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Searched refs:TRAVELCOST_OBSTACLE (Results 1 – 4 of 4) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/TileEngine/
H A DWorldDef.cc423 SET_CURRMOVEMENTCOST( ubDirLoop, TRAVELCOST_OBSTACLE ); in CompileTileMovementCosts()
486 SET_CURRMOVEMENTCOST( EAST, TRAVELCOST_OBSTACLE ); in CompileTileMovementCosts()
490 SET_CURRMOVEMENTCOST( WEST, TRAVELCOST_OBSTACLE ); in CompileTileMovementCosts()
496 SET_CURRMOVEMENTCOST( NORTH, TRAVELCOST_OBSTACLE ); in CompileTileMovementCosts()
500 SET_CURRMOVEMENTCOST( SOUTH, TRAVELCOST_OBSTACLE ); in CompileTileMovementCosts()
521 SET_CURRMOVEMENTCOST( EAST, TRAVELCOST_OBSTACLE ); in CompileTileMovementCosts()
525 SET_CURRMOVEMENTCOST( WEST, TRAVELCOST_OBSTACLE ); in CompileTileMovementCosts()
541 SET_CURRMOVEMENTCOST( NORTH, TRAVELCOST_OBSTACLE ); in CompileTileMovementCosts()
545 SET_CURRMOVEMENTCOST( SOUTH, TRAVELCOST_OBSTACLE ); in CompileTileMovementCosts()
580 SET_CURRMOVEMENTCOST( ubDirLoop, TRAVELCOST_OBSTACLE ); in CompileTileMovementCosts()
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H A DLighting.cc451 if ( ubTravelCost == TRAVELCOST_OBSTACLE || ubTravelCost == TRAVELCOST_DOOR ) in LightTileHasWall()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/
H A DPathAI.h84 #define TRAVELCOST_OBSTACLE 253 macro
H A DPathAI.cc1204 nextCost = TRAVELCOST_OBSTACLE; in FindBestPath()
1215 nextCost = TRAVELCOST_OBSTACLE; in FindBestPath()
1234 nextCost = TRAVELCOST_OBSTACLE; in FindBestPath()
1253 nextCost = TRAVELCOST_OBSTACLE; in FindBestPath()
1406 case TRAVELCOST_OBSTACLE: in FindBestPath()
2623 ubReplacementCost = TRAVELCOST_OBSTACLE; in InternalDoorTravelCost()
2630 ubReplacementCost = TRAVELCOST_OBSTACLE; in InternalDoorTravelCost()