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Searched refs:TR3_FEATHER (Results 1 – 11 of 11) sorted by relevance

/dports/games/tomenet/tomenet-4.6.0/src/common/
H A Dtables.c510 { R_DARK | R_NEXU, GF_GRAVITY, 350, "gravity", TR3_FEATHER },
H A Ddefines.h4599 #define TR3_FEATHER 0x00001000L /* Feather Falling */ macro
/dports/games/mangband/mangband-1.5.3/src/server/
H A Drandart.c316 if (a_ptr->flags3 & TR3_FEATHER) p += 2; in artifact_power()
695 if (r < 10) a_ptr->flags3 |= TR3_FEATHER; in add_ability()
783 a_ptr->flags3 |= TR3_FEATHER; in add_ability()
1027 case 37: a_ptr->flags3 |= TR3_FEATHER; break; in add_ability()
H A Dobj-info.c906 if (f3 & (TR3_FEATHER)) good[gc++] = "makes you fall like a feather"; in describe_misc_magic()
H A Dxtra1.c2314 if (f3 & (TR3_FEATHER)) p_ptr->feather_fall = TRUE; in calc_bonuses()
2509 if (f3 & TR3_FEATHER) p_ptr->feather_fall = TRUE; in calc_bonuses()
H A Dmdefines.h2112 #define TR3_FEATHER 0x00000002L /* Feather Falling */ macro
H A Dspells2.c523 if (p_ptr->feather_fall) *f3 |= TR3_FEATHER; in player_flags_spoil()
729 if (f3 & TR3_FEATHER) in self_knowledge()
/dports/games/tomenet/tomenet-4.6.0/src/server/
H A Drandart.c399 if (a_ptr->flags3 & TR3_FEATHER) p += 2; in artifact_power()
745 if (r < 10) a_ptr->flags3 |= TR3_FEATHER; in add_ability()
936 a_ptr->flags3 |= TR3_FEATHER; in add_ability()
1187 case 37: a_ptr->flags3 |= TR3_FEATHER; break; in add_ability()
2627 case 1: a_ptr->flags3 |= (TR3_FEATHER); break; in add_random_ego_flag()
2644 case 1: a_ptr->flags3 |= (TR3_FEATHER); break; in add_random_ego_flag()
H A Dobject2.c1448 if (f3 & TR3_FEATHER) total += 1250;
2257 if (f3 & TR3_FEATHER) total += 1700;
H A Dxtra1.c3927 …if (f3 & TR3_FEATHER) { p_ptr->feather_fall = TRUE; csheet_boni[i-INVEN_WIELD].cb[4] |= CB5_RFALL;…
6172 if (f3 & TR3_FEATHER) csheet_boni[i].cb[4] |= CB5_RFALL;
H A Dobject1.c4919 if (f3 & (TR3_FEATHER))