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Searched refs:TR_I (Results 1 – 6 of 6) sorted by relevance

/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/src/vt/
H A Dtr_versions.h9 #define TR_I (0) macro
H A Dl_main.cpp188 case TR_I: in read_level()
295 case TR_I: in get_anim_frame_data()
H A Dvt_level.cpp47 … ret = TR_I; // TR_I ? OR TR_I_DEMO in get_PC_level_version()
/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/src/audio/
H A Daudio.cpp1460 case TR_I: in Audio_GenSamples()
1581 case TR_I: in Audio_GenSamples()
1635 case TR_I: in Audio_GenSamples()
/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/scripts/entity/
H A Dentity_functions_common.lua179 if(version == TR_I) then
/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/src/script/
H A Dscript.cpp799 LUA_EXPOSE(lua, TR_I); in Script_LoadConstants()