Searched refs:TR3_FEATHER (Results 1 – 11 of 11) sorted by relevance
510 { R_DARK | R_NEXU, GF_GRAVITY, 350, "gravity", TR3_FEATHER },
4599 #define TR3_FEATHER 0x00001000L /* Feather Falling */ macro
316 if (a_ptr->flags3 & TR3_FEATHER) p += 2; in artifact_power()695 if (r < 10) a_ptr->flags3 |= TR3_FEATHER; in add_ability()783 a_ptr->flags3 |= TR3_FEATHER; in add_ability()1027 case 37: a_ptr->flags3 |= TR3_FEATHER; break; in add_ability()
906 if (f3 & (TR3_FEATHER)) good[gc++] = "makes you fall like a feather"; in describe_misc_magic()
2314 if (f3 & (TR3_FEATHER)) p_ptr->feather_fall = TRUE; in calc_bonuses()2509 if (f3 & TR3_FEATHER) p_ptr->feather_fall = TRUE; in calc_bonuses()
2112 #define TR3_FEATHER 0x00000002L /* Feather Falling */ macro
523 if (p_ptr->feather_fall) *f3 |= TR3_FEATHER; in player_flags_spoil()729 if (f3 & TR3_FEATHER) in self_knowledge()
399 if (a_ptr->flags3 & TR3_FEATHER) p += 2; in artifact_power()745 if (r < 10) a_ptr->flags3 |= TR3_FEATHER; in add_ability()936 a_ptr->flags3 |= TR3_FEATHER; in add_ability()1187 case 37: a_ptr->flags3 |= TR3_FEATHER; break; in add_ability()2627 case 1: a_ptr->flags3 |= (TR3_FEATHER); break; in add_random_ego_flag()2644 case 1: a_ptr->flags3 |= (TR3_FEATHER); break; in add_random_ego_flag()
1448 if (f3 & TR3_FEATHER) total += 1250;2257 if (f3 & TR3_FEATHER) total += 1700;
3927 …if (f3 & TR3_FEATHER) { p_ptr->feather_fall = TRUE; csheet_boni[i-INVEN_WIELD].cb[4] |= CB5_RFALL;…6172 if (f3 & TR3_FEATHER) csheet_boni[i].cb[4] |= CB5_RFALL;
4919 if (f3 & (TR3_FEATHER))