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Searched refs:TOUGHGAL__STATIC (Results 1 – 8 of 8) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/
H A Dnamesdyn.cpp565 { "TOUGHGAL", DVPTR(TOUGHGAL), TOUGHGAL__STATIC },
1193 int32_t TOUGHGAL = TOUGHGAL__STATIC;
H A Dnamesdyn.h613 #define TOUGHGAL__STATIC 4866 macro
H A Dsector.cpp3361 case TOUGHGAL__STATIC: return;
H A Dgame.cpp1754 case TOUGHGAL__STATIC: in A_Spawn()
3666 case TOUGHGAL__STATIC: in G_CheckAdultTile()
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/
H A Dnamesdyn.cpp791 { "TOUGHGAL", DVPTR(TOUGHGAL), TOUGHGAL__STATIC, TOUGHGAL__STATICRR },
2244 int32_t TOUGHGAL = TOUGHGAL__STATIC;
H A Dnamesdyn.h773 #define TOUGHGAL__STATIC 4866 macro
H A Dgame.cpp2594 case TOUGHGAL__STATIC: in A_Spawn()
4931 case TOUGHGAL__STATIC: in G_CheckAdultTile()
H A Dsector.cpp5060 case TOUGHGAL__STATIC: return; in P_CheckSectors()