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Searched refs:TR1_SLAY_DRAGON (Results 1 – 15 of 15) sorted by relevance

/dports/games/mangband/mangband-1.5.3/src/server/
H A Drandart.c181 if (a_ptr->flags1 & TR1_SLAY_DRAGON) p = (p * 4) / 3; in artifact_power()
367 if (a_ptr->flags1 & TR1_KILL_DRAGON) a_ptr->flags1 &= ~(TR1_SLAY_DRAGON); in remove_contradictory()
516 a_ptr->flags1 |= TR1_SLAY_DRAGON; in add_ability()
657 a_ptr->flags1 |= TR1_SLAY_DRAGON; in add_ability()
H A Dobj-info.c691 else if (f1 & TR1_SLAY_DRAGON) in describe_slay()
H A Dmdefines.h2068 #define TR1_SLAY_DRAGON 0x00800000L /* Weapon slays dragon */ macro
H A Dcmd1.c268 if ((f1 & TR1_SLAY_DRAGON) && in tot_dam_aux()
H A Dmelee2.c3177 if (f1 & TR1_SLAY_DRAGON) flg3 |= RF3_DRAGON; in process_monster()
H A Dspells2.c1014 if (f1 & TR1_SLAY_DRAGON) in self_knowledge()
/dports/games/tomenet/tomenet-4.6.0/src/server/
H A Drandart.c193 if (a_ptr->flags1 & TR1_SLAY_DRAGON) p += 3; in artifact_power()
253 if (a_ptr->flags1 & TR1_SLAY_DRAGON) p += 15; in artifact_power()
467 if (a_ptr->flags1 & TR1_KILL_DRAGON) a_ptr->flags1 &= ~(TR1_SLAY_DRAGON); in remove_contradictory()
583 a_ptr->flags1 |= TR1_SLAY_DRAGON; in add_ability()
730 else if (r < 40) a_ptr->flags1 |= TR1_SLAY_DRAGON; in add_ability()
806 a_ptr->flags1 |= TR1_SLAY_DRAGON; in add_ability()
2149 else if (a_ptr->flags1 & TR1_SLAY_DRAGON) {a_ptr->level += 2; cost += 20000;} in randart_make()
2911 a_ptr->flags1 |= TR1_SLAY_DRAGON; in add_random_ego_flag()
H A Dobject1.c1140 …if (!((*f1) & TR1_SLAY_DRAGON)) { flag_category[flag_count] = 1; flag_pool[flag_count] = TR1_SLAY_… in object_flags()
3541 …else if (f1 & TR1_SLAY_DRAGON) output_dam(Ind, fff, o_ptr, FACTOR_SLAY, 0, FLAT_SLAY_BONUS, 0, "dr… in display_weapon_damage()
3636 …else if (f1 & TR1_SLAY_DRAGON) output_boomerang_dam(Ind, fff, o_ptr, FACTOR_SLAY, 0, FLAT_SLAY_BON… in display_boomerang_damage()
3741 else if (f1 & TR1_SLAY_DRAGON) output_ammo_dam(Ind, fff, o_ptr, FACTOR_SLAY, 0, "dragons", NULL); in display_ammo_damage()
3810 else if (f1 & TR1_SLAY_DRAGON) output_ammo_dam(Ind, fff, oa_ptr, FACTOR_SLAY, 0, "dragons", NULL); in display_shooter_damage()
4779 else if (f1 & (TR1_SLAY_DRAGON))
H A Dbldg.c1018 else if (f1 & (TR1_SLAY_DRAGON)) {
H A Dcmd1.c669 if ((f1 & TR1_SLAY_DRAGON) && in tot_dam_aux()
1248 if ((f1 & TR1_SLAY_DRAGON) && in tot_dam_aux_player()
H A Dobject2.c1354 if (f1 & TR1_SLAY_DRAGON) total += 3500;
2095 if (f1 & TR1_SLAY_DRAGON) slay += 3000;
H A Dxtra1.c4110 if (f1 & TR1_SLAY_DRAGON) csheet_boni[i-INVEN_WIELD].cb[8] |= CB9_SDRGN;
6276 if (f1 & TR1_SLAY_DRAGON) csheet_boni[i].cb[8] |= CB9_SDRGN;
H A Dspells2.c1713 …else if (f1 & TR1_SLAY_DRAGON) fprintf(fff, "Your weapon is especially deadly against dragons.\n"); in self_knowledge()
H A Dmelee2.c4736 if (f1 & TR1_SLAY_DRAGON) flg3 |= RF3_DRAGON;
/dports/games/tomenet/tomenet-4.6.0/src/common/
H A Ddefines.h4511 #define TR1_SLAY_DRAGON 0x00800000L macro
4524 TR1_SLAY_TROLL | TR1_SLAY_GIANT | TR1_SLAY_DRAGON | \