Searched refs:TT_BASE (Results 1 – 3 of 3) sorted by relevance
50 #define TT_BASE 10 // <base> (child of <head>; no children; no end tag) macro
56 TT_BASE, TT_COLOR, TT_NUMBER, TT_FALLING, enumerator
306 ttypes = GameTargetControl::TT_BASE; in initScenario()