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Searched refs:TR_ZS (Results 1 – 7 of 7) sorted by relevance

/dports/games/torcs/torcs-1.3.7/src/libs/robottools/
H A Drttrack.cpp92 CosA = cos(seg->angle[TR_ZS]); in RtTrackLocal2Global()
93 SinA = sin(seg->angle[TR_ZS]); in RtTrackLocal2Global()
101 a = seg->angle[TR_ZS] + p->toStart; in RtTrackLocal2Global()
108 a = seg->angle[TR_ZS] - p->toStart; in RtTrackLocal2Global()
120 CosA = cos(seg->angle[TR_ZS]); in RtTrackLocal2Global()
121 SinA = sin(seg->angle[TR_ZS]); in RtTrackLocal2Global()
185 CosA = cos(seg->angle[TR_ZS]); in RtTrackLocal2Global()
186 SinA = sin(seg->angle[TR_ZS]); in RtTrackLocal2Global()
249 sine = sin(seg->angle[TR_ZS]); in RtTrackGlobal2Local()
250 cosine = cos(seg->angle[TR_ZS]); in RtTrackGlobal2Local()
[all …]
/dports/games/torcs/torcs-1.3.7/src/modules/track/
H A Dtrack3.cpp272 curBorder->angle[TR_ZS] = curSeg->angle[TR_ZS]; in AddSides()
505 curSide->angle[TR_ZS] = curSeg->angle[TR_ZS]; in AddSides()
576 alfl = curSide->angle[TR_ZS]; in AddSides()
613 alfl = curSide->angle[TR_ZS]; in AddSides()
657 alfl = curSide->angle[TR_ZS]; in AddSides()
845 alf = start->angle[TR_ZS]; in CreateSegRing3()
1098 curSeg->angle[TR_ZS] = alf; in CreateSegRing3()
1132 curSeg->angle[TR_ZS] = alf; in CreateSegRing3()
1169 alfl = curSeg->angle[TR_ZS]; in CreateSegRing3()
1198 curSeg->angle[TR_ZS] = alf; in CreateSegRing3()
[all …]
H A Dtrack4.cpp710 curSeg->angle[TR_ZS] = alf; in CreateSegRing()
744 curSeg->angle[TR_ZS] = alf; in CreateSegRing()
810 curSeg->angle[TR_ZS] = alf; in CreateSegRing()
1477 curBorder->angle[TR_ZS] = curSeg->angle[TR_ZS]; in commonSideInit()
/dports/games/torcs/torcs-1.3.7/src/libs/raceengineclient/
H A Draceinit.cpp386 car->_yaw = curseg->angle[TR_ZS]; in initStartingGrid()
391 car->_yaw = curseg->angle[TR_ZS] - car->_trkPos.toStart; in initStartingGrid()
396 car->_yaw = curseg->angle[TR_ZS] + car->_trkPos.toStart; in initStartingGrid()
755 RAD2DEG(seg->angle[TR_ZS]), in reDumpTrack()
758 GfOut(" Za %f\n", RAD2DEG(seg->angle[TR_ZS])); in reDumpTrack()
/dports/games/torcs/torcs-1.3.7/src/tools/trackgen/
H A Dtrack.cpp679 anz = seg->angle[TR_ZS] + step; in InitScene()
705 anz = seg->angle[TR_ZS] - step; in InitScene()
903 anz = seg->angle[TR_ZS] + step; in InitScene()
988 anz = seg->angle[TR_ZS] - step; in InitScene()
1214 anz = seg->angle[TR_ZS] + step; in InitScene()
1244 anz = seg->angle[TR_ZS] - step; in InitScene()
1444 anz = seg->angle[TR_ZS] + step; in InitScene()
1530 anz = seg->angle[TR_ZS] - step; in InitScene()
1751 anz = seg->angle[TR_ZS] + step; in InitScene()
1781 anz = seg->angle[TR_ZS] - step; in InitScene()
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H A Deasymesh.cpp2014 anz = seg->angle[TR_ZS] + step; in GenerateMesh()
2030 anz = seg->angle[TR_ZS] - step; in GenerateMesh()
2097 anz = seg->angle[TR_ZS] + step; in GenerateMesh()
2113 anz = seg->angle[TR_ZS] - step; in GenerateMesh()
/dports/games/torcs/torcs-1.3.7/src/interfaces/
H A Dtrack.h348 #define TR_ZS 0 /**< Z Start angle */ macro