Searched refs:TR_V (Results 1 – 12 of 12) sorted by relevance
188 elseif (getLevelVersion() <= TR_V) then260 elseif (getLevelVersion() == TR_V) then
127 elseif(ver < TR_V) then160 elseif(ver < TR_V) then
17 #define TR_V (8) macro
124 ret = TR_V; // TR_V in get_PC_level_version()146 if ((game_version >= TR_II) && (game_version <= TR_V)) in prepare_level()
110 if (this->game_version < TR_V) in read_frame_moveable_data()208 case TR_V: in read_level()
211 elseif(ver < TR_V) then213 elseif(ver == TR_V) then255 elseif(ver < TR_V) then257 elseif(ver == TR_V) then
138 elseif(ver < TR_V) then255 elseif(ver == TR_V) then
1517 case TR_V: in Audio_GenSamples()1518 …audio_world_data.audio_map_count = (tr->game_version == TR_V) ? (TR_AUDIO_MAP_SIZE_TR5) : (TR_AUDI… in Audio_GenSamples()
295 elseif(getLevelVersion() < TR_V) then
807 LUA_EXPOSE(lua, TR_V); in Script_LoadConstants()
1423 else if(game_version < TR_V) in Engine_GetLevelScriptNameLocal()
805 case TR_V: in World_GetSkybox()