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Searched refs:TUNNEL_VISION_FIELD_OF_VIEW (Results 1 – 2 of 2) sorted by relevance

/dports/games/alephone/alephone-release-20190331/Source_Files/RenderMain/
H A Drender.h74 #define TUNNEL_VISION_FIELD_OF_VIEW View_FOV_TunnelVision() macro
/dports/games/alephone/alephone-release-20190331/Source_Files/RenderOther/
H A Dscreen.cpp153 …world_view->target_field_of_view = (out && NetAllowTunnelVision()) ? TUNNEL_VISION_FIELD_OF_VIEW : in start_tunnel_vision_effect()