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Searched refs:TRK_ATT_LIPOS_Y (Results 1 – 2 of 2) sorted by relevance

/dports/games/torcs/torcs-1.3.7/src/interfaces/
H A Dtrack.h76 #define TRK_ATT_LIPOS_Y "light position y" macro
/dports/games/torcs/torcs-1.3.7/src/modules/graphic/ssggraph/
H A Dgrscene.cpp120 light_position[1] = GfParmGetNum(hndl, TRK_SECT_GRAPH, TRK_ATT_LIPOS_Y, NULL, light_position[1]); in grInitScene()