Searched refs:TRAVELCOST_OBSTACLE (Results 1 – 4 of 4) sorted by relevance
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/TileEngine/ |
H A D | WorldDef.cc | 423 SET_CURRMOVEMENTCOST( ubDirLoop, TRAVELCOST_OBSTACLE ); in CompileTileMovementCosts() 486 SET_CURRMOVEMENTCOST( EAST, TRAVELCOST_OBSTACLE ); in CompileTileMovementCosts() 490 SET_CURRMOVEMENTCOST( WEST, TRAVELCOST_OBSTACLE ); in CompileTileMovementCosts() 496 SET_CURRMOVEMENTCOST( NORTH, TRAVELCOST_OBSTACLE ); in CompileTileMovementCosts() 500 SET_CURRMOVEMENTCOST( SOUTH, TRAVELCOST_OBSTACLE ); in CompileTileMovementCosts() 521 SET_CURRMOVEMENTCOST( EAST, TRAVELCOST_OBSTACLE ); in CompileTileMovementCosts() 525 SET_CURRMOVEMENTCOST( WEST, TRAVELCOST_OBSTACLE ); in CompileTileMovementCosts() 541 SET_CURRMOVEMENTCOST( NORTH, TRAVELCOST_OBSTACLE ); in CompileTileMovementCosts() 545 SET_CURRMOVEMENTCOST( SOUTH, TRAVELCOST_OBSTACLE ); in CompileTileMovementCosts() 580 SET_CURRMOVEMENTCOST( ubDirLoop, TRAVELCOST_OBSTACLE ); in CompileTileMovementCosts() [all …]
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H A D | Lighting.cc | 451 if ( ubTravelCost == TRAVELCOST_OBSTACLE || ubTravelCost == TRAVELCOST_DOOR ) in LightTileHasWall()
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/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/ |
H A D | PathAI.h | 84 #define TRAVELCOST_OBSTACLE 253 macro
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H A D | PathAI.cc | 1204 nextCost = TRAVELCOST_OBSTACLE; in FindBestPath() 1215 nextCost = TRAVELCOST_OBSTACLE; in FindBestPath() 1234 nextCost = TRAVELCOST_OBSTACLE; in FindBestPath() 1253 nextCost = TRAVELCOST_OBSTACLE; in FindBestPath() 1406 case TRAVELCOST_OBSTACLE: in FindBestPath() 2623 ubReplacementCost = TRAVELCOST_OBSTACLE; in InternalDoorTravelCost() 2630 ubReplacementCost = TRAVELCOST_OBSTACLE; in InternalDoorTravelCost()
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