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Searched refs:TR3_SEE_INVIS (Results 1 – 11 of 11) sorted by relevance

/dports/games/mangband/mangband-1.5.3/src/server/
H A Drandart.c318 if (a_ptr->flags3 & TR3_SEE_INVIS) p += 8; in artifact_power()
595 else if (r < 73) a_ptr->flags3 |= TR3_SEE_INVIS; in add_ability()
754 else if (r < 57) a_ptr->flags3 |= TR3_SEE_INVIS; in add_ability()
1029 case 39: a_ptr->flags3 |= TR3_SEE_INVIS; break; in add_ability()
H A Dxtra1.c674 *f3 |= TR3_SEE_INVIS; in player_flags()
2318 if (f3 & (TR3_SEE_INVIS)) p_ptr->see_inv = TRUE; in calc_bonuses()
2508 if (f3 & TR3_SEE_INVIS) p_ptr->see_inv = TRUE; in calc_bonuses()
H A Dobj-info.c921 if (f3 & (TR3_SEE_INVIS)) good[gc++] = "the ability to see invisible things"; in describe_misc_magic()
H A Dmdefines.h2116 #define TR3_SEE_INVIS 0x00000020L /* See Invis */ macro
H A Dspells2.c522 if (p_ptr->see_inv) *f3 |= TR3_SEE_INVIS; in player_flags_spoil()
725 if (f3 & TR3_SEE_INVIS) in self_knowledge()
/dports/games/tomenet/tomenet-4.6.0/src/server/
H A Drandart.c404 if (a_ptr->flags3 & TR3_SEE_INVIS) p += 8; in artifact_power()
638 } else if (r < 66) a_ptr->flags3 |= TR3_SEE_INVIS; in add_ability()
695 else if (r < 25) a_ptr->flags3 |= TR3_SEE_INVIS; in add_ability()
867 else if (r < 54) a_ptr->flags3 |= TR3_SEE_INVIS; in add_ability()
906 else if (r < 53) a_ptr->flags3 |= TR3_SEE_INVIS; in add_ability()
1189 case 39: a_ptr->flags3 |= TR3_SEE_INVIS; break; in add_ability()
2629 case 3: a_ptr->flags3 |= (TR3_SEE_INVIS); break; in add_random_ego_flag()
2646 case 3: a_ptr->flags3 |= (TR3_SEE_INVIS); break; in add_random_ego_flag()
H A Dobject1.c1079 …if (!((*f3) & TR3_SEE_INVIS)) { flag_category[flag_count] = 3; flag_pool[flag_count] = TR3_SEE_INV… in object_flags()
1087 …if (!((*f3) & TR3_SEE_INVIS)) { flag_category[flag_count] = 3; flag_pool[flag_count] = TR3_SEE_INV… in object_flags()
1099 …if (!((*f3) & TR3_SEE_INVIS)) { flag_category[flag_count] = 3; flag_pool[flag_count] = TR3_SEE_INV… in object_flags()
1107 …if (!((*f3) & TR3_SEE_INVIS)) { flag_category[flag_count] = 3; flag_pool[flag_count] = TR3_SEE_INV… in object_flags()
4916 if (f3 & (TR3_SEE_INVIS))
H A Dobject2.c1407 if (f3 & TR3_SEE_INVIS) total += 2000;
2218 if (f3 & TR3_SEE_INVIS) total += 2000;
H A Dxtra1.c3926 if (f3 & TR3_SEE_INVIS) { p_ptr->see_inv = TRUE; csheet_boni[i-INVEN_WIELD].cb[5] |= CB6_RSINV; }
6179 if (f3 & TR3_SEE_INVIS) csheet_boni[i].cb[5] |= CB6_RSINV;
H A Dslash.c8231 !(a_ptr->flags3 & TR3_SEE_INVIS) ||
/dports/games/tomenet/tomenet-4.6.0/src/common/
H A Ddefines.h4601 #define TR3_SEE_INVIS 0x00004000L /* See Invisible */ macro