Searched refs:TR_YL (Results 1 – 4 of 4) sorted by relevance
/dports/games/torcs/torcs-1.3.7/src/modules/track/ |
H A D | track3.cpp | 334 curBorder->angle[TR_YL] = atan2(curBorder->vertex[TR_EL].z - curBorder->vertex[TR_SL].z, in AddSides() 371 curBorder->angle[TR_YL] = atan2(curBorder->vertex[TR_EL].z - curBorder->vertex[TR_SL].z, in AddSides() 415 curBorder->angle[TR_YL] = atan2(curBorder->vertex[TR_EL].z - curBorder->vertex[TR_SL].z, in AddSides() 452 curBorder->angle[TR_YL] = atan2(curBorder->vertex[TR_EL].z - curBorder->vertex[TR_SL].z, in AddSides() 532 …curSide->angle[TR_YL] = atan2(curSide->vertex[TR_EL].z - curSide->vertex[TR_SL].z, curSide->length… in AddSides() 567 curSide->angle[TR_YL] = atan2(curSide->vertex[TR_EL].z - curSide->vertex[TR_SL].z, in AddSides() 604 curSide->angle[TR_YL] = atan2(curSide->vertex[TR_EL].z - curSide->vertex[TR_SL].z, in AddSides() 648 curSide->angle[TR_YL] = atan2(curSide->vertex[TR_EL].z - curSide->vertex[TR_SL].z, in AddSides() 685 curSide->angle[TR_YL] = atan2(curSide->vertex[TR_EL].z - curSide->vertex[TR_SL].z, in AddSides() 1101 curSeg->angle[TR_YL] = atan2(curSeg->vertex[TR_EL].z - curSeg->vertex[TR_SL].z, curLength); in CreateSegRing3() [all …]
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H A D | track4.cpp | 713 curSeg->angle[TR_YL] = atan2(curSeg->vertex[TR_EL].z - curSeg->vertex[TR_SL].z, curLength); in CreateSegRing() 771 …curSeg->angle[TR_YL] = atan2(curSeg->vertex[TR_EL].z - curSeg->vertex[TR_SL].z, curArc * innerradi… in CreateSegRing() 837 …curSeg->angle[TR_YL] = atan2(curSeg->vertex[TR_EL].z - curSeg->vertex[TR_SL].z, curArc * (innerrad… in CreateSegRing() 1279 curBorder->angle[TR_YL] = atan2(curBorder->vertex[TR_EL].z - curBorder->vertex[TR_SL].z, in initAnglesAndGradients() 1408 …curBorder->angle[TR_YL] = atan2(curBorder->vertex[TR_EL].z - curBorder->vertex[TR_SL].z, curBorder… in initSideForStraight()
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/dports/games/torcs/torcs-1.3.7/src/drivers/olethros/ |
H A D | driver.cpp | 558 float ay= 0.5*(segment->angle[TR_YL] + segment->angle[TR_YR]); in getAllowedSpeed() 559 float ny= 0.5*(segment->next->angle[TR_YL] + segment->next->angle[TR_YR]); in getAllowedSpeed() 560 float py= 0.5*(segment->prev->angle[TR_YL] + segment->prev->angle[TR_YR]); in getAllowedSpeed() 1844 float ay= 0.5*(tseg->angle[TR_YL] + tseg->angle[TR_YR]); in filterTrk() 1845 float ny= 0.5*(tseg->next->angle[TR_YL] + tseg->next->angle[TR_YR]); in filterTrk() 1846 float py= 0.5*(tseg->prev->angle[TR_YL] + tseg->prev->angle[TR_YR]); in filterTrk()
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/dports/games/torcs/torcs-1.3.7/src/interfaces/ |
H A D | track.h | 350 #define TR_YL 2 /**< Y Left angle */ macro
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