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Searched refs:TRAVELCOST_DOOR (Results 1 – 7 of 7) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/
H A DPathAI.h83 #define TRAVELCOST_DOOR 252 macro
H A DPathAI.cc2550 ubReplacementCost = TRAVELCOST_DOOR; in InternalDoorTravelCost()
2555 ubReplacementCost = TRAVELCOST_DOOR; in InternalDoorTravelCost()
2560 ubReplacementCost = TRAVELCOST_DOOR; in InternalDoorTravelCost()
H A DPoints.cc61 if (sSwitchValue >= TRAVELCOST_BLOCKED && sSwitchValue != TRAVELCOST_DOOR ) in TerrainActionPoints()
92 case TRAVELCOST_DOOR: in TerrainActionPoints()
H A DFOV.cc484 …if ( ubMovementCost == TRAVELCOST_WALL || ubMovementCost == TRAVELCOST_DOOR || ubMovementCost == T… in RevealRoofsAndItems()
H A DTactical_Save.cc424 if (movement_cost == TRAVELCOST_DOOR) continue; in HandleAllReachAbleItemsInTheSector()
H A DOverhead.cc1430 …dier->ubPathIndex]][pSoldier->bLevel], pSoldier->bTeam == OUR_TEAM, NULL, TRUE) == TRAVELCOST_DOOR) in HandleGotoNewGridNo()
3677 …sDirs[cnt]][pSoldier->bLevel], pSoldier->bTeam == OUR_TEAM, NULL) == TRAVELCOST_DOOR) // closed do… in FindNextToAdjacentGridEx()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/TileEngine/
H A DLighting.cc451 if ( ubTravelCost == TRAVELCOST_OBSTACLE || ubTravelCost == TRAVELCOST_DOOR ) in LightTileHasWall()