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Searched refs:TRACE_EXEC_P (Results 1 – 1 of 1) sorted by relevance

/dports/games/ldmud/ldmud-3.3.720/src/
H A Dinterpret.c434 #define TRACE_EXEC_P ( TRACEP(TRACE_EXEC) \ macro
7933 if (trace_exec_active && TRACE_EXEC_P && TRACE_IS_INTERACTIVE()) in eval_instruction()