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Searched refs:TOTAL_COLORS (Results 1 – 25 of 317) sorted by relevance

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/dports/games/libretro-mame2003/mame2003-libretro-4358db4/src/vidhrdw/
H A Dxevious_vidhrdw.c41 …#define TOTAL_COLORS(gfxn) (Machine->gfx[gfxn]->total_colors * Machine->gfx[gfxn]->color_granulari… in PALETTE_INIT() macro
81 for (i = 0;i < TOTAL_COLORS(1);i++) in PALETTE_INIT()
83 COLOR(1,i) = (color_prom[0] & 0x0f) | ((color_prom[TOTAL_COLORS(1)] & 0x0f) << 4); in PALETTE_INIT()
87 color_prom += TOTAL_COLORS(1); in PALETTE_INIT()
90 for (i = 0;i < TOTAL_COLORS(2);i++) in PALETTE_INIT()
92 int c = (color_prom[0] & 0x0f) | ((color_prom[TOTAL_COLORS(2)] & 0x0f) << 4); in PALETTE_INIT()
99 color_prom += TOTAL_COLORS(2); in PALETTE_INIT()
102 for (i = 0;i < TOTAL_COLORS(0);i++) in PALETTE_INIT()
154 for (i = 0;i < TOTAL_COLORS(1);i++) in PALETTE_INIT()
163 for (i = 0;i < TOTAL_COLORS(2);i++) in PALETTE_INIT()
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H A Dpacland_vidhrdw.c46 …#define TOTAL_COLORS(gfxn) (Machine->gfx[gfxn]->total_colors * Machine->gfx[gfxn]->color_granulari… in PALETTE_INIT() macro
56 for (i = 0;i < TOTAL_COLORS(2)/3;i++) in PALETTE_INIT()
62 if (COLOR(2,i) == 0x7f) COLOR(2,i + 2*TOTAL_COLORS(2)/3) = COLOR(2,i); in PALETTE_INIT()
63 else COLOR(2,i + 2*TOTAL_COLORS(2)/3) = 0xff; in PALETTE_INIT()
70 if (COLOR(2,i) >= 0xf0) COLOR(2,i + TOTAL_COLORS(2)/3) = COLOR(2,i); in PALETTE_INIT()
71 else COLOR(2,i + TOTAL_COLORS(2)/3) = 0xff; in PALETTE_INIT()
75 for (i = 0;i < TOTAL_COLORS(0);i++) in PALETTE_INIT()
83 for (i = 0;i < TOTAL_COLORS(1);i++) in PALETTE_INIT()
H A Dshaolins_vidhrdw.c35 …#define TOTAL_COLORS(gfxn) (Machine->gfx[gfxn]->total_colors * Machine->gfx[gfxn]->color_granulari… in PALETTE_INIT() macro
70 for (i = 0;i < TOTAL_COLORS(0)/8;i++) in PALETTE_INIT()
76 COLOR(0,i + j * TOTAL_COLORS(0)/8) = (*color_prom & 0x0f) + 32 * j + 16; in PALETTE_INIT()
81 for (i = 0;i < TOTAL_COLORS(1)/8;i++) in PALETTE_INIT()
89 if ((*color_prom & 0x0f) == 0) COLOR(1,i + j * TOTAL_COLORS(1)/8) = 0; in PALETTE_INIT()
90 else COLOR(1,i + j * TOTAL_COLORS(1)/8) = (*color_prom & 0x0f) + 32 * j; in PALETTE_INIT()
H A D1943_vidhrdw.c44 …#define TOTAL_COLORS(gfxn) (Machine->gfx[gfxn]->total_colors * Machine->gfx[gfxn]->color_granulari… macro
76 for (i = 0;i < TOTAL_COLORS(0);i++)
81 for (i = 0;i < TOTAL_COLORS(1);i++)
90 color_prom += TOTAL_COLORS(1);
93 for (i = 0;i < TOTAL_COLORS(2);i++)
98 color_prom += TOTAL_COLORS(2);
103 for (i = 0;i < TOTAL_COLORS(3);i++)
108 color_prom += TOTAL_COLORS(3);
H A Dstfight_vidhrdw.c44 …#define TOTAL_COLORS(gfxn) (Machine->gfx[gfxn]->total_colors * Machine->gfx[gfxn]->color_granulari… in PALETTE_INIT() macro
52 for (i = 0;i < TOTAL_COLORS(0);i++) in PALETTE_INIT()
58 color_prom += 256 - TOTAL_COLORS(0); /* rest of the PROM is unused */ in PALETTE_INIT()
61 for (i = 0;i < TOTAL_COLORS(1);i++) in PALETTE_INIT()
69 for (i = 0;i < TOTAL_COLORS(2);i++) in PALETTE_INIT()
77 for (i = 0;i < TOTAL_COLORS(4);i++) in PALETTE_INIT()
H A Dterracre_vidhrdw.c100 …#define TOTAL_COLORS(gfxn) (Machine->gfx[gfxn]->total_colors * Machine->gfx[gfxn]->color_granulari… in PALETTE_INIT() macro
132 for (i = 0;i < TOTAL_COLORS(0);i++) in PALETTE_INIT()
138 for (i = 0;i < TOTAL_COLORS(1);i++) in PALETTE_INIT()
149 for (i = 0;i < TOTAL_COLORS(2)/16;i++) in PALETTE_INIT()
156 COLOR(2,i + j * (TOTAL_COLORS(2)/16)) = 128 + ((j & 0x0c) << 2) + (*color_prom & 0x0f); in PALETTE_INIT()
158 COLOR(2,i + j * (TOTAL_COLORS(2)/16)) = 128 + ((j & 0x03) << 4) + (*color_prom & 0x0f); in PALETTE_INIT()
H A Dgsword_vidhrdw.c30 …#define TOTAL_COLORS(gfxn) (Machine->gfx[gfxn]->total_colors * Machine->gfx[gfxn]->color_granulari… in PALETTE_INIT() macro
65 for (i = 0;i < TOTAL_COLORS(0);i++) in PALETTE_INIT()
69 for (i = 0;i < TOTAL_COLORS(1);i++) in PALETTE_INIT()
81 …#define TOTAL_COLORS(gfxn) (Machine->gfx[gfxn]->total_colors * Machine->gfx[gfxn]->color_granulari… in PALETTE_INIT() macro
112 for (i = 0;i < TOTAL_COLORS(0);i++) in PALETTE_INIT()
116 for (i = 0;i < TOTAL_COLORS(1);i++) in PALETTE_INIT()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/globalincs/
H A Dalphacolors.cpp48 color *COLOR_LIST[TOTAL_COLORS] = {
74 const char *COLOR_NAMES[TOTAL_COLORS] = {
100 const int rgba_defaults[TOTAL_COLORS][4] = {
250 for (i = 0; i < TOTAL_COLORS; i++) { in alpha_colors_init()
295 const char* color_names[TOTAL_COLORS] = { in parse_colors()
322 for (i = 0; i < TOTAL_COLORS; i++) { in parse_colors()
469 for (j = 0; j < TOTAL_COLORS; j++) { in parse_everything_else()
474 if (j == TOTAL_COLORS) { in parse_everything_else()
478 …Assertion(j >= 0 && j < TOTAL_COLORS, "Attempting to copy nonexistant color (%d out of 0-%d)!\n", … in parse_everything_else()
551 for (j = 0; j < TOTAL_COLORS; j++) { in parse_everything_else()
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/dports/games/libretro-mame2003_plus/mame2003-plus-libretro-17e9889/src/vidhrdw/
H A Dxevious_vidhrdw.c97 …#define TOTAL_COLORS(gfxn) (Machine->gfx[gfxn]->total_colors * Machine->gfx[gfxn]->color_granulari… in PALETTE_INIT() macro
137 for (i = 0;i < TOTAL_COLORS(1);i++) in PALETTE_INIT()
139 COLOR(1,i) = (color_prom[0] & 0x0f) | ((color_prom[TOTAL_COLORS(1)] & 0x0f) << 4); in PALETTE_INIT()
143 color_prom += TOTAL_COLORS(1); in PALETTE_INIT()
146 for (i = 0;i < TOTAL_COLORS(2);i++) in PALETTE_INIT()
148 int c = (color_prom[0] & 0x0f) | ((color_prom[TOTAL_COLORS(2)] & 0x0f) << 4); in PALETTE_INIT()
155 color_prom += TOTAL_COLORS(2); in PALETTE_INIT()
158 for (i = 0;i < TOTAL_COLORS(0);i++) in PALETTE_INIT()
210 for (i = 0;i < TOTAL_COLORS(1);i++) in PALETTE_INIT()
219 for (i = 0;i < TOTAL_COLORS(2);i++) in PALETTE_INIT()
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H A Dpacland_vidhrdw.c46 …#define TOTAL_COLORS(gfxn) (Machine->gfx[gfxn]->total_colors * Machine->gfx[gfxn]->color_granulari… in PALETTE_INIT() macro
56 for (i = 0;i < TOTAL_COLORS(2)/3;i++) in PALETTE_INIT()
62 if (COLOR(2,i) == 0x7f) COLOR(2,i + 2*TOTAL_COLORS(2)/3) = COLOR(2,i); in PALETTE_INIT()
63 else COLOR(2,i + 2*TOTAL_COLORS(2)/3) = 0xff; in PALETTE_INIT()
70 if (COLOR(2,i) >= 0xf0) COLOR(2,i + TOTAL_COLORS(2)/3) = COLOR(2,i); in PALETTE_INIT()
71 else COLOR(2,i + TOTAL_COLORS(2)/3) = 0xff; in PALETTE_INIT()
75 for (i = 0;i < TOTAL_COLORS(0);i++) in PALETTE_INIT()
83 for (i = 0;i < TOTAL_COLORS(1);i++) in PALETTE_INIT()
H A Dshaolins_vidhrdw.c35 …#define TOTAL_COLORS(gfxn) (Machine->gfx[gfxn]->total_colors * Machine->gfx[gfxn]->color_granulari… in PALETTE_INIT() macro
70 for (i = 0;i < TOTAL_COLORS(0)/8;i++) in PALETTE_INIT()
76 COLOR(0,i + j * TOTAL_COLORS(0)/8) = (*color_prom & 0x0f) + 32 * j + 16; in PALETTE_INIT()
81 for (i = 0;i < TOTAL_COLORS(1)/8;i++) in PALETTE_INIT()
89 if ((*color_prom & 0x0f) == 0) COLOR(1,i + j * TOTAL_COLORS(1)/8) = 0; in PALETTE_INIT()
90 else COLOR(1,i + j * TOTAL_COLORS(1)/8) = (*color_prom & 0x0f) + 32 * j; in PALETTE_INIT()
H A D1943_vidhrdw.c44 …#define TOTAL_COLORS(gfxn) (Machine->gfx[gfxn]->total_colors * Machine->gfx[gfxn]->color_granulari… macro
76 for (i = 0;i < TOTAL_COLORS(0);i++)
81 for (i = 0;i < TOTAL_COLORS(1);i++)
90 color_prom += TOTAL_COLORS(1);
93 for (i = 0;i < TOTAL_COLORS(2);i++)
98 color_prom += TOTAL_COLORS(2);
103 for (i = 0;i < TOTAL_COLORS(3);i++)
108 color_prom += TOTAL_COLORS(3);
H A Dterracre_vidhrdw.c100 …#define TOTAL_COLORS(gfxn) (Machine->gfx[gfxn]->total_colors * Machine->gfx[gfxn]->color_granulari… in PALETTE_INIT() macro
132 for (i = 0;i < TOTAL_COLORS(0);i++) in PALETTE_INIT()
138 for (i = 0;i < TOTAL_COLORS(1);i++) in PALETTE_INIT()
149 for (i = 0;i < TOTAL_COLORS(2)/16;i++) in PALETTE_INIT()
156 COLOR(2,i + j * (TOTAL_COLORS(2)/16)) = 128 + ((j & 0x0c) << 2) + (*color_prom & 0x0f); in PALETTE_INIT()
158 COLOR(2,i + j * (TOTAL_COLORS(2)/16)) = 128 + ((j & 0x03) << 4) + (*color_prom & 0x0f); in PALETTE_INIT()
H A Dstfight_vidhrdw.c44 …#define TOTAL_COLORS(gfxn) (Machine->gfx[gfxn]->total_colors * Machine->gfx[gfxn]->color_granulari… in PALETTE_INIT() macro
52 for (i = 0;i < TOTAL_COLORS(0);i++) in PALETTE_INIT()
58 color_prom += 256 - TOTAL_COLORS(0); /* rest of the PROM is unused */ in PALETTE_INIT()
61 for (i = 0;i < TOTAL_COLORS(1);i++) in PALETTE_INIT()
69 for (i = 0;i < TOTAL_COLORS(2);i++) in PALETTE_INIT()
77 for (i = 0;i < TOTAL_COLORS(4);i++) in PALETTE_INIT()
H A Dgsword_vidhrdw.c26 …#define TOTAL_COLORS(gfxn) (Machine->gfx[gfxn]->total_colors * Machine->gfx[gfxn]->color_granulari… in PALETTE_INIT() macro
61 for (i = 0;i < TOTAL_COLORS(0);i++) in PALETTE_INIT()
65 for (i = 0;i < TOTAL_COLORS(1);i++) in PALETTE_INIT()
73 …#define TOTAL_COLORS(gfxn) (Machine->gfx[gfxn]->total_colors * Machine->gfx[gfxn]->color_granulari… in PALETTE_INIT() macro
103 for (i = 0;i < TOTAL_COLORS(0);i++) in PALETTE_INIT()
107 for (i = 0;i < TOTAL_COLORS(1);i++) in PALETTE_INIT()
/dports/games/libretro-mame2000/mame2000-libretro-e364a15/src/vidhrdw/
H A Dshaolins.c36 …#define TOTAL_COLORS(gfxn) (Machine->gfx[gfxn]->total_colors * Machine->gfx[gfxn]->color_granulari… in shaolins_vh_convert_color_prom() macro
70 for (i = 0;i < TOTAL_COLORS(0)/8;i++) in shaolins_vh_convert_color_prom()
76 COLOR(0,i + j * TOTAL_COLORS(0)/8) = (*color_prom & 0x0f) + 32 * j + 16; in shaolins_vh_convert_color_prom()
81 for (i = 0;i < TOTAL_COLORS(1)/8;i++) in shaolins_vh_convert_color_prom()
89 if ((*color_prom & 0x0f) == 0) COLOR(1,i + j * TOTAL_COLORS(1)/8) = 0; in shaolins_vh_convert_color_prom()
90 else COLOR(1,i + j * TOTAL_COLORS(1)/8) = (*color_prom & 0x0f) + 32 * j; in shaolins_vh_convert_color_prom()
H A Dxevious.c40 …#define TOTAL_COLORS(gfxn) (Machine->gfx[gfxn]->total_colors * Machine->gfx[gfxn]->color_granulari… in xevious_vh_convert_color_prom() macro
81 for (i = 0;i < TOTAL_COLORS(1);i++) in xevious_vh_convert_color_prom()
83 COLOR(1,i) = (color_prom[0] & 0x0f) | ((color_prom[TOTAL_COLORS(1)] & 0x0f) << 4); in xevious_vh_convert_color_prom()
87 color_prom += TOTAL_COLORS(1); in xevious_vh_convert_color_prom()
90 for (i = 0;i < TOTAL_COLORS(2);i++) in xevious_vh_convert_color_prom()
92 int c = (color_prom[0] & 0x0f) | ((color_prom[TOTAL_COLORS(2)] & 0x0f) << 4); in xevious_vh_convert_color_prom()
99 color_prom += TOTAL_COLORS(2); in xevious_vh_convert_color_prom()
102 for (i = 0;i < TOTAL_COLORS(0);i++) in xevious_vh_convert_color_prom()
H A D1943.c44 …#define TOTAL_COLORS(gfxn) (Machine->gfx[gfxn]->total_colors * Machine->gfx[gfxn]->color_granulari… in c1943_vh_convert_color_prom() macro
76 for (i = 0;i < TOTAL_COLORS(0);i++) in c1943_vh_convert_color_prom()
81 for (i = 0;i < TOTAL_COLORS(1);i++) in c1943_vh_convert_color_prom()
90 color_prom += TOTAL_COLORS(1); in c1943_vh_convert_color_prom()
93 for (i = 0;i < TOTAL_COLORS(2);i++) in c1943_vh_convert_color_prom()
98 color_prom += TOTAL_COLORS(2); in c1943_vh_convert_color_prom()
103 for (i = 0;i < TOTAL_COLORS(3);i++) in c1943_vh_convert_color_prom()
108 color_prom += TOTAL_COLORS(3); in c1943_vh_convert_color_prom()
H A Dterracre.c30 …#define TOTAL_COLORS(gfxn) (Machine->gfx[gfxn]->total_colors * Machine->gfx[gfxn]->color_granulari… in terrac_vh_convert_color_prom() macro
62 for (i = 0;i < TOTAL_COLORS(0);i++) in terrac_vh_convert_color_prom()
68 for (i = 0;i < TOTAL_COLORS(1);i++) in terrac_vh_convert_color_prom()
79 for (i = 0;i < TOTAL_COLORS(2)/16;i++) in terrac_vh_convert_color_prom()
86 COLOR(2,i + j * (TOTAL_COLORS(2)/16)) = 128 + ((j & 0x0c) << 2) + (*color_prom & 0x0f); in terrac_vh_convert_color_prom()
88 COLOR(2,i + j * (TOTAL_COLORS(2)/16)) = 128 + ((j & 0x03) << 4) + (*color_prom & 0x0f); in terrac_vh_convert_color_prom()
H A Dcosmic.c119 …#define TOTAL_COLORS(gfxn) (Machine->gfx[gfxn]->total_colors * Machine->gfx[gfxn]->color_granulari… in panic_vh_convert_color_prom() macro
133 for (i = 0;i < TOTAL_COLORS(0);i++) in panic_vh_convert_color_prom()
154 …#define TOTAL_COLORS(gfxn) (Machine->gfx[gfxn]->total_colors * Machine->gfx[gfxn]->color_granulari… in cosmica_vh_convert_color_prom() macro
165 for (i = 0;i < TOTAL_COLORS(0)/2;i++) in cosmica_vh_convert_color_prom()
168 COLOR(0,i+(TOTAL_COLORS(0)/2)) = (*(color_prom++) >> 4) & 0x07; in cosmica_vh_convert_color_prom()
191 …#define TOTAL_COLORS(gfxn) (Machine->gfx[gfxn]->total_colors * Machine->gfx[gfxn]->color_granulari… in cosmicg_vh_convert_color_prom() macro
216 …#define TOTAL_COLORS(gfxn) (Machine->gfx[gfxn]->total_colors * Machine->gfx[gfxn]->color_granulari… in magspot2_vh_convert_color_prom() macro
232 for (i = 0;i < TOTAL_COLORS(0);i++) in magspot2_vh_convert_color_prom()
H A Dstfight.c43 …#define TOTAL_COLORS(gfxn) (Machine->gfx[gfxn]->total_colors * Machine->gfx[gfxn]->color_granulari… in stfight_vh_convert_color_prom() macro
53 for (i = 0;i < TOTAL_COLORS(0);i++) in stfight_vh_convert_color_prom()
59 color_prom += 256 - TOTAL_COLORS(0); /* rest of the PROM is unused */ in stfight_vh_convert_color_prom()
62 for (i = 0;i < TOTAL_COLORS(1);i++) in stfight_vh_convert_color_prom()
70 for (i = 0;i < TOTAL_COLORS(2);i++) in stfight_vh_convert_color_prom()
78 for (i = 0;i < TOTAL_COLORS(4);i++) in stfight_vh_convert_color_prom()
H A Dgunsmoke.c41 …#define TOTAL_COLORS(gfxn) (Machine->gfx[gfxn]->total_colors * Machine->gfx[gfxn]->color_granulari… in gunsmoke_vh_convert_color_prom() macro
73 for (i = 0;i < TOTAL_COLORS(0);i++) in gunsmoke_vh_convert_color_prom()
78 for (i = 0;i < TOTAL_COLORS(1);i++) in gunsmoke_vh_convert_color_prom()
83 color_prom += TOTAL_COLORS(1); in gunsmoke_vh_convert_color_prom()
86 for (i = 0;i < TOTAL_COLORS(2);i++) in gunsmoke_vh_convert_color_prom()
91 color_prom += TOTAL_COLORS(2); in gunsmoke_vh_convert_color_prom()
H A Dmikie.c36 …#define TOTAL_COLORS(gfxn) (Machine->gfx[gfxn]->total_colors * Machine->gfx[gfxn]->color_granulari… in mikie_vh_convert_color_prom() macro
70 for (i = 0;i < TOTAL_COLORS(0)/8;i++) in mikie_vh_convert_color_prom()
76 COLOR(0,i + j * TOTAL_COLORS(0)/8) = (*color_prom & 0x0f) + 32 * j + 16; in mikie_vh_convert_color_prom()
81 for (i = 0;i < TOTAL_COLORS(1)/8;i++) in mikie_vh_convert_color_prom()
87 COLOR(1,i + j * TOTAL_COLORS(1)/8) = (*color_prom & 0x0f) + 32 * j; in mikie_vh_convert_color_prom()
/dports/emulators/mess/mame-mame0226/src/mame/video/
H A Dxevious.cpp33 …auto const TOTAL_COLORS = [this] (int gfxn) { return m_gfxdecode->gfx(gfxn)->colors() * m_gfxdecod… in xevious_palette() local
70 for (int i = 0; i < TOTAL_COLORS(1); i++) in xevious_palette()
74 (color_prom[0] & 0x0f) | ((color_prom[TOTAL_COLORS(1)] & 0x0f) << 4)); in xevious_palette()
78 color_prom += TOTAL_COLORS(1); in xevious_palette()
81 for (int i = 0; i < TOTAL_COLORS(2); i++) in xevious_palette()
83 int const c = (color_prom[0] & 0x0f) | ((color_prom[TOTAL_COLORS(2)] & 0x0f) << 4); in xevious_palette()
91 color_prom += TOTAL_COLORS(2); in xevious_palette()
94 for (int i = 0; i < TOTAL_COLORS(0); i++) in xevious_palette()
/dports/emulators/mame/mame-mame0226/src/mame/video/
H A Dxevious.cpp33 …auto const TOTAL_COLORS = [this] (int gfxn) { return m_gfxdecode->gfx(gfxn)->colors() * m_gfxdecod… in xevious_palette() local
70 for (int i = 0; i < TOTAL_COLORS(1); i++) in xevious_palette()
74 (color_prom[0] & 0x0f) | ((color_prom[TOTAL_COLORS(1)] & 0x0f) << 4)); in xevious_palette()
78 color_prom += TOTAL_COLORS(1); in xevious_palette()
81 for (int i = 0; i < TOTAL_COLORS(2); i++) in xevious_palette()
83 int const c = (color_prom[0] & 0x0f) | ((color_prom[TOTAL_COLORS(2)] & 0x0f) << 4); in xevious_palette()
91 color_prom += TOTAL_COLORS(2); in xevious_palette()
94 for (int i = 0; i < TOTAL_COLORS(0); i++) in xevious_palette()

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