Searched refs:TS_LOAD_GAME (Results 1 – 2 of 2) sorted by relevance
46 screen_blitText(TS_LOAD_GAME, -1, MENU_Y + MENU_SPACING); in showGameMenu()251 gfx_createTextObject(TS_LOAD_GAME, _("LOAD GAME"), 0, 0, FONT_WHITE); in title_show()
561 TS_LOAD_GAME, enumerator