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Searched refs:TR_AUDIO_FLAG_RAND_PITCH (Results 1 – 2 of 2) sorted by relevance

/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/src/audio/
H A Daudio.h31 #define TR_AUDIO_FLAG_RAND_PITCH 0x20 // P flag. Slight random pitch shift. macro
H A Daudio.cpp1576 …world_data.audio_effects[i].rand_pitch = (tr->sound_details[i].flags_2 & TR_AUDIO_FLAG_RAND_PITCH); in Audio_GenSamples()