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Searched refs:TR_YL (Results 1 – 4 of 4) sorted by relevance

/dports/games/torcs/torcs-1.3.7/src/modules/track/
H A Dtrack3.cpp334 curBorder->angle[TR_YL] = atan2(curBorder->vertex[TR_EL].z - curBorder->vertex[TR_SL].z, in AddSides()
371 curBorder->angle[TR_YL] = atan2(curBorder->vertex[TR_EL].z - curBorder->vertex[TR_SL].z, in AddSides()
415 curBorder->angle[TR_YL] = atan2(curBorder->vertex[TR_EL].z - curBorder->vertex[TR_SL].z, in AddSides()
452 curBorder->angle[TR_YL] = atan2(curBorder->vertex[TR_EL].z - curBorder->vertex[TR_SL].z, in AddSides()
532 …curSide->angle[TR_YL] = atan2(curSide->vertex[TR_EL].z - curSide->vertex[TR_SL].z, curSide->length… in AddSides()
567 curSide->angle[TR_YL] = atan2(curSide->vertex[TR_EL].z - curSide->vertex[TR_SL].z, in AddSides()
604 curSide->angle[TR_YL] = atan2(curSide->vertex[TR_EL].z - curSide->vertex[TR_SL].z, in AddSides()
648 curSide->angle[TR_YL] = atan2(curSide->vertex[TR_EL].z - curSide->vertex[TR_SL].z, in AddSides()
685 curSide->angle[TR_YL] = atan2(curSide->vertex[TR_EL].z - curSide->vertex[TR_SL].z, in AddSides()
1101 curSeg->angle[TR_YL] = atan2(curSeg->vertex[TR_EL].z - curSeg->vertex[TR_SL].z, curLength); in CreateSegRing3()
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H A Dtrack4.cpp713 curSeg->angle[TR_YL] = atan2(curSeg->vertex[TR_EL].z - curSeg->vertex[TR_SL].z, curLength); in CreateSegRing()
771 …curSeg->angle[TR_YL] = atan2(curSeg->vertex[TR_EL].z - curSeg->vertex[TR_SL].z, curArc * innerradi… in CreateSegRing()
837 …curSeg->angle[TR_YL] = atan2(curSeg->vertex[TR_EL].z - curSeg->vertex[TR_SL].z, curArc * (innerrad… in CreateSegRing()
1279 curBorder->angle[TR_YL] = atan2(curBorder->vertex[TR_EL].z - curBorder->vertex[TR_SL].z, in initAnglesAndGradients()
1408 …curBorder->angle[TR_YL] = atan2(curBorder->vertex[TR_EL].z - curBorder->vertex[TR_SL].z, curBorder… in initSideForStraight()
/dports/games/torcs/torcs-1.3.7/src/drivers/olethros/
H A Ddriver.cpp558 float ay= 0.5*(segment->angle[TR_YL] + segment->angle[TR_YR]); in getAllowedSpeed()
559 float ny= 0.5*(segment->next->angle[TR_YL] + segment->next->angle[TR_YR]); in getAllowedSpeed()
560 float py= 0.5*(segment->prev->angle[TR_YL] + segment->prev->angle[TR_YR]); in getAllowedSpeed()
1844 float ay= 0.5*(tseg->angle[TR_YL] + tseg->angle[TR_YR]); in filterTrk()
1845 float ny= 0.5*(tseg->next->angle[TR_YL] + tseg->next->angle[TR_YR]); in filterTrk()
1846 float py= 0.5*(tseg->prev->angle[TR_YL] + tseg->prev->angle[TR_YR]); in filterTrk()
/dports/games/torcs/torcs-1.3.7/src/interfaces/
H A Dtrack.h350 #define TR_YL 2 /**< Y Left angle */ macro