Searched refs:TUsAfter (Results 1 – 1 of 1) sorted by relevance
/dports/games/ufoai/ufoai-2.5-source/src/common/ |
H A D | grid.cpp | 160 byte TUsAfter; member in Step 182 r), dir(_dir), actorSize(_actorSize), crouchingState(_crouchingState), TUsAfter(0) in Step() 252 TUsAfter = TUsSoFar + TUsForMove; in calcNewTUs() 568 if (RT_AREA_POS(path, step.toPos, step.crouchingState) <= step.TUsAfter) { in Grid_CalcPathing() 579 … Grid_SetMoveData(path, step.toPos, step.crouchingState, step.TUsAfter, step.dir, step.fromPos[2]); in Grid_CalcPathing() 583 PQueuePush(&pqueue, dummy, step.TUsAfter); in Grid_CalcPathing() 670 if (RT_AREA_POS(path, step.toPos, step.crouchingState) <= step.TUsAfter) { in Grid_FindPath() 683 … Grid_SetMoveData(path, step.toPos, step.crouchingState, step.TUsAfter, step.dir, step.fromPos[2]); in Grid_FindPath() 686 const int dist = step.TUsAfter + (int) (2 * VectorDist(step.toPos, targetPos)); in Grid_FindPath()
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