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Searched refs:TRAND (Results 1 – 25 of 25) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/
H A Dactors1.c739 r1 = TRAND; in lotsofmoney()
740 r2 = TRAND; in lotsofmoney()
752 r1 = TRAND; in lotsofmail()
753 r2 = TRAND; in lotsofmail()
765 r1 = TRAND; in lotsofpaper()
766 r2 = TRAND; in lotsofpaper()
837 r1 = TRAND; in guts()
838 r2 = TRAND; in guts()
839 r3 = TRAND; in guts()
840 r4 = TRAND; in guts()
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H A Dplayer1.c115 n = 128-(TRAND&255); in forceplayerangle()
145 … EGS(sect,x1,y1,z1,WATERBUBBLE,-32,4+(TRAND&3),4+(TRAND&3),TRAND&2047,0,0,ps[0].i,5); in tracers()
350 sa += 64 - (TRAND&127); in shoot()
352 zvel = 1024-(TRAND&2047); in shoot()
577 sa += 32-(TRAND&63); in shoot()
627 if (TRAND&1) in shoot()
775 if( (TRAND&255) < 10 ) in shoot()
831 sa -= (TRAND&16); in shoot()
833 sa += 16-(TRAND&31); in shoot()
920 sa -= (TRAND&31); in shoot()
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H A Dgame9.c164 global_random = TRAND; in domovethings()
1144 …EGS(sect,x,y,z-(TRAND&8191),GLASSPIECES+(z&(TRAND%3)),-32,36,36,a+128-(TRAND&255),16+(TRAND&31),0,… in vglass()
1190 EGS(SECT,x1,y1,z,GLASSPIECES+(j%3),-32,36,36,a,32+(TRAND&63),-(TRAND&1023),i,5); in lotsofglass()
1207 EGS(SECT,SX,SY,SZ,POPCORN,-32,36,36,a,32+(TRAND&63),1024-(TRAND&1023),i,5); in lotsofpopcorn()
1238 EGS(SECT,x1,y1,z,POPCORN,-32,36,36,a,32+(TRAND&63),-(TRAND&1023),i,5); in lotsofpopcorn()
1249 a = TRAND&2047; in spriteglass()
1250 z = SZ-((TRAND&16)<<8); in spriteglass()
1251 … k = EGS(SECT,SX,SY,z,GLASSPIECES+(j%3),TRAND&15,36,36,a,32+(TRAND&63),-512-(TRAND&2047),i,5); in spriteglass()
1276 a = TRAND&2047; in ceilingglass()
1294 a = TRAND&2047; in lotsofcolourglass()
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H A DDUKE3D.H117 r1 = TRAND; \
118 r2 = TRAND; \
119 r3 = TRAND; \
120 r4 = TRAND; \
121 r5 = TRAND; \
122 r6 = TRAND; \
123 r7 = TRAND; \
127 …sectnum,s->x+(TRAND&255)-128,s->y+(TRAND&255)-128,s->z-(8<<8)-(TRAND&8191),SCRAP6+(TRAND&15),-8,16…
214 #define TRAND krand() macro
268 #define rnd(X) ((TRAND>>8)>=(255-(X)))
H A Dactors5.c79 s->z += 16+(TRAND&15); in moveexplosions()
237 T1 += (TRAND&63); in moveexplosions()
243 s->zvel += (gc>>5)+(TRAND&7); in moveexplosions()
247 s->zvel += (gc>>5)+(TRAND&7); in moveexplosions()
252 if( (TRAND&3) == 0 ) in moveexplosions()
437 s->xrepeat += TRAND&3; in moveexplosions()
438 s->yrepeat += TRAND&3; in moveexplosions()
445 s->xrepeat += TRAND&3; in moveexplosions()
446 s->yrepeat += TRAND&3; in moveexplosions()
453 if( s->pal == 0 && (TRAND&255) < 16) in moveexplosions()
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H A Dwarpfx.c68 if (TRAND > 65000) in thunder()
100 if (TRAND > 65000) in thunder()
128 r1 = TRAND&4; in thunder()
154 r2 = TRAND&8; in thunder()
H A Dsector3.c566 …EGS(SECT,SX,SY,SZ-(8<<8),SCRAP6+(TRAND&15),-8,48,48,TRAND&2047,(TRAND&63)+64,-(TRAND&4095)-(sprite… in checkhitsprite()
570 sprite[sn].ang -= (TRAND&16); in checkhitsprite()
592 SA = (SA+TRAND)&16; in checkhitsprite()
599 SA = (SA+TRAND)&16; in checkhitsprite()
604 if( TRAND&3 ) in checkhitsprite()
658 …j = EGS(SECT,SX,SY,SZ-(TRAND%(48<<8)),SCRAP6+(TRAND&3),-8,48,48,TRAND&2047,(TRAND&63)+64,-(TRAND&4… in checkhitsprite()
693 TRAND&2047,(TRAND&127)+64,-(TRAND&511)-256,i,5); in checkhitsprite()
739 SA = TRAND&2047; in checkhitsprite()
762 CS |= (TRAND&1)<<2; in checkhitsprite()
770 CS |= (TRAND&1)<<2; in checkhitsprite()
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H A Dgame4.c410 sp->zvel = 256-(TRAND&511); in spawn()
411 sp->xvel = 64-(TRAND&127); in spawn()
533 sp->xrepeat = 7+(TRAND&7); in spawn()
534 sp->yrepeat = 7+(TRAND&7); in spawn()
790 sp->cstat = TRAND&12; in spawn()
792 sp->ang = TRAND&2047; in spawn()
808 T1 = TRAND&1; in spawn()
995 sp->xvel = 48-(TRAND&31); in spawn()
1332 sp->ang = TRAND&2047; in spawn()
1393 sp->cstat |= (TRAND&4); in spawn()
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H A Dgamedef2.c69 s->ang -= 512+(TRAND&1024); in dodge()
117 else angincs = 2048/(1+(TRAND&1)); in furthestcanseepoint()
177 j = 128-(TRAND&256); in alterang()
671 g_sp->ang = TRAND&2047; in parse()
709 switch (TRAND&1) in parse()
743 g_sp->ang = TRAND&2047; in parse()
1548 g_sp->ang = TRAND&2047; in parse()
1589 else s = (TRAND%3); in parse()
1592 … g_sp->x+(TRAND&255)-128,g_sp->y+(TRAND&255)-128,g_sp->z-(8<<8)-(TRAND&8191), in parse()
1593 dnum+s,g_sp->shade,32+(TRAND&15),32+(TRAND&15), in parse()
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H A Dplayer4.c163 var84 = TRAND & 63; in processinput()
171 var84 = TRAND & 31; in processinput()
224 if ((TRAND & 3) == 2) in processinput()
250 p->raat5c1 = (TRAND&3)-2; in processinput()
335 var84 = TRAND&1; in processinput()
456 varcc = TRAND & 63; in processinput()
464 varcc = TRAND & 31; in processinput()
533 if ((TRAND & 15) == 14) in processinput()
941 p->dead_flag = (512-((TRAND&1)<<10)+(TRAND&255)-512)&2047; in processinput()
1877 switch (TRAND&1) in processinput()
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H A Dactors4.c275 rvar = TRAND&127; in moveactors()
353 rvar = TRAND & 127; in moveactors()
673 else s->ang = (TRAND&2047); in moveactors()
677 s->ang += (TRAND&3)-6; in moveactors()
824 if (TRAND & 1) in moveactors()
831 if (TRAND & 1) in moveactors()
1135 t[0] = 2+(TRAND&2); in moveactors()
1521 if( (TRAND&255) < 16 ) in moveactors()
1853 sprite[j].clipdist = (1+(TRAND%1))*16+32; in resetpins()
1857 sprite[j].clipdist = (1+(TRAND%1))*16+32; in resetpins()
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H A Dactors2.c539 s->xvel = ((64+TRAND)&127); in movefallers()
540 s->zvel = -(1024+(TRAND&1023)); in movefallers()
568 j = 1+(TRAND&7); in movefallers()
825 j = s->xrepeat-(TRAND&7); in movestandables()
833 j = s->yrepeat-(TRAND&7); in movestandables()
1036 if(TRAND&1) s->zvel -= 256; in movestandables()
1038 s->xvel += (TRAND&3); in movestandables()
1066 else if( (TRAND&8) == 0 ) in movestandables()
1081 if( s->picnum == (BOLT1+1) && (TRAND&1) && sector[sect].floorpicnum == HURTRAIL ) in movestandables()
1126 t[1] = 48+(TRAND&31); in movestandables()
H A Dactors6.c285 switch (TRAND&3) in moveeffectors()
301 switch (TRAND&3) in moveeffectors()
1882 s->ang += TRAND&511; in moveeffectors()
1884 sprite[k].xvel = 96+(TRAND&127); in moveeffectors()
2253 if( earthquaketime > 0 && (TRAND&7) == 0 ) in moveeffectors()
2308 sprite[k].z = sc->floorz-(TRAND%x); in moveeffectors()
2309 sprite[k].ang += 256-(TRAND%511); in moveeffectors()
2310 sprite[k].xvel = TRAND&127; in moveeffectors()
2324 sprite[k].z = sc->floorz-(TRAND%x); in moveeffectors()
2325 sprite[k].ang += 256-(TRAND%511); in moveeffectors()
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H A Dplayer3.c856 else if ((TRAND & 127) == 8) in doincrements()
858 WindTime = 120+((TRAND&63)<<2); in doincrements()
859 WindDir = TRAND&2047; in doincrements()
942 if (p->eat >= 31 && TRAND < p->eat) in doincrements()
944 switch (TRAND&3) in doincrements()
1235 if(TRAND&1) in checkweapons()
H A Dsector2.c1019 wal->picnum=W_SCREENBREAK+(TRAND%2); in checkhitwall()
1021 wal->picnum=W_SCREENBREAK+(TRAND%3); in checkhitwall()
1028 lotsofmoney(&sprite[spr],1+(TRAND&7)); in checkhitwall()
1125 j = TRAND&1; in checkhitwall()
1285 j = TRAND&1;
H A Dactors3.c190 if ((TRAND & 15) == 2) in moveweapons()
363 j = 3+(TRAND&3); in moveweapons()
368 ps[p].loogiex[x] = TRAND%xdim; in moveweapons()
369 ps[p].loogiey[x] = TRAND%ydim; in moveweapons()
842 if( (TRAND&255) < 32 ) in movetransports()
H A Dplayer2.c277 if ((TRAND&1) == 1) in displayweapon()
284 if ((TRAND&1) == 1) in displayweapon()
580 else if ((TRAND&15) == 5) in displayweapon()
H A Dsector1.c565 if( (TRAND&255) < 16) in animatewalls()
619 if( (TRAND&255) < 32 ) in animatewalls()
620 animwall[p].tag = 128<<(TRAND&3); in animatewalls()
H A Dlava.c68 ds = TRAND&8; in dotorch()
H A Dgame1.c1039 if ((TRAND&3)==2) in check_fta_sounds()
H A Dpremap.c123 i = TRAND%numplayersprites; in pickrandomspot()
/dports/graphics/argyllcms/Argyll_V1.9.2/imdi/
H A Ditest.c25 #define TRAND /* Test random in/out table contents */ macro
54 #ifdef TRAND in input_curves()
102 #ifdef TRAND in output_curves()
/dports/multimedia/kdenlive/kdenlive-21.12.3/src/monitor/view/
H A Dkdenlivemonitoreffectscene.qml383 console.log('ADDREMOVE TRAND PRESSED')
/dports/emulators/cemu/CEmu-1.3/tests/rgb888/
H A DRGB888.lab3891 TRAND = $00AB
/dports/emulators/cemu/CEmu-1.3/tests/step/
H A DSTEP.lab3937 TRAND = $00AB