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Searched refs:TR_AUDIO_STREAM_PAUSED (Results 1 – 3 of 3) sorted by relevance

/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/src/audio/
H A Daudio_stream.h64 #define TR_AUDIO_STREAM_PAUSED (2) macro
H A Daudio_stream.cpp187 s->state = TR_AUDIO_STREAM_PAUSED; in StreamTrack_Pause()
199 if((state == AL_STOPPED) || ((state == AL_PAUSED) && (s->state != TR_AUDIO_STREAM_PAUSED))) in StreamTrack_CheckForEnd()
H A Daudio.cpp923 else if(s->state == TR_AUDIO_STREAM_PAUSED) in Audio_GetFreeStream()
994 … if(((stream_type == -1) || (s->type == stream_type)) && (s->state == TR_AUDIO_STREAM_PAUSED)) in Audio_ResumeStreams()