Home
last modified time | relevance | path

Searched refs:TRANSLUCENCY_COLOUR (Results 1 – 4 of 4) sorted by relevance

/dports/games/avp/avp-20170505/src/win95/
H A Dd3_func.h15 TRANSLUCENCY_COLOUR, enumerator
115 TRANSLUCENCY_COLOUR,
/dports/games/avp/avp-20170505/src/avp/win95/
H A Dd3d_render.cpp686 case TRANSLUCENCY_COLOUR: in ChangeTranslucencyMode()
5506 CheckTranslucencyModeIsCorrect(TRANSLUCENCY_COLOUR); in DrawPredatorVisionChangeOverlay()
7935 CheckTranslucencyModeIsCorrect(TRANSLUCENCY_COLOUR); in D3D_ScreenInversionOverlay()
/dports/games/avp/avp-20170505/src/
H A Dopengl.c109 case TRANSLUCENCY_COLOUR: in SetTranslucencyMode()
1927 CheckTriangleBuffer(4, 0, tex, TRANSLUCENCY_COLOUR, FILTERING_BILINEAR_ON); in D3D_ScreenInversionOverlay()
H A Dkshape.c5714 RenderPolygon.TranslucencyMode = TRANSLUCENCY_COLOUR; in RenderMirrorSurface()
5773 RenderPolygon.TranslucencyMode = TRANSLUCENCY_COLOUR; in RenderMirrorSurface2()