Searched refs:TO_GroundRect (Results 1 – 3 of 3) sorted by relevance
107 SDL_Rect TO_GroundRect = { 0, 0, 2*23, 2*8 }; variable641 Set_Rect (ToGroundBlocks[i], curx, cury, TO_GroundRect.w, TO_GroundRect.h); in GetTakeoverGraphics()642 curx += TO_GroundRect.w + 2; in GetTakeoverGraphics()644 cury += TO_GroundRect.h + 2; in GetTakeoverGraphics()695 dst.y += TO_GroundRect.h; in ShowPlayground()701 dst.y += TO_GroundRect.h; in ShowPlayground()720 dst.y += TO_GroundRect.h; in ShowPlayground()722 for (i = 0; i < 12; i++, dst.y += TO_GroundRect.h) in ShowPlayground()
267 EXTERN SDL_Rect TO_GroundRect; variable
1366 ScaleRect (TO_GroundRect, scale); in ScaleStatRects()