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Searched refs:TR4_CURSE_NO_DROP (Results 1 – 8 of 8) sorted by relevance

/dports/games/tomenet/tomenet-4.6.0/src/server/
H A Dcmd3.c1358 } else if (f4 & TR4_CURSE_NO_DROP) {
1580 if ((((f4 & TR4_CURSE_NO_DROP) && cursed_p(o_ptr)) ||
H A Dstore.c3490 } else if (f4 & TR4_CURSE_NO_DROP) {
3642 } else if (f4 & TR4_CURSE_NO_DROP) {
5062 if (f4 & TR4_CURSE_NO_DROP) {
H A Drandart.c146 if (rand_int (15) == 0) a_ptr->flags4 |= TR4_CURSE_NO_DROP; in do_curse()
H A Dobject1.c5077 if (f4 & (TR4_CURSE_NO_DROP))
H A Dcmd2.c6149 if (cursed_p(o_ptr) && (f4 & TR4_CURSE_NO_DROP) && item >= 0 && !bashing) {
H A Ddungeon.c8281 !((f4 & TR4_CURSE_NO_DROP) && cursed_p(o_ptr)) &&
H A Dslash.c681 if (((f4 & TR4_CURSE_NO_DROP) && cursed_p(o_ptr)) ||
/dports/games/tomenet/tomenet-4.6.0/src/common/
H A Ddefines.h4652 #define TR4_CURSE_NO_DROP 0x40000000L /* The obj wont be dropped */ macro