Searched refs:TRAVELCOST_NONE (Results 1 – 4 of 4) sorted by relevance
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/ |
H A D | PathAI.h | 48 #define TRAVELCOST_NONE 0 macro
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H A D | Points.cc | 100 case TRAVELCOST_NONE: in TerrainActionPoints()
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H A D | PathAI.cc | 1334 case TRAVELCOST_NONE: in FindBestPath()
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/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/TileEngine/ |
H A D | WorldDef.cc | 528 FORCE_SET_MOVEMENTCOST( usGridNo - WORLD_COLS, NORTH, 0, TRAVELCOST_NONE ); in CompileTileMovementCosts() 532 FORCE_SET_MOVEMENTCOST( usGridNo + WORLD_COLS, SOUTH, 0, TRAVELCOST_NONE ); in CompileTileMovementCosts() 555 FORCE_SET_MOVEMENTCOST( usGridNo + 1, EAST, 0, TRAVELCOST_NONE ); in CompileTileMovementCosts() 562 FORCE_SET_MOVEMENTCOST( usGridNo - 1, WEST, 0, TRAVELCOST_NONE ); in CompileTileMovementCosts()
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