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Searched refs:TR_AUDIO_SOUND_LANDING (Results 1 – 2 of 2) sorted by relevance

/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/src/audio/
H A Daudio.h73 #define TR_AUDIO_SOUND_LANDING 4 macro
/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/src/state_control/
H A Dstate_control_Lara.cpp306 Audio_Send(TR_AUDIO_SOUND_LANDING, TR_AUDIO_EMITTER_ENTITY, ent->id); in StateControl_Lara()
324 Audio_Send(TR_AUDIO_SOUND_LANDING, TR_AUDIO_EMITTER_ENTITY, ent->id); in StateControl_Lara()