Searched refs:TR3_SEE_INVIS (Results 1 – 11 of 11) sorted by relevance
318 if (a_ptr->flags3 & TR3_SEE_INVIS) p += 8; in artifact_power()595 else if (r < 73) a_ptr->flags3 |= TR3_SEE_INVIS; in add_ability()754 else if (r < 57) a_ptr->flags3 |= TR3_SEE_INVIS; in add_ability()1029 case 39: a_ptr->flags3 |= TR3_SEE_INVIS; break; in add_ability()
674 *f3 |= TR3_SEE_INVIS; in player_flags()2318 if (f3 & (TR3_SEE_INVIS)) p_ptr->see_inv = TRUE; in calc_bonuses()2508 if (f3 & TR3_SEE_INVIS) p_ptr->see_inv = TRUE; in calc_bonuses()
921 if (f3 & (TR3_SEE_INVIS)) good[gc++] = "the ability to see invisible things"; in describe_misc_magic()
2116 #define TR3_SEE_INVIS 0x00000020L /* See Invis */ macro
522 if (p_ptr->see_inv) *f3 |= TR3_SEE_INVIS; in player_flags_spoil()725 if (f3 & TR3_SEE_INVIS) in self_knowledge()
404 if (a_ptr->flags3 & TR3_SEE_INVIS) p += 8; in artifact_power()638 } else if (r < 66) a_ptr->flags3 |= TR3_SEE_INVIS; in add_ability()695 else if (r < 25) a_ptr->flags3 |= TR3_SEE_INVIS; in add_ability()867 else if (r < 54) a_ptr->flags3 |= TR3_SEE_INVIS; in add_ability()906 else if (r < 53) a_ptr->flags3 |= TR3_SEE_INVIS; in add_ability()1189 case 39: a_ptr->flags3 |= TR3_SEE_INVIS; break; in add_ability()2629 case 3: a_ptr->flags3 |= (TR3_SEE_INVIS); break; in add_random_ego_flag()2646 case 3: a_ptr->flags3 |= (TR3_SEE_INVIS); break; in add_random_ego_flag()
1079 …if (!((*f3) & TR3_SEE_INVIS)) { flag_category[flag_count] = 3; flag_pool[flag_count] = TR3_SEE_INV… in object_flags()1087 …if (!((*f3) & TR3_SEE_INVIS)) { flag_category[flag_count] = 3; flag_pool[flag_count] = TR3_SEE_INV… in object_flags()1099 …if (!((*f3) & TR3_SEE_INVIS)) { flag_category[flag_count] = 3; flag_pool[flag_count] = TR3_SEE_INV… in object_flags()1107 …if (!((*f3) & TR3_SEE_INVIS)) { flag_category[flag_count] = 3; flag_pool[flag_count] = TR3_SEE_INV… in object_flags()4916 if (f3 & (TR3_SEE_INVIS))
1407 if (f3 & TR3_SEE_INVIS) total += 2000;2218 if (f3 & TR3_SEE_INVIS) total += 2000;
3926 if (f3 & TR3_SEE_INVIS) { p_ptr->see_inv = TRUE; csheet_boni[i-INVEN_WIELD].cb[5] |= CB6_RSINV; }6179 if (f3 & TR3_SEE_INVIS) csheet_boni[i].cb[5] |= CB6_RSINV;
8231 !(a_ptr->flags3 & TR3_SEE_INVIS) ||
4601 #define TR3_SEE_INVIS 0x00004000L /* See Invisible */ macro