Searched refs:TR1_SLAY_DRAGON (Results 1 – 15 of 15) sorted by relevance
/dports/games/mangband/mangband-1.5.3/src/server/ |
H A D | randart.c | 181 if (a_ptr->flags1 & TR1_SLAY_DRAGON) p = (p * 4) / 3; in artifact_power() 367 if (a_ptr->flags1 & TR1_KILL_DRAGON) a_ptr->flags1 &= ~(TR1_SLAY_DRAGON); in remove_contradictory() 516 a_ptr->flags1 |= TR1_SLAY_DRAGON; in add_ability() 657 a_ptr->flags1 |= TR1_SLAY_DRAGON; in add_ability()
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H A D | obj-info.c | 691 else if (f1 & TR1_SLAY_DRAGON) in describe_slay()
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H A D | mdefines.h | 2068 #define TR1_SLAY_DRAGON 0x00800000L /* Weapon slays dragon */ macro
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H A D | cmd1.c | 268 if ((f1 & TR1_SLAY_DRAGON) && in tot_dam_aux()
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H A D | melee2.c | 3177 if (f1 & TR1_SLAY_DRAGON) flg3 |= RF3_DRAGON; in process_monster()
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H A D | spells2.c | 1014 if (f1 & TR1_SLAY_DRAGON) in self_knowledge()
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/dports/games/tomenet/tomenet-4.6.0/src/server/ |
H A D | randart.c | 193 if (a_ptr->flags1 & TR1_SLAY_DRAGON) p += 3; in artifact_power() 253 if (a_ptr->flags1 & TR1_SLAY_DRAGON) p += 15; in artifact_power() 467 if (a_ptr->flags1 & TR1_KILL_DRAGON) a_ptr->flags1 &= ~(TR1_SLAY_DRAGON); in remove_contradictory() 583 a_ptr->flags1 |= TR1_SLAY_DRAGON; in add_ability() 730 else if (r < 40) a_ptr->flags1 |= TR1_SLAY_DRAGON; in add_ability() 806 a_ptr->flags1 |= TR1_SLAY_DRAGON; in add_ability() 2149 else if (a_ptr->flags1 & TR1_SLAY_DRAGON) {a_ptr->level += 2; cost += 20000;} in randart_make() 2911 a_ptr->flags1 |= TR1_SLAY_DRAGON; in add_random_ego_flag()
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H A D | object1.c | 1140 …if (!((*f1) & TR1_SLAY_DRAGON)) { flag_category[flag_count] = 1; flag_pool[flag_count] = TR1_SLAY_… in object_flags() 3541 …else if (f1 & TR1_SLAY_DRAGON) output_dam(Ind, fff, o_ptr, FACTOR_SLAY, 0, FLAT_SLAY_BONUS, 0, "dr… in display_weapon_damage() 3636 …else if (f1 & TR1_SLAY_DRAGON) output_boomerang_dam(Ind, fff, o_ptr, FACTOR_SLAY, 0, FLAT_SLAY_BON… in display_boomerang_damage() 3741 else if (f1 & TR1_SLAY_DRAGON) output_ammo_dam(Ind, fff, o_ptr, FACTOR_SLAY, 0, "dragons", NULL); in display_ammo_damage() 3810 else if (f1 & TR1_SLAY_DRAGON) output_ammo_dam(Ind, fff, oa_ptr, FACTOR_SLAY, 0, "dragons", NULL); in display_shooter_damage() 4779 else if (f1 & (TR1_SLAY_DRAGON))
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H A D | bldg.c | 1018 else if (f1 & (TR1_SLAY_DRAGON)) {
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H A D | cmd1.c | 669 if ((f1 & TR1_SLAY_DRAGON) && in tot_dam_aux() 1248 if ((f1 & TR1_SLAY_DRAGON) && in tot_dam_aux_player()
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H A D | object2.c | 1354 if (f1 & TR1_SLAY_DRAGON) total += 3500; 2095 if (f1 & TR1_SLAY_DRAGON) slay += 3000;
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H A D | xtra1.c | 4110 if (f1 & TR1_SLAY_DRAGON) csheet_boni[i-INVEN_WIELD].cb[8] |= CB9_SDRGN; 6276 if (f1 & TR1_SLAY_DRAGON) csheet_boni[i].cb[8] |= CB9_SDRGN;
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H A D | spells2.c | 1713 …else if (f1 & TR1_SLAY_DRAGON) fprintf(fff, "Your weapon is especially deadly against dragons.\n"); in self_knowledge()
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H A D | melee2.c | 4736 if (f1 & TR1_SLAY_DRAGON) flg3 |= RF3_DRAGON;
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/dports/games/tomenet/tomenet-4.6.0/src/common/ |
H A D | defines.h | 4511 #define TR1_SLAY_DRAGON 0x00800000L macro 4524 TR1_SLAY_TROLL | TR1_SLAY_GIANT | TR1_SLAY_DRAGON | \
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