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Searched refs:TRAVELCOST_NONE (Results 1 – 4 of 4) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/
H A DPathAI.h48 #define TRAVELCOST_NONE 0 macro
H A DPoints.cc100 case TRAVELCOST_NONE: in TerrainActionPoints()
H A DPathAI.cc1334 case TRAVELCOST_NONE: in FindBestPath()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/TileEngine/
H A DWorldDef.cc528 FORCE_SET_MOVEMENTCOST( usGridNo - WORLD_COLS, NORTH, 0, TRAVELCOST_NONE ); in CompileTileMovementCosts()
532 FORCE_SET_MOVEMENTCOST( usGridNo + WORLD_COLS, SOUTH, 0, TRAVELCOST_NONE ); in CompileTileMovementCosts()
555 FORCE_SET_MOVEMENTCOST( usGridNo + 1, EAST, 0, TRAVELCOST_NONE ); in CompileTileMovementCosts()
562 FORCE_SET_MOVEMENTCOST( usGridNo - 1, WEST, 0, TRAVELCOST_NONE ); in CompileTileMovementCosts()