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Searched refs:TR_LINEAR_STOP (Results 1 – 25 of 68) sorted by relevance

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/dports/games/iortcw/iortcw-1.51c/SP/code/game/
H A Dg_script_actions.c124 trType = TR_LINEAR_STOP; in G_ScriptAction_GotoMarker()
155 if ( trType != TR_LINEAR_STOP ) { // allow for acceleration/decceleration in G_ScriptAction_GotoMarker()
180 ent->s.apos.trType = TR_LINEAR_STOP; in G_ScriptAction_GotoMarker()
181 if ( trType != TR_LINEAR_STOP ) { // allow for acceleration/decceleration in G_ScriptAction_GotoMarker()
189 ent->s.pos.trType = TR_LINEAR_STOP; in G_ScriptAction_GotoMarker()
215 ent->s.apos.trType = TR_LINEAR_STOP; in G_ScriptAction_GotoMarker()
872 int trType = TR_LINEAR_STOP; in G_ScriptAction_FaceAngles()
924 ent->s.apos.trType = TR_LINEAR_STOP; in G_ScriptAction_FaceAngles()
926 if ( trType != TR_LINEAR_STOP ) { // accel / deccel logic in G_ScriptAction_FaceAngles()
H A Dbg_misc.c4017 case TR_LINEAR_STOP: in BG_EvaluateTrajectory()
4105 case TR_LINEAR_STOP: in BG_EvaluateTrajectoryDelta()
4493 s->pos.trType = TR_LINEAR_STOP; in BG_PlayerStateToEntityStateExtraPolate()
H A Dg_mover.c617 if ( part->s.pos.trType == TR_LINEAR_STOP ) { in G_MoverTeam()
626 else if ( part->s.apos.trType == TR_LINEAR_STOP ) { in G_MoverTeam()
721 ent->s.pos.trType = TR_LINEAR_STOP; in SetMoverState()
728 ent->s.pos.trType = TR_LINEAR_STOP; in SetMoverState()
739 ent->s.pos.trType = TR_LINEAR_STOP; in SetMoverState()
752 ent->s.pos.trType = TR_LINEAR_STOP; in SetMoverState()
779 ent->s.apos.trType = TR_LINEAR_STOP; in SetMoverState()
792 ent->s.apos.trType = TR_LINEAR_STOP; in SetMoverState()
2737 ent->s.pos.trType = TR_LINEAR_STOP; in Think_BeginMoving()
3324 ent->s.pos.trType = TR_LINEAR_STOP; in Think_BeginMoving_rotating()
/dports/games/iortcw/iortcw-1.51c/MP/code/game/
H A Dg_script_actions.c124 trType = TR_LINEAR_STOP; in G_ScriptAction_GotoMarker()
155 if ( trType != TR_LINEAR_STOP ) { // allow for acceleration/decceleration in G_ScriptAction_GotoMarker()
180 ent->s.apos.trType = TR_LINEAR_STOP; in G_ScriptAction_GotoMarker()
181 if ( trType != TR_LINEAR_STOP ) { // allow for acceleration/decceleration in G_ScriptAction_GotoMarker()
189 ent->s.pos.trType = TR_LINEAR_STOP; in G_ScriptAction_GotoMarker()
215 ent->s.apos.trType = TR_LINEAR_STOP; in G_ScriptAction_GotoMarker()
702 int trType = TR_LINEAR_STOP; in G_ScriptAction_FaceAngles()
754 ent->s.apos.trType = TR_LINEAR_STOP; in G_ScriptAction_FaceAngles()
756 if ( trType != TR_LINEAR_STOP ) { // accel / deccel logic in G_ScriptAction_FaceAngles()
H A Dbg_misc.c3533 case TR_LINEAR_STOP: in BG_EvaluateTrajectory()
3621 case TR_LINEAR_STOP: in BG_EvaluateTrajectoryDelta()
4008 s->pos.trType = TR_LINEAR_STOP; in BG_PlayerStateToEntityStateExtraPolate()
H A Dg_mover.c645 if ( part->s.pos.trType == TR_LINEAR_STOP ) { in G_MoverTeam()
654 else if ( part->s.apos.trType == TR_LINEAR_STOP ) { in G_MoverTeam()
744 ent->s.pos.trType = TR_LINEAR_STOP; in SetMoverState()
751 ent->s.pos.trType = TR_LINEAR_STOP; in SetMoverState()
762 ent->s.pos.trType = TR_LINEAR_STOP; in SetMoverState()
775 ent->s.pos.trType = TR_LINEAR_STOP; in SetMoverState()
802 ent->s.apos.trType = TR_LINEAR_STOP; in SetMoverState()
815 ent->s.apos.trType = TR_LINEAR_STOP; in SetMoverState()
2724 ent->s.pos.trType = TR_LINEAR_STOP; in Think_BeginMoving()
3235 ent->s.pos.trType = TR_LINEAR_STOP; in Think_BeginMoving_rotating()
H A Dg_misc.c2007 gun->s.apos.trType = TR_LINEAR_STOP; // interpolate the angles in mg42_spawn()
2171 gun->s.apos.trType = TR_LINEAR_STOP; // interpolate the angles in flak_spawn()
2431 gun->s.apos.trType = TR_LINEAR_STOP; in miscGunnerThink()
/dports/games/openjk/OpenJK-07675e2/codeJK2/game/
H A Dbg_misc.cpp432 case TR_LINEAR_STOP: in EvaluateTrajectory()
497 case TR_LINEAR_STOP: in EvaluateTrajectoryDelta()
H A Dg_mover.cpp539 if ( part->s.pos.trType == TR_LINEAR_STOP || in G_MoverTeam()
647 ent->s.pos.trType = TR_LINEAR_STOP; in SetMoverState()
662 ent->s.pos.trType = TR_LINEAR_STOP; in SetMoverState()
1779 ent->s.pos.trType = TR_LINEAR_STOP; in Think_BeginMoving()
1859 ent->s.apos.trType = TR_LINEAR_STOP; in Reached_Train()
1889 ent->s.apos.trType = TR_LINEAR_STOP; in Reached_Train()
/dports/games/ioquake3/ioquake3-1.36/code/game/
H A Dbg_misc.c1216 case TR_LINEAR_STOP: in BG_EvaluateTrajectory()
1262 case TR_LINEAR_STOP: in BG_EvaluateTrajectoryDelta()
1547 s->pos.trType = TR_LINEAR_STOP; in BG_PlayerStateToEntityStateExtraPolate()
H A Dg_mover.c464 if ( part->s.pos.trType == TR_LINEAR_STOP ) { in G_MoverTeam()
532 ent->s.pos.trType = TR_LINEAR_STOP; in SetMoverState()
539 ent->s.pos.trType = TR_LINEAR_STOP; in SetMoverState()
1266 ent->s.pos.trType = TR_LINEAR_STOP; in Think_BeginMoving()
/dports/games/ioquake3-server/ioquake3-1.36/code/game/
H A Dbg_misc.c1216 case TR_LINEAR_STOP: in BG_EvaluateTrajectory()
1262 case TR_LINEAR_STOP: in BG_EvaluateTrajectoryDelta()
1547 s->pos.trType = TR_LINEAR_STOP; in BG_PlayerStateToEntityStateExtraPolate()
H A Dg_mover.c464 if ( part->s.pos.trType == TR_LINEAR_STOP ) { in G_MoverTeam()
532 ent->s.pos.trType = TR_LINEAR_STOP; in SetMoverState()
539 ent->s.pos.trType = TR_LINEAR_STOP; in SetMoverState()
1266 ent->s.pos.trType = TR_LINEAR_STOP; in Think_BeginMoving()
/dports/games/evq3/evq3/code/game/
H A Dbg_misc.c1216 case TR_LINEAR_STOP: in BG_EvaluateTrajectory()
1262 case TR_LINEAR_STOP: in BG_EvaluateTrajectoryDelta()
1547 s->pos.trType = TR_LINEAR_STOP; in BG_PlayerStateToEntityStateExtraPolate()
H A Dg_mover.c464 if ( part->s.pos.trType == TR_LINEAR_STOP ) { in G_MoverTeam()
532 ent->s.pos.trType = TR_LINEAR_STOP; in SetMoverState()
539 ent->s.pos.trType = TR_LINEAR_STOP; in SetMoverState()
1266 ent->s.pos.trType = TR_LINEAR_STOP; in Think_BeginMoving()
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/game/
H A Dbg_misc.c1216 case TR_LINEAR_STOP: in BG_EvaluateTrajectory()
1262 case TR_LINEAR_STOP: in BG_EvaluateTrajectoryDelta()
1547 s->pos.trType = TR_LINEAR_STOP; in BG_PlayerStateToEntityStateExtraPolate()
H A Dg_mover.c464 if ( part->s.pos.trType == TR_LINEAR_STOP ) { in G_MoverTeam()
532 ent->s.pos.trType = TR_LINEAR_STOP; in SetMoverState()
539 ent->s.pos.trType = TR_LINEAR_STOP; in SetMoverState()
1266 ent->s.pos.trType = TR_LINEAR_STOP; in Think_BeginMoving()
/dports/games/openjk/OpenJK-07675e2/code/game/
H A Dbg_misc.cpp488 case TR_LINEAR_STOP: in EvaluateTrajectory()
553 case TR_LINEAR_STOP: in EvaluateTrajectoryDelta()
H A Dg_mover.cpp548 if ( part->s.pos.trType == TR_LINEAR_STOP || in G_MoverTeam()
655 ent->s.pos.trType = TR_LINEAR_STOP; in SetMoverState()
670 ent->s.pos.trType = TR_LINEAR_STOP; in SetMoverState()
1803 ent->s.pos.trType = TR_LINEAR_STOP; in Think_BeginMoving()
1883 ent->s.apos.trType = TR_LINEAR_STOP; in Reached_Train()
1913 ent->s.apos.trType = TR_LINEAR_STOP; in Reached_Train()
H A Dg_rail.cpp900 mover->mEnt->s.pos.trType = TR_LINEAR_STOP; in Update()
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/game/
H A Dg_mover.c414 if( part->s.pos.trType == TR_LINEAR_STOP ) in G_MoverTeam()
422 if ( part->s.apos.trType == TR_LINEAR_STOP ) { in G_MoverTeam()
496 ent->s.pos.trType = TR_LINEAR_STOP; in SetMoverState()
504 ent->s.pos.trType = TR_LINEAR_STOP; in SetMoverState()
522 ent->s.apos.trType = TR_LINEAR_STOP; in SetMoverState()
530 ent->s.apos.trType = TR_LINEAR_STOP; in SetMoverState()
2005 ent->s.pos.trType = TR_LINEAR_STOP; in Think_BeginMoving()
/dports/games/openjk/OpenJK-07675e2/codemp/game/
H A Dbg_misc.c2222 case TR_LINEAR_STOP: in BG_EvaluateTrajectory()
2288 case TR_LINEAR_STOP: in BG_EvaluateTrajectoryDelta()
2904 s->pos.trType = TR_LINEAR_STOP; in BG_PlayerStateToEntityStateExtraPolate()
H A Dg_mover.c492 if ( part->s.pos.trType == TR_LINEAR_STOP || in G_MoverTeam()
594 ent->s.pos.trType = TR_LINEAR_STOP; in SetMoverState()
609 ent->s.pos.trType = TR_LINEAR_STOP; in SetMoverState()
1765 ent->s.pos.trType = TR_LINEAR_STOP; in Think_BeginMoving()
/dports/games/openjk/OpenJK-07675e2/code/cgame/
H A Dcg_predict.cpp339 if ( es->pos.trType != TR_LINEAR_STOP && es->pos.trType != TR_NONLINEAR_STOP ) in CG_OnMovingPlat()
/dports/games/openjk/OpenJK-07675e2/codeJK2/cgame/
H A Dcg_predict.cpp298 if ( es->pos.trType != TR_LINEAR_STOP && es->pos.trType != TR_NONLINEAR_STOP ) in CG_OnMovingPlat()

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