/dports/games/barony/Barony-3.3.7/src/ |
H A D | monster_kobold.cpp | 205 …myStats->shield = newItem(TOOL_CRYSTALSHARD, EXCELLENT, -1 + rand() % 3, 1, rand(), false, nullptr… in initKobold() 231 …myStats->shield = newItem(TOOL_CRYSTALSHARD, SERVICABLE, -1 + rand() % 3, 1, rand(), false, nullpt… in initKobold() 897 else if ( entity->sprite == items[TOOL_CRYSTALSHARD].index ) in koboldMoveBodyparts() 914 …& entity->sprite != items[TOOL_LANTERN].index && entity->sprite != items[TOOL_CRYSTALSHARD].index ) in koboldMoveBodyparts() 1039 …ty->sprite != items[TOOL_LANTERN].index && shieldEntity->sprite != items[TOOL_CRYSTALSHARD].index ) in koboldMoveBodyparts()
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H A D | monster_gnome.cpp | 777 else if ( entity->sprite == items[TOOL_CRYSTALSHARD].index ) in gnomeMoveBodyparts() 794 …& entity->sprite != items[TOOL_LANTERN].index && entity->sprite != items[TOOL_CRYSTALSHARD].index ) in gnomeMoveBodyparts() 862 …ty->sprite != items[TOOL_LANTERN].index && shieldEntity->sprite != items[TOOL_CRYSTALSHARD].index ) in gnomeMoveBodyparts()
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H A D | acttorch.cpp | 255 Item* item = newItem(TOOL_CRYSTALSHARD, WORN, 0, 1, 0, true, NULL); in actCrystalShard()
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H A D | monster_shadow.cpp | 1076 else if ( entity->sprite == items[TOOL_CRYSTALSHARD].index ) in shadowMoveBodyparts() 1093 …& entity->sprite != items[TOOL_LANTERN].index && entity->sprite != items[TOOL_CRYSTALSHARD].index ) in shadowMoveBodyparts() 1284 …ty->sprite != items[TOOL_LANTERN].index && shieldEntity->sprite != items[TOOL_CRYSTALSHARD].index ) in shadowMoveBodyparts()
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H A D | monster_goatman.cpp | 247 …myStats->shield = newItem(TOOL_CRYSTALSHARD, static_cast<Status>(rand() % 3 + WORN), -1 + rand() %… in initGoatman() 1343 …ty->sprite != items[TOOL_LANTERN].index && shieldEntity->sprite != items[TOOL_CRYSTALSHARD].index ) in goatmanMoveBodyparts()
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H A D | items.hpp | 212 TOOL_CRYSTALSHARD, enumerator
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H A D | monster_shopkeeper.cpp | 1408 else if ( entity->sprite == items[TOOL_CRYSTALSHARD].index ) in shopkeeperMoveBodyparts() 1608 …ty->sprite != items[TOOL_LANTERN].index && shieldEntity->sprite != items[TOOL_CRYSTALSHARD].index ) in shopkeeperMoveBodyparts()
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H A D | entity.cpp | 7911 if ( hitstats->shield->type == TOOL_CRYSTALSHARD && hitstats->defending ) in attack() 11879 case TOOL_CRYSTALSHARD: in checkEquipType() 15138 if ( item.type == TOOL_TORCH || item.type == TOOL_LANTERN || item.type == TOOL_CRYSTALSHARD ) in monsterWantsItem() 15434 if ( armor.type == TOOL_CRYSTALSHARD ) in degradeArmor() 15445 if ( armor.type == TOOL_CRYSTALSHARD ) in degradeArmor() 18096 else if ( shieldLimb->sprite == items[TOOL_CRYSTALSHARD].index ) in handleHumanoidShieldLimb() 18138 && shieldLimb->sprite != items[TOOL_CRYSTALSHARD].index ) in handleHumanoidShieldLimb() 18207 else if ( shieldLimb->sprite == items[TOOL_CRYSTALSHARD].index ) in handleHumanoidShieldLimb() 18262 && shieldLimb->sprite != items[TOOL_CRYSTALSHARD].index ) in handleHumanoidShieldLimb() 18322 else if ( shieldLimb->sprite == items[TOOL_CRYSTALSHARD].index ) in handleHumanoidShieldLimb() [all …]
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H A D | monster_succubus.cpp | 905 …ty->sprite != items[TOOL_LANTERN].index && shieldEntity->sprite != items[TOOL_CRYSTALSHARD].index ) in succubusMoveBodyparts()
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H A D | monster_goblin.cpp | 1063 …ty->sprite != items[TOOL_LANTERN].index && shieldEntity->sprite != items[TOOL_CRYSTALSHARD].index ) in goblinMoveBodyparts()
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H A D | items.cpp | 1706 …se if ( item->type == TOOL_TORCH || item->type == TOOL_LANTERN || item->type == TOOL_CRYSTALSHARD ) in equipItem() 2460 case TOOL_CRYSTALSHARD: in useItem() 4484 case TOOL_CRYSTALSHARD: in isItemEquippableInShieldSlot()
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H A D | monster_vampire.cpp | 1273 …ty->sprite != items[TOOL_LANTERN].index && shieldEntity->sprite != items[TOOL_CRYSTALSHARD].index ) in vampireMoveBodyparts()
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H A D | item_usage_funcs.cpp | 3267 if ( armor->type == TOOL_CRYSTALSHARD ) in item_ScrollRepair() 3278 if ( armor->type == TOOL_CRYSTALSHARD ) in item_ScrollRepair() 3434 if ( armor->type == TOOL_CRYSTALSHARD ) in item_ScrollDestroyArmor()
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H A D | monster_automaton.cpp | 1321 …ty->sprite != items[TOOL_LANTERN].index && shieldEntity->sprite != items[TOOL_CRYSTALSHARD].index ) in automatonMoveBodyparts()
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H A D | monster_incubus.cpp | 1368 …ty->sprite != items[TOOL_LANTERN].index && shieldEntity->sprite != items[TOOL_CRYSTALSHARD].index ) in incubusMoveBodyparts()
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H A D | monster_insectoid.cpp | 1556 …ty->sprite != items[TOOL_LANTERN].index && shieldEntity->sprite != items[TOOL_CRYSTALSHARD].index ) in insectoidMoveBodyparts()
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H A D | acthudweapon.cpp | 3353 …ats[clientnum]->shield->type == TOOL_TORCH || stats[clientnum]->shield->type == TOOL_CRYSTALSHARD ) in actHudShield() 3697 if ( stats[clientnum]->shield->type == TOOL_CRYSTALSHARD ) in actHudShield()
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H A D | monster_human.cpp | 1692 …ty->sprite != items[TOOL_LANTERN].index && shieldEntity->sprite != items[TOOL_CRYSTALSHARD].index ) in humanMoveBodyparts()
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H A D | monster_skeleton.cpp | 1388 …ty->sprite != items[TOOL_LANTERN].index && shieldEntity->sprite != items[TOOL_CRYSTALSHARD].index ) in skeletonMoveBodyparts()
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H A D | actplayer.cpp | 3280 else if ( stats[PLAYER_NUM]->shield->type == TOOL_CRYSTALSHARD ) in actPlayer() 3303 else if ( stats[PLAYER_NUM]->shield->type == TOOL_CRYSTALSHARD ) in actPlayer() 5644 …ty->sprite != items[TOOL_LANTERN].index && shieldEntity->sprite != items[TOOL_CRYSTALSHARD].index ) in actPlayer()
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H A D | charclass.cpp | 1218 item = newItem(TOOL_CRYSTALSHARD, SERVICABLE, 0, 2, 0, true, nullptr); in initClass()
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H A D | actmonster.cpp | 10317 if ( item.type == TOOL_TORCH || item.type == TOOL_LANTERN || item.type == TOOL_CRYSTALSHARD ) in monsterAllyEquipmentInClass()
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/dports/games/barony/Barony-3.3.7/src/interface/ |
H A D | playerinventory.cpp | 195 case TOOL_CRYSTALSHARD: in itemUseString()
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H A D | interface.cpp | 5879 if ( item->type == TOOL_TORCH || item->type == TOOL_CRYSTALSHARD ) in tinkeringSalvageItem() 6438 case TOOL_CRYSTALSHARD: in tinkeringGetItemValue()
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