/dports/games/frogatto/frogatto-1.3.1/MacOSJet/dylibs/SDL_ttf.framework/Versions/A/Headers/ |
H A D | SDL_ttf.h | 174 extern DECLSPEC SDL_Surface * SDLCALL TTF_RenderUNICODE_Shaded(TTF_Font *font, 213 TTF_RenderUNICODE_Shaded(font, text, fg, bg)
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/dports/games/blinkensisters/blinkensisters/lostpixels/game/software/WIN32/SDL_ttf/include/ |
H A D | SDL_ttf.h | 174 extern DECLSPEC SDL_Surface * SDLCALL TTF_RenderUNICODE_Shaded(TTF_Font *font, 213 TTF_RenderUNICODE_Shaded(font, text, fg, bg)
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/dports/games/bloodfrontier/bloodfrontier/src/include/ |
H A D | SDL_ttf.h | 174 extern DECLSPEC SDL_Surface * SDLCALL TTF_RenderUNICODE_Shaded(TTF_Font *font, 213 TTF_RenderUNICODE_Shaded(font, text, fg, bg)
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/dports/games/assaultcube/AssaultCube_v1.2.0.2/source/include/ |
H A D | SDL_ttf.h | 174 extern DECLSPEC SDL_Surface * SDLCALL TTF_RenderUNICODE_Shaded(TTF_Font *font, 213 TTF_RenderUNICODE_Shaded(font, text, fg, bg)
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/dports/games/warmux/warmux-11.04/build/android/jni/sdl_ttf/ |
H A D | SDL_ttf.h | 174 extern DECLSPEC SDL_Surface * SDLCALL TTF_RenderUNICODE_Shaded(TTF_Font *font, 213 TTF_RenderUNICODE_Shaded(font, text, fg, bg)
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/dports/games/scourge/scourge/xcode10.4/Frameworks/SDL_ttf.framework/Versions/A/Headers/ |
H A D | SDL_ttf.h | 174 extern DECLSPEC SDL_Surface * SDLCALL TTF_RenderUNICODE_Shaded(TTF_Font *font, 213 TTF_RenderUNICODE_Shaded(font, text, fg, bg)
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/dports/devel/emscripten/emscripten-2.0.3/system/include/SDL/ |
H A D | SDL_ttf.h | 186 extern DECLSPEC SDL_Surface * SDLCALL TTF_RenderUNICODE_Shaded(TTF_Font *font, 225 TTF_RenderUNICODE_Shaded(font, text, fg, bg)
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/dports/graphics/sdl_ttf/SDL_ttf-2.0.11/ |
H A D | SDL_ttf.h | 186 extern DECLSPEC SDL_Surface * SDLCALL TTF_RenderUNICODE_Shaded(TTF_Font *font, 225 TTF_RenderUNICODE_Shaded(font, text, fg, bg)
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/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/libraries/win32/mingw32/include/SDL2/ |
H A D | SDL_ttf.h | 195 extern DECLSPEC SDL_Surface * SDLCALL TTF_RenderUNICODE_Shaded(TTF_Font *font, 248 TTF_RenderUNICODE_Shaded(font, text, fg, bg)
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/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/ThirdParty/SDL2/ |
H A D | SDL_ttf.h | 195 extern DECLSPEC SDL_Surface * SDLCALL TTF_RenderUNICODE_Shaded(TTF_Font *font, 248 TTF_RenderUNICODE_Shaded(font, text, fg, bg)
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/dports/games/valyriatear/ValyriaTear-1.1.0/Xcode/libs/SDL2_ttf.framework/Versions/A/Headers/ |
H A D | SDL_ttf.h | 186 extern DECLSPEC SDL_Surface * SDLCALL TTF_RenderUNICODE_Shaded(TTF_Font *font, 239 TTF_RenderUNICODE_Shaded(font, text, fg, bg)
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/dports/devel/py-pysdl2/PySDL2-0.9.9/sdl2/ |
H A D | sdlttf.py | 140 TTF_RenderUNICODE_Shaded = _bind("TTF_RenderUNICODE_Shaded", [POINTER(TTF_Font), POINTER(Uint16), S… variable 151 TTF_RenderUNICODE = TTF_RenderUNICODE_Shaded
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/dports/games/supertux2/SuperTux-v0.6.3-Source/external/SDL_ttf/ |
H A D | SDL_ttf.h | 207 extern DECLSPEC SDL_Surface * SDLCALL TTF_RenderUNICODE_Shaded(TTF_Font *font, 260 TTF_RenderUNICODE_Shaded(font, text, fg, bg)
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/dports/graphics/sdl2_ttf/SDL2_ttf-2.0.15/ |
H A D | SDL_ttf.h | 207 extern DECLSPEC SDL_Surface * SDLCALL TTF_RenderUNICODE_Shaded(TTF_Font *font, 260 TTF_RenderUNICODE_Shaded(font, text, fg, bg)
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/dports/devel/sdl_gnat/sdl_gnat-2013/src/ |
H A D | sdl_sdl_ttf_h.ads | 203 function TTF_RenderUNICODE_Shaded subprogspec 208 pragma Import (C, TTF_RenderUNICODE_Shaded, "TTF_RenderUNICODE_Shaded");
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/dports/games/scourge/scourge/src/freetype/ |
H A D | fontmgr.cpp | 249 SDL_Surface *shadow = TTF_RenderUNICODE_Shaded( ttfFont, in loadChar() 254 SDL_Surface *surface = TTF_RenderUNICODE_Shaded( ttfFont, in loadChar()
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/dports/games/holotz-castle/holotz-castle-1.3.14-src/JLib/JLib/Graphics/ |
H A D | JFont.h | 213 SDL_Surface *s = TTF_RenderUNICODE_Shaded(font, text, fg, bg); in RenderUNICODEShaded()
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/dports/games/adonthell/adonthell-0.3.8/src/ |
H A D | win_ttf.cc | 199 SDL_Surface *s = TTF_RenderUNICODE_Shaded (ttf, unichar, Color, bg); in operator []()
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/dports/devel/fpc-sdl/fpc-3.2.2/packages/sdl/src/ |
H A D | powersdl_ttf.inc | 34 function TTF_RenderUNICODE_Shaded(font : pTTF_Font; const text : Word; fg : tSDL_Color; bg : tSDL_C…
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H A D | sdl_ttf.pas | 407 function TTF_RenderUNICODE_Shaded( font : PTTF_Font; in TTF_RenderUNICODE_Shaded() function
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/dports/lang/fpc-source/fpc-3.2.2/packages/sdl/src/ |
H A D | powersdl_ttf.inc | 34 function TTF_RenderUNICODE_Shaded(font : pTTF_Font; const text : Word; fg : tSDL_Color; bg : tSDL_C…
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H A D | sdl_ttf.pas | 407 function TTF_RenderUNICODE_Shaded( font : PTTF_Font; in TTF_RenderUNICODE_Shaded() function
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/dports/lang/vala/vala-0.48.18/vapi/ |
H A D | sdl-ttf.vapi | 96 [CCode (cname="TTF_RenderUNICODE_Shaded")]
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/dports/devel/py-game_sdl2/pygame_sdl2-2.1.0-for-renpy-7.4.11/include/ |
H A D | sdl2_ttf.pxd | 84 SDL_Surface * TTF_RenderUNICODE_Shaded(TTF_Font *font,
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/dports/multimedia/librespot/librespot-0.1.3/cargo-crates/sdl2-sys-0.32.6/ |
H A D | sdl_ttf_bindings.rs | 198 pub fn TTF_RenderUNICODE_Shaded( in TTF_RenderUNICODE_Shaded() function
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