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Searched refs:TOOL_CRYSTALSHARD (Results 1 – 24 of 24) sorted by relevance

/dports/games/barony/Barony-3.3.7/src/
H A Dmonster_kobold.cpp205 …myStats->shield = newItem(TOOL_CRYSTALSHARD, EXCELLENT, -1 + rand() % 3, 1, rand(), false, nullptr… in initKobold()
231 …myStats->shield = newItem(TOOL_CRYSTALSHARD, SERVICABLE, -1 + rand() % 3, 1, rand(), false, nullpt… in initKobold()
897 else if ( entity->sprite == items[TOOL_CRYSTALSHARD].index ) in koboldMoveBodyparts()
914 …& entity->sprite != items[TOOL_LANTERN].index && entity->sprite != items[TOOL_CRYSTALSHARD].index ) in koboldMoveBodyparts()
1039 …ty->sprite != items[TOOL_LANTERN].index && shieldEntity->sprite != items[TOOL_CRYSTALSHARD].index ) in koboldMoveBodyparts()
H A Dmonster_gnome.cpp777 else if ( entity->sprite == items[TOOL_CRYSTALSHARD].index ) in gnomeMoveBodyparts()
794 …& entity->sprite != items[TOOL_LANTERN].index && entity->sprite != items[TOOL_CRYSTALSHARD].index ) in gnomeMoveBodyparts()
862 …ty->sprite != items[TOOL_LANTERN].index && shieldEntity->sprite != items[TOOL_CRYSTALSHARD].index ) in gnomeMoveBodyparts()
H A Dacttorch.cpp255 Item* item = newItem(TOOL_CRYSTALSHARD, WORN, 0, 1, 0, true, NULL); in actCrystalShard()
H A Dmonster_shadow.cpp1076 else if ( entity->sprite == items[TOOL_CRYSTALSHARD].index ) in shadowMoveBodyparts()
1093 …& entity->sprite != items[TOOL_LANTERN].index && entity->sprite != items[TOOL_CRYSTALSHARD].index ) in shadowMoveBodyparts()
1284 …ty->sprite != items[TOOL_LANTERN].index && shieldEntity->sprite != items[TOOL_CRYSTALSHARD].index ) in shadowMoveBodyparts()
H A Dmonster_goatman.cpp247 …myStats->shield = newItem(TOOL_CRYSTALSHARD, static_cast<Status>(rand() % 3 + WORN), -1 + rand() %… in initGoatman()
1343 …ty->sprite != items[TOOL_LANTERN].index && shieldEntity->sprite != items[TOOL_CRYSTALSHARD].index ) in goatmanMoveBodyparts()
H A Ditems.hpp212 TOOL_CRYSTALSHARD, enumerator
H A Dmonster_shopkeeper.cpp1408 else if ( entity->sprite == items[TOOL_CRYSTALSHARD].index ) in shopkeeperMoveBodyparts()
1608 …ty->sprite != items[TOOL_LANTERN].index && shieldEntity->sprite != items[TOOL_CRYSTALSHARD].index ) in shopkeeperMoveBodyparts()
H A Dentity.cpp7911 if ( hitstats->shield->type == TOOL_CRYSTALSHARD && hitstats->defending ) in attack()
11879 case TOOL_CRYSTALSHARD: in checkEquipType()
15138 if ( item.type == TOOL_TORCH || item.type == TOOL_LANTERN || item.type == TOOL_CRYSTALSHARD ) in monsterWantsItem()
15434 if ( armor.type == TOOL_CRYSTALSHARD ) in degradeArmor()
15445 if ( armor.type == TOOL_CRYSTALSHARD ) in degradeArmor()
18096 else if ( shieldLimb->sprite == items[TOOL_CRYSTALSHARD].index ) in handleHumanoidShieldLimb()
18138 && shieldLimb->sprite != items[TOOL_CRYSTALSHARD].index ) in handleHumanoidShieldLimb()
18207 else if ( shieldLimb->sprite == items[TOOL_CRYSTALSHARD].index ) in handleHumanoidShieldLimb()
18262 && shieldLimb->sprite != items[TOOL_CRYSTALSHARD].index ) in handleHumanoidShieldLimb()
18322 else if ( shieldLimb->sprite == items[TOOL_CRYSTALSHARD].index ) in handleHumanoidShieldLimb()
[all …]
H A Dmonster_succubus.cpp905 …ty->sprite != items[TOOL_LANTERN].index && shieldEntity->sprite != items[TOOL_CRYSTALSHARD].index ) in succubusMoveBodyparts()
H A Dmonster_goblin.cpp1063 …ty->sprite != items[TOOL_LANTERN].index && shieldEntity->sprite != items[TOOL_CRYSTALSHARD].index ) in goblinMoveBodyparts()
H A Ditems.cpp1706 …se if ( item->type == TOOL_TORCH || item->type == TOOL_LANTERN || item->type == TOOL_CRYSTALSHARD ) in equipItem()
2460 case TOOL_CRYSTALSHARD: in useItem()
4484 case TOOL_CRYSTALSHARD: in isItemEquippableInShieldSlot()
H A Dmonster_vampire.cpp1273 …ty->sprite != items[TOOL_LANTERN].index && shieldEntity->sprite != items[TOOL_CRYSTALSHARD].index ) in vampireMoveBodyparts()
H A Ditem_usage_funcs.cpp3267 if ( armor->type == TOOL_CRYSTALSHARD ) in item_ScrollRepair()
3278 if ( armor->type == TOOL_CRYSTALSHARD ) in item_ScrollRepair()
3434 if ( armor->type == TOOL_CRYSTALSHARD ) in item_ScrollDestroyArmor()
H A Dmonster_automaton.cpp1321 …ty->sprite != items[TOOL_LANTERN].index && shieldEntity->sprite != items[TOOL_CRYSTALSHARD].index ) in automatonMoveBodyparts()
H A Dmonster_incubus.cpp1368 …ty->sprite != items[TOOL_LANTERN].index && shieldEntity->sprite != items[TOOL_CRYSTALSHARD].index ) in incubusMoveBodyparts()
H A Dmonster_insectoid.cpp1556 …ty->sprite != items[TOOL_LANTERN].index && shieldEntity->sprite != items[TOOL_CRYSTALSHARD].index ) in insectoidMoveBodyparts()
H A Dacthudweapon.cpp3353 …ats[clientnum]->shield->type == TOOL_TORCH || stats[clientnum]->shield->type == TOOL_CRYSTALSHARD ) in actHudShield()
3697 if ( stats[clientnum]->shield->type == TOOL_CRYSTALSHARD ) in actHudShield()
H A Dmonster_human.cpp1692 …ty->sprite != items[TOOL_LANTERN].index && shieldEntity->sprite != items[TOOL_CRYSTALSHARD].index ) in humanMoveBodyparts()
H A Dmonster_skeleton.cpp1388 …ty->sprite != items[TOOL_LANTERN].index && shieldEntity->sprite != items[TOOL_CRYSTALSHARD].index ) in skeletonMoveBodyparts()
H A Dactplayer.cpp3280 else if ( stats[PLAYER_NUM]->shield->type == TOOL_CRYSTALSHARD ) in actPlayer()
3303 else if ( stats[PLAYER_NUM]->shield->type == TOOL_CRYSTALSHARD ) in actPlayer()
5644 …ty->sprite != items[TOOL_LANTERN].index && shieldEntity->sprite != items[TOOL_CRYSTALSHARD].index ) in actPlayer()
H A Dcharclass.cpp1218 item = newItem(TOOL_CRYSTALSHARD, SERVICABLE, 0, 2, 0, true, nullptr); in initClass()
H A Dactmonster.cpp10317 if ( item.type == TOOL_TORCH || item.type == TOOL_LANTERN || item.type == TOOL_CRYSTALSHARD ) in monsterAllyEquipmentInClass()
/dports/games/barony/Barony-3.3.7/src/interface/
H A Dplayerinventory.cpp195 case TOOL_CRYSTALSHARD: in itemUseString()
H A Dinterface.cpp5879 if ( item->type == TOOL_TORCH || item->type == TOOL_CRYSTALSHARD ) in tinkeringSalvageItem()
6438 case TOOL_CRYSTALSHARD: in tinkeringGetItemValue()