Searched refs:TRANSP_BORDER (Results 1 – 1 of 1) sorted by relevance
21 #define TRANSP_BORDER 1 // Amount of transparent tile border macro25 (COPIED_BORDER + TRANSP_BORDER) // Overall border to texture tiles above30 TCG_STATIC_ASSERT(TRANSP_BORDER > 0); // Due to GL_CLAMP beyond tile limits32 TRANSP_BORDER); // The nonpremultiplied border is transparent153 locals::clearMatte_border(tex, TRANSP_BORDER - NONPREM_BORDER, in textureAlloc()154 TRANSP_BORDER); in textureAlloc()