/dports/games/iortcw/iortcw-1.51c/SP/code/game/ |
H A D | g_script_actions.c | 124 trType = TR_LINEAR_STOP; in G_ScriptAction_GotoMarker() 155 if ( trType != TR_LINEAR_STOP ) { // allow for acceleration/decceleration in G_ScriptAction_GotoMarker() 180 ent->s.apos.trType = TR_LINEAR_STOP; in G_ScriptAction_GotoMarker() 181 if ( trType != TR_LINEAR_STOP ) { // allow for acceleration/decceleration in G_ScriptAction_GotoMarker() 189 ent->s.pos.trType = TR_LINEAR_STOP; in G_ScriptAction_GotoMarker() 215 ent->s.apos.trType = TR_LINEAR_STOP; in G_ScriptAction_GotoMarker() 872 int trType = TR_LINEAR_STOP; in G_ScriptAction_FaceAngles() 924 ent->s.apos.trType = TR_LINEAR_STOP; in G_ScriptAction_FaceAngles() 926 if ( trType != TR_LINEAR_STOP ) { // accel / deccel logic in G_ScriptAction_FaceAngles()
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H A D | bg_misc.c | 4017 case TR_LINEAR_STOP: in BG_EvaluateTrajectory() 4105 case TR_LINEAR_STOP: in BG_EvaluateTrajectoryDelta() 4493 s->pos.trType = TR_LINEAR_STOP; in BG_PlayerStateToEntityStateExtraPolate()
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H A D | g_mover.c | 617 if ( part->s.pos.trType == TR_LINEAR_STOP ) { in G_MoverTeam() 626 else if ( part->s.apos.trType == TR_LINEAR_STOP ) { in G_MoverTeam() 721 ent->s.pos.trType = TR_LINEAR_STOP; in SetMoverState() 728 ent->s.pos.trType = TR_LINEAR_STOP; in SetMoverState() 739 ent->s.pos.trType = TR_LINEAR_STOP; in SetMoverState() 752 ent->s.pos.trType = TR_LINEAR_STOP; in SetMoverState() 779 ent->s.apos.trType = TR_LINEAR_STOP; in SetMoverState() 792 ent->s.apos.trType = TR_LINEAR_STOP; in SetMoverState() 2737 ent->s.pos.trType = TR_LINEAR_STOP; in Think_BeginMoving() 3324 ent->s.pos.trType = TR_LINEAR_STOP; in Think_BeginMoving_rotating()
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/dports/games/iortcw/iortcw-1.51c/MP/code/game/ |
H A D | g_script_actions.c | 124 trType = TR_LINEAR_STOP; in G_ScriptAction_GotoMarker() 155 if ( trType != TR_LINEAR_STOP ) { // allow for acceleration/decceleration in G_ScriptAction_GotoMarker() 180 ent->s.apos.trType = TR_LINEAR_STOP; in G_ScriptAction_GotoMarker() 181 if ( trType != TR_LINEAR_STOP ) { // allow for acceleration/decceleration in G_ScriptAction_GotoMarker() 189 ent->s.pos.trType = TR_LINEAR_STOP; in G_ScriptAction_GotoMarker() 215 ent->s.apos.trType = TR_LINEAR_STOP; in G_ScriptAction_GotoMarker() 702 int trType = TR_LINEAR_STOP; in G_ScriptAction_FaceAngles() 754 ent->s.apos.trType = TR_LINEAR_STOP; in G_ScriptAction_FaceAngles() 756 if ( trType != TR_LINEAR_STOP ) { // accel / deccel logic in G_ScriptAction_FaceAngles()
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H A D | bg_misc.c | 3533 case TR_LINEAR_STOP: in BG_EvaluateTrajectory() 3621 case TR_LINEAR_STOP: in BG_EvaluateTrajectoryDelta() 4008 s->pos.trType = TR_LINEAR_STOP; in BG_PlayerStateToEntityStateExtraPolate()
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H A D | g_mover.c | 645 if ( part->s.pos.trType == TR_LINEAR_STOP ) { in G_MoverTeam() 654 else if ( part->s.apos.trType == TR_LINEAR_STOP ) { in G_MoverTeam() 744 ent->s.pos.trType = TR_LINEAR_STOP; in SetMoverState() 751 ent->s.pos.trType = TR_LINEAR_STOP; in SetMoverState() 762 ent->s.pos.trType = TR_LINEAR_STOP; in SetMoverState() 775 ent->s.pos.trType = TR_LINEAR_STOP; in SetMoverState() 802 ent->s.apos.trType = TR_LINEAR_STOP; in SetMoverState() 815 ent->s.apos.trType = TR_LINEAR_STOP; in SetMoverState() 2724 ent->s.pos.trType = TR_LINEAR_STOP; in Think_BeginMoving() 3235 ent->s.pos.trType = TR_LINEAR_STOP; in Think_BeginMoving_rotating()
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H A D | g_misc.c | 2007 gun->s.apos.trType = TR_LINEAR_STOP; // interpolate the angles in mg42_spawn() 2171 gun->s.apos.trType = TR_LINEAR_STOP; // interpolate the angles in flak_spawn() 2431 gun->s.apos.trType = TR_LINEAR_STOP; in miscGunnerThink()
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/dports/games/openjk/OpenJK-07675e2/codeJK2/game/ |
H A D | bg_misc.cpp | 432 case TR_LINEAR_STOP: in EvaluateTrajectory() 497 case TR_LINEAR_STOP: in EvaluateTrajectoryDelta()
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H A D | g_mover.cpp | 539 if ( part->s.pos.trType == TR_LINEAR_STOP || in G_MoverTeam() 647 ent->s.pos.trType = TR_LINEAR_STOP; in SetMoverState() 662 ent->s.pos.trType = TR_LINEAR_STOP; in SetMoverState() 1779 ent->s.pos.trType = TR_LINEAR_STOP; in Think_BeginMoving() 1859 ent->s.apos.trType = TR_LINEAR_STOP; in Reached_Train() 1889 ent->s.apos.trType = TR_LINEAR_STOP; in Reached_Train()
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/dports/games/ioquake3/ioquake3-1.36/code/game/ |
H A D | bg_misc.c | 1216 case TR_LINEAR_STOP: in BG_EvaluateTrajectory() 1262 case TR_LINEAR_STOP: in BG_EvaluateTrajectoryDelta() 1547 s->pos.trType = TR_LINEAR_STOP; in BG_PlayerStateToEntityStateExtraPolate()
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H A D | g_mover.c | 464 if ( part->s.pos.trType == TR_LINEAR_STOP ) { in G_MoverTeam() 532 ent->s.pos.trType = TR_LINEAR_STOP; in SetMoverState() 539 ent->s.pos.trType = TR_LINEAR_STOP; in SetMoverState() 1266 ent->s.pos.trType = TR_LINEAR_STOP; in Think_BeginMoving()
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/dports/games/ioquake3-server/ioquake3-1.36/code/game/ |
H A D | bg_misc.c | 1216 case TR_LINEAR_STOP: in BG_EvaluateTrajectory() 1262 case TR_LINEAR_STOP: in BG_EvaluateTrajectoryDelta() 1547 s->pos.trType = TR_LINEAR_STOP; in BG_PlayerStateToEntityStateExtraPolate()
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H A D | g_mover.c | 464 if ( part->s.pos.trType == TR_LINEAR_STOP ) { in G_MoverTeam() 532 ent->s.pos.trType = TR_LINEAR_STOP; in SetMoverState() 539 ent->s.pos.trType = TR_LINEAR_STOP; in SetMoverState() 1266 ent->s.pos.trType = TR_LINEAR_STOP; in Think_BeginMoving()
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/dports/games/evq3/evq3/code/game/ |
H A D | bg_misc.c | 1216 case TR_LINEAR_STOP: in BG_EvaluateTrajectory() 1262 case TR_LINEAR_STOP: in BG_EvaluateTrajectoryDelta() 1547 s->pos.trType = TR_LINEAR_STOP; in BG_PlayerStateToEntityStateExtraPolate()
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H A D | g_mover.c | 464 if ( part->s.pos.trType == TR_LINEAR_STOP ) { in G_MoverTeam() 532 ent->s.pos.trType = TR_LINEAR_STOP; in SetMoverState() 539 ent->s.pos.trType = TR_LINEAR_STOP; in SetMoverState() 1266 ent->s.pos.trType = TR_LINEAR_STOP; in Think_BeginMoving()
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/game/ |
H A D | bg_misc.c | 1216 case TR_LINEAR_STOP: in BG_EvaluateTrajectory() 1262 case TR_LINEAR_STOP: in BG_EvaluateTrajectoryDelta() 1547 s->pos.trType = TR_LINEAR_STOP; in BG_PlayerStateToEntityStateExtraPolate()
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H A D | g_mover.c | 464 if ( part->s.pos.trType == TR_LINEAR_STOP ) { in G_MoverTeam() 532 ent->s.pos.trType = TR_LINEAR_STOP; in SetMoverState() 539 ent->s.pos.trType = TR_LINEAR_STOP; in SetMoverState() 1266 ent->s.pos.trType = TR_LINEAR_STOP; in Think_BeginMoving()
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/dports/games/openjk/OpenJK-07675e2/code/game/ |
H A D | bg_misc.cpp | 488 case TR_LINEAR_STOP: in EvaluateTrajectory() 553 case TR_LINEAR_STOP: in EvaluateTrajectoryDelta()
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H A D | g_mover.cpp | 548 if ( part->s.pos.trType == TR_LINEAR_STOP || in G_MoverTeam() 655 ent->s.pos.trType = TR_LINEAR_STOP; in SetMoverState() 670 ent->s.pos.trType = TR_LINEAR_STOP; in SetMoverState() 1803 ent->s.pos.trType = TR_LINEAR_STOP; in Think_BeginMoving() 1883 ent->s.apos.trType = TR_LINEAR_STOP; in Reached_Train() 1913 ent->s.apos.trType = TR_LINEAR_STOP; in Reached_Train()
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H A D | g_rail.cpp | 900 mover->mEnt->s.pos.trType = TR_LINEAR_STOP; in Update()
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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/game/ |
H A D | g_mover.c | 414 if( part->s.pos.trType == TR_LINEAR_STOP ) in G_MoverTeam() 422 if ( part->s.apos.trType == TR_LINEAR_STOP ) { in G_MoverTeam() 496 ent->s.pos.trType = TR_LINEAR_STOP; in SetMoverState() 504 ent->s.pos.trType = TR_LINEAR_STOP; in SetMoverState() 522 ent->s.apos.trType = TR_LINEAR_STOP; in SetMoverState() 530 ent->s.apos.trType = TR_LINEAR_STOP; in SetMoverState() 2005 ent->s.pos.trType = TR_LINEAR_STOP; in Think_BeginMoving()
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/dports/games/openjk/OpenJK-07675e2/codemp/game/ |
H A D | bg_misc.c | 2222 case TR_LINEAR_STOP: in BG_EvaluateTrajectory() 2288 case TR_LINEAR_STOP: in BG_EvaluateTrajectoryDelta() 2904 s->pos.trType = TR_LINEAR_STOP; in BG_PlayerStateToEntityStateExtraPolate()
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H A D | g_mover.c | 492 if ( part->s.pos.trType == TR_LINEAR_STOP || in G_MoverTeam() 594 ent->s.pos.trType = TR_LINEAR_STOP; in SetMoverState() 609 ent->s.pos.trType = TR_LINEAR_STOP; in SetMoverState() 1765 ent->s.pos.trType = TR_LINEAR_STOP; in Think_BeginMoving()
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/dports/games/openjk/OpenJK-07675e2/code/cgame/ |
H A D | cg_predict.cpp | 339 if ( es->pos.trType != TR_LINEAR_STOP && es->pos.trType != TR_NONLINEAR_STOP ) in CG_OnMovingPlat()
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/dports/games/openjk/OpenJK-07675e2/codeJK2/cgame/ |
H A D | cg_predict.cpp | 298 if ( es->pos.trType != TR_LINEAR_STOP && es->pos.trType != TR_NONLINEAR_STOP ) in CG_OnMovingPlat()
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