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Searched refs:TRK_VAL_FENCE (Results 1 – 3 of 3) sorted by relevance

/dports/games/torcs/torcs-1.3.7/src/interfaces/
H A Dtrack.h201 #define TRK_VAL_FENCE "fence" macro
/dports/games/torcs/torcs-1.3.7/src/modules/track/
H A Dtrack4.cpp60 …char *ValStyle[] = {TRK_VAL_PLAN, TRK_VAL_CURB, TRK_VAL_WALL, TRK_VAL_FENCE, TRK_VAL_FENCE}; // TO…
215 style = GfParmGetStr(trackHandle, path, TRK_ATT_STYLE, TRK_VAL_FENCE); in readDefaultSideParameters()
216 if (strcmp(style, TRK_VAL_FENCE) == 0) { in readDefaultSideParameters()
294 if (strcmp(style, TRK_VAL_FENCE) == 0) { in addSides()
H A Dtrack3.cpp63 static const char *ValStyle[4] = {TRK_VAL_PLAN, TRK_VAL_WALL, TRK_VAL_CURB, TRK_VAL_FENCE};
162 style = GfParmGetStr(TrackHandle, TRK_SECT_MAIN, KeyBarrierStyle[side], TRK_VAL_FENCE); in InitSides()
164 if (strcmp(style, TRK_VAL_FENCE) == 0) { in InitSides()
230 if (strcmp(style, TRK_VAL_FENCE) == 0) { in AddSides()