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Searched refs:TR_AUDIO_SEND_NOCHANNEL (Results 1 – 3 of 3) sorted by relevance

/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/src/audio/
H A Daudio.h65 #define TR_AUDIO_SEND_NOCHANNEL (-1) macro
H A Daudio.cpp1286 return TR_AUDIO_SEND_NOCHANNEL; in Audio_Send()
/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/src/script/
H A Dscript_audio.cpp289 case TR_AUDIO_SEND_NOCHANNEL: in lua_PlaySound()