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Searched refs:TR_SECTOR_DIAGONAL_TYPE_NONE (Results 1 – 4 of 4) sorted by relevance

/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/src/
H A Droom.h38 #define TR_SECTOR_DIAGONAL_TYPE_NONE 0 macro
H A Dresource.cpp716 sector->floor_diagonal_type = TR_SECTOR_DIAGONAL_TYPE_NONE; in Res_Sector_TranslateFloorData()
752 sector->ceiling_diagonal_type = TR_SECTOR_DIAGONAL_TYPE_NONE; in Res_Sector_TranslateFloorData()
H A Dworld.cpp1827 room->content->sectors[i].ceiling_diagonal_type = TR_SECTOR_DIAGONAL_TYPE_NONE; in World_GenRoom()
1828 room->content->sectors[i].floor_diagonal_type = TR_SECTOR_DIAGONAL_TYPE_NONE; in World_GenRoom()
/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/src/physics/
H A Dphysics_bullet.cpp914 if( (sector->floor_diagonal_type == TR_SECTOR_DIAGONAL_TYPE_NONE) || in BT_AddFloorAndCeilingToTrimesh()
964 if( (sector->ceiling_diagonal_type == TR_SECTOR_DIAGONAL_TYPE_NONE) || in BT_AddFloorAndCeilingToTrimesh()