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Searched refs:TR_ROOM_FLAG_QUICKSAND (Results 1 – 5 of 5) sorted by relevance

/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/src/
H A Droom.h57 #define TR_ROOM_FLAG_QUICKSAND 0x0002 // Moved from 0x0080 to avoid confusion with NL. macro
H A Dgame_camera.cpp206 if(check_room && (check_room->content->room_flags & TR_ROOM_FLAG_QUICKSAND)) in Cam_FollowEntity()
H A Dcharacter_controller.cpp540 else if(r->content->room_flags & TR_ROOM_FLAG_QUICKSAND) in Character_GetHeightInfo()
545 … if((rs->owner_room->content->room_flags & TR_ROOM_FLAG_QUICKSAND) == 0x00) // find air in Character_GetHeightInfo()
571 … else if((rs->owner_room->content->room_flags & TR_ROOM_FLAG_QUICKSAND) != 0x00)// find water in Character_GetHeightInfo()
H A Dentity.cpp708 if(entity->self->room->content->room_flags & TR_ROOM_FLAG_QUICKSAND) in Entity_GetSubstanceState()
/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/src/state_control/
H A Dstate_control_Lara.cpp2375 if(ent->self->room->content->room_flags & TR_ROOM_FLAG_QUICKSAND) in StateControl_Lara()