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Searched refs:TORCH (Results 1 – 25 of 96) sorted by relevance

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/dports/astro/stellarium/stellarium-0.21.3/data/shaders/
H A Ds3d_vertexlit.vert28 #define TORCH 1
48 #if TORCH
79 #if MAT_SPECULAR || TORCH
83 #if TORCH
H A Ds3d_pixellit_es.frag37 #define TORCH 1
92 #if TORCH
173 #if TORCH
H A Ds3d_pixellit.frag43 #define TORCH 1
282 #if TORCH
495 #if TORCH
/dports/multimedia/libv4l/linux-5.13-rc2/Documentation/leds/
H A Dleds-lm3556.rst52 hardware TORCH input.
55 * if TORCH pin is enabled, below example control brightness only,
56 and ON / OFF will be controlled by TORCH pin.
H A Dleds-class-flash.rst68 constraints for the LED in TORCH mode
/dports/multimedia/v4l-utils/linux-5.13-rc2/Documentation/leds/
H A Dleds-lm3556.rst52 hardware TORCH input.
55 * if TORCH pin is enabled, below example control brightness only,
56 and ON / OFF will be controlled by TORCH pin.
H A Dleds-class-flash.rst68 constraints for the LED in TORCH mode
/dports/multimedia/v4l_compat/linux-5.13-rc2/Documentation/leds/
H A Dleds-lm3556.rst52 hardware TORCH input.
55 * if TORCH pin is enabled, below example control brightness only,
56 and ON / OFF will be controlled by TORCH pin.
H A Dleds-class-flash.rst68 constraints for the LED in TORCH mode
/dports/games/vultures-eye/vulture-2.3.67/slashem/win/share/
H A Dtilemap.c167 { OBJ_GLYPH, TORCH, "green lightsaber" },
168 { OBJ_GLYPH, TORCH, "blue lightsaber" },
169 { OBJ_GLYPH, TORCH, "red lightsaber" },
170 { OBJ_GLYPH, TORCH, "red double lightsaber" },
181 { OBJ_GLYPH, TORCH, "expensive camera" },
/dports/astro/stellarium/stellarium-0.21.3/plugins/Scenery3d/src/
H A DShaderManager.hpp182 TORCH = (1<<15), enumerator
235 if(globals.torchLight) flags|= TORCH; in getShader()
/dports/misc/mnn/MNN-1.2.0/tools/converter/include/
H A Dconfig.hpp25 enum MODEL_SOURCE { TENSORFLOW = 0, CAFFE, ONNX, MNN, TFLITE, TORCH, MAX_SOURCE }; enumerator
/dports/misc/mnn/MNN-1.2.0/schema/default/
H A DType.fbs15 TORCH
/dports/games/angband/Angband-4.2.2/src/
H A Dlist-terrain-flags.h23 TF(TORCH, "Becomes bright when torch-lit")
/dports/www/chromium-legacy/chromium-88.0.4324.182/media/capture/video/android/
H A Dphoto_capabilities.h59 TORCH, enumerator
/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/media/capture/video/android/
H A Dphoto_capabilities.h59 TORCH, enumerator
/dports/misc/mnn/MNN-1.2.0/tools/converter/source/common/
H A Dcli.cpp99 modelPath.model = modelConfig::TORCH; in initializeMNNConvertArgs()
226 } else if (modelPath.model == modelConfig::TORCH) { in convertModel()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/access/amazon/
H A Damazon_resources.h96 extern const int TORCH[12];
H A Damazon_resources.cpp232 const int TORCH[12] = { variable
/dports/games/scummvm/scummvm-2.5.1/engines/access/amazon/
H A Damazon_resources.h96 extern const int TORCH[12];
H A Damazon_resources.cpp232 const int TORCH[12] = { variable
/dports/games/keeperrl/keeperrl-alpha23/
H A Dfurniture_factory.cpp217 return Furniture("torch", ViewObject(ViewId::TORCH, ViewLayer::FLOOR), type, tribe) in get()
220 …return Furniture("torch", ViewObject(ViewId::TORCH, ViewLayer::TORCH1).setAttachmentDir(Dir::N), t… in get()
224 …return Furniture("torch", ViewObject(ViewId::TORCH, ViewLayer::TORCH2).setAttachmentDir(Dir::E), t… in get()
228 …return Furniture("torch", ViewObject(ViewId::TORCH, ViewLayer::TORCH2).setAttachmentDir(Dir::S), t… in get()
232 …return Furniture("torch", ViewObject(ViewId::TORCH, ViewLayer::TORCH2).setAttachmentDir(Dir::W), t… in get()
H A Dview_id.h193 TORCH,
/dports/games/vultures-eye/vulture-2.3.67/slashem/include/
H A Dobj.h340 || (otmp)->otyp == TORCH\
348 || (otmp)->otyp == TORCH\
/dports/textproc/opensearch-dashboards/opensearch-dashboards-1.2.0-linux-x64/plugins/observabilityDashboards/node_modules/@blueprintjs/icons/lib/cjs/generated/
H A DiconContents.d.ts447 export declare const TORCH = "\uE677"; constant

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