Searched refs:TRAVELCOST_DOOR (Results 1 – 7 of 7) sorted by relevance
83 #define TRAVELCOST_DOOR 252 macro
2550 ubReplacementCost = TRAVELCOST_DOOR; in InternalDoorTravelCost()2555 ubReplacementCost = TRAVELCOST_DOOR; in InternalDoorTravelCost()2560 ubReplacementCost = TRAVELCOST_DOOR; in InternalDoorTravelCost()
61 if (sSwitchValue >= TRAVELCOST_BLOCKED && sSwitchValue != TRAVELCOST_DOOR ) in TerrainActionPoints()92 case TRAVELCOST_DOOR: in TerrainActionPoints()
484 …if ( ubMovementCost == TRAVELCOST_WALL || ubMovementCost == TRAVELCOST_DOOR || ubMovementCost == T… in RevealRoofsAndItems()
424 if (movement_cost == TRAVELCOST_DOOR) continue; in HandleAllReachAbleItemsInTheSector()
1430 …dier->ubPathIndex]][pSoldier->bLevel], pSoldier->bTeam == OUR_TEAM, NULL, TRUE) == TRAVELCOST_DOOR) in HandleGotoNewGridNo()3677 …sDirs[cnt]][pSoldier->bLevel], pSoldier->bTeam == OUR_TEAM, NULL) == TRAVELCOST_DOOR) // closed do… in FindNextToAdjacentGridEx()
451 if ( ubTravelCost == TRAVELCOST_OBSTACLE || ubTravelCost == TRAVELCOST_DOOR ) in LightTileHasWall()