/dports/games/moria/umoria/source/ |
H A D | treasure.c | 323 {"& Small Leather Shield" ,0x00000000L, TV_SHIELD, ')', /*126*/ 325 {"& Medium Leather Shield" ,0x00000000L, TV_SHIELD, ')', /*127*/ 327 {"& Large Leather Shield" ,0x00000000L, TV_SHIELD, ')', /*128*/ 329 {"& Small Metal Shield" ,0x00000000L, TV_SHIELD, ')', /*129*/ 331 {"& Medium Metal Shield" ,0x00000000L, TV_SHIELD, ')', /*130*/ 333 {"& Large Metal Shield" ,0x00000000L, TV_SHIELD, ')', /*131*/
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H A D | sets.c | 43 case TV_SWORD: case TV_HELM: case TV_SHIELD: case TV_HARD_ARMOR: 132 case TV_SHIELD: case TV_HARD_ARMOR: case TV_SOFT_ARMOR: 200 case TV_BOOTS: case TV_GLOVES: case TV_HELM: case TV_SHIELD:
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H A D | constant.h | 560 #define TV_SHIELD 34 macro
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/dports/games/angband/Angband-4.2.2/src/ |
H A D | obj-tval.c | 226 case TV_SHIELD: in tval_is_armor() 266 case TV_SHIELD: in tval_has_variable_power() 292 case TV_SHIELD: in tval_is_wearable()
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H A D | wiz-spoil.c | 104 { TV_SHIELD, NULL }, 358 { TV_SHIELD, "Shields" },
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H A D | obj-randart.c | 307 case TV_SHIELD: in store_base_power() 534 } else if (art->tval == TV_SHIELD) { in count_nonweapon_abilities() 781 if (art->tval == TV_SHIELD) { in count_low_resists() 1426 case TV_SHIELD: in artifact_prep() 1513 art->tval == TV_SHIELD || art->tval == TV_CLOAK || in build_freq_table() 1543 if (art->tval == TV_SHIELD) { in build_freq_table()
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H A D | obj-ignore.c | 75 { ITYPE_SHIELD, TV_SHIELD, "" },
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/dports/games/mangband/mangband-1.5.3/src/server/ |
H A D | init2.c | 1142 { TV_SHIELD, SV_SMALL_LEATHER_SHIELD }, 1143 { TV_SHIELD, SV_SMALL_LEATHER_SHIELD }, 1144 { TV_SHIELD, SV_LARGE_LEATHER_SHIELD }, 1145 { TV_SHIELD, SV_SMALL_METAL_SHIELD } 1396 { TV_SHIELD, SV_SMALL_LEATHER_SHIELD }, 1397 { TV_SHIELD, SV_SMALL_LEATHER_SHIELD }, 1398 { TV_SHIELD, SV_LARGE_LEATHER_SHIELD }, 1399 { TV_SHIELD, SV_SMALL_METAL_SHIELD }
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H A D | randart.c | 212 case TV_SHIELD: in artifact_power() 770 case TV_SHIELD: in add_ability() 1076 (k_ptr->tval!=TV_SHIELD) && in randart_make() 1173 (k_ptr->tval==TV_SHIELD) || in randart_make()
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H A D | object2.c | 1196 case TV_SHIELD: in object_value_real() 1285 case TV_SHIELD: in object_value_real() 1476 case TV_SHIELD: in object_similar_floor() 1680 case TV_SHIELD: in object_similar() 2614 if ((o_ptr->tval == TV_SHIELD) && (o_ptr->sval == SV_ORCISH_SHIELD)) in a_m_aux_2() 3332 case TV_SHIELD: in apply_magic() 3477 case TV_SHIELD: in kind_is_good()
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H A D | object1.c | 441 case TV_SHIELD: in default_tval_to_attr() 1326 case TV_SHIELD: in object_desc() 2696 case TV_SHIELD: in wield_slot()
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/dports/games/tomenet/tomenet-4.6.0/src/server/ |
H A D | randart.c | 242 case TV_SHIELD: in artifact_power() 297 && a_ptr->tval != TV_SHIELD in artifact_power() 917 case TV_SHIELD: in add_ability() 1094 if (a_ptr->tval == TV_SHIELD) { in add_ability() 1282 case TV_SHIELD: in artifact_fix_limits_inbetween() 1447 if (k_ptr->tval == TV_SHIELD || is_weapon(k_ptr->tval)) { in artifact_fix_limits_inbetween() 1519 case TV_SHIELD: in artifact_fix_limits_afterwards() 2019 if (k_ptr->tval == TV_SHIELD) a_ptr->to_a = 15; in randart_make() 2021 if (k_ptr->tval == TV_SHIELD) a_ptr->to_a = 0; in randart_make() 2242 case TV_SHIELD: in apply_enchantment_limits() [all …]
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H A D | xtra1.c | 2515 if (!o_ptr->k_idx || o_ptr->tval == TV_SHIELD) return -1; in get_weaponmastery_skill() 4019 (o_ptr->tval != TV_SHIELD || !p_ptr->heavy_shield)) 4062 if (o_ptr->tval != TV_SHIELD) 4064 if (o_ptr->tval == TV_SHIELD && p_ptr->heavy_shield) 4072 if (o_ptr->tval != TV_SHIELD) 4074 if (o_ptr->tval == TV_SHIELD && p_ptr->heavy_shield) 4082 if (o_ptr->tval == TV_SHIELD && p_ptr->heavy_shield) 4093 if (o_ptr->tval == TV_SHIELD && p_ptr->heavy_shield) 5368 && p_ptr->inventory[INVEN_ARM].tval == TV_SHIELD) { 5754 if (p_ptr->inventory[INVEN_ARM].tval == TV_SHIELD) [all …]
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H A D | cmd3.c | 62 (item == INVEN_ARM && o_ptr->tval != TV_SHIELD))) set_brand(Ind, 0, 0, 0); 736 (!item_tester_hook_wear(Ind, (k == INVEN_ARM && o_ptr->tval != TV_SHIELD) ? INVEN_WIELD : k))) 935 …(p_ptr->inventory[INVEN_ARM].k_idx && p_ptr->inventory[INVEN_ARM].tval != TV_SHIELD)) /* dual-wiel… 944 if (o_ptr->tval == TV_SHIELD && (x_ptr = &p_ptr->inventory[INVEN_WIELD])) { 1021 …&& (!p_ptr->inventory[INVEN_ARM].k_idx || p_ptr->inventory[INVEN_ARM].tval == TV_SHIELD)) /* for d… 1023 else if (o_ptr->tval == TV_SHIELD && 1024 …(!p_ptr->inventory[INVEN_ARM].k_idx || p_ptr->inventory[INVEN_ARM].tval != TV_SHIELD)) /* for dual… 1116 if (p_ptr->brand && o_ptr->tval != TV_SHIELD) set_brand(Ind, 0, 0, 0); /* dual-wield */ 1186 if (o_ptr->tval == TV_SHIELD) {
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H A D | object2.c | 1630 case TV_SHIELD: 1713 case TV_SHIELD: 1931 case TV_SHIELD: 2520 case TV_SHIELD: 2585 case TV_SHIELD: 2776 case TV_SHIELD: 3184 case TV_SHIELD: 4529 case TV_SHIELD: 5420 case TV_SHIELD: 6179 case TV_SHIELD: [all …]
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H A D | object1.c | 578 case TV_SHIELD: in default_tval_to_attr() 1418 case TV_SHIELD: in object_flags() 1443 case TV_SHIELD: in object_flags() 1965 case TV_SHIELD: in object_desc() 2608 if (o_ptr->tval == TV_SHIELD) { in object_desc() 3917 …if (o_ptr->tval == TV_SHIELD) fprintf(fff, "\377r Your strength will be too low for wielding th… in display_armour_handling() 3952 …if (o_ptr->tval == TV_SHIELD) fprintf(fff, "\377r Your strength will be sufficient for wielding… in display_armour_handling() 3964 if (o_ptr->tval != TV_SHIELD) in display_armour_handling() 5398 case TV_SHIELD: 5452 …if (i == INVEN_WIELD || (i == INVEN_ARM && p_ptr->inventory[INVEN_ARM].tval != TV_SHIELD)) /* dual… [all …]
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H A D | runecraft.c | 412 || ((p_ptr->inventory[INVEN_ARM].sigil) && (p_ptr->inventory[INVEN_ARM].tval != TV_SHIELD))) { in rspell_sigil() 426 || (tval == TV_SHIELD) in rspell_sigil() 433 || ((p_ptr->inventory[INVEN_ARM].sigil) && (p_ptr->inventory[INVEN_ARM].tval == TV_SHIELD)) in rspell_sigil()
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H A D | skills.c | 205 p_ptr->inventory[INVEN_ARM].k_idx && p_ptr->inventory[INVEN_ARM].tval == TV_SHIELD) 226 if (p_ptr->inventory[INVEN_ARM].k_idx && p_ptr->inventory[INVEN_ARM].tval == TV_SHIELD) {
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H A D | melee1.c | 955 …if (p_ptr->inventory[INVEN_ARM].k_idx && p_ptr->inventory[INVEN_ARM].tval != TV_SHIELD && magik(50… 978 …!p_ptr->inventory[INVEN_ARM].k_idx || p_ptr->inventory[INVEN_ARM].tval != TV_SHIELD) /* if you don… 1000 …if (p_ptr->inventory[INVEN_ARM].k_idx && p_ptr->inventory[INVEN_ARM].tval != TV_SHIELD && magik(50… 2540 shield = p_ptr->inventory[INVEN_ARM].tval == TV_SHIELD ? TRUE : FALSE;
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/dports/games/zangband/zangband/lib/script/tk/config/ |
H A D | value | 52 Manage TV_SHIELD #CC9933
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/dports/games/zangband/zangband/src/ |
H A D | object1.c | 1040 case TV_SHIELD: in wield_slot() 1386 case TV_SHIELD: in item_tester_hook_armour() 1440 case TV_SHIELD: in item_tester_hook_hard_armour() 1502 case TV_SHIELD: in item_tester_hook_weapon_armour()
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H A D | object2.c | 1221 case TV_SHIELD: in object_value_real() 1535 case TV_SHIELD: in object_similar() 2709 ((o_ptr->tval == TV_SHIELD) && (o_ptr->sval == SV_DRAGON_SHIELD)) || in a_m_aux_2() 2779 case TV_SHIELD: in a_m_aux_2() 3525 case TV_SHIELD: in apply_magic() 3644 case TV_SHIELD: return (match_theme.combat); in kind_is_theme()
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H A D | wizard1.c | 88 {TV_SHIELD, NULL}, 201 case TV_SHIELD: in kind_info() 392 {TV_SHIELD, "Shields"},
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H A D | zborg8.c | 105 case TV_SHIELD: in borg_object_similar() 467 case TV_SHIELD: in borg_good_sell()
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/dports/games/tomenet/tomenet-4.6.0/src/common/ |
H A D | defines.h | 2717 #define TV_SHIELD 34 /* Shields */ macro 2799 ((tval) == TV_SHIELD) || ((tval) == TV_CLOAK) || \ 2805 …(((tval) == TV_SHIELD) && (((sval) == SV_ORCISH_SHIELD) || ((sval) == SV_DRAGON_SHIELD) || ((sval)… 2833 ((tval) == TV_SHIELD && ((sval) == SV_SMALL_LEATHER_SHIELD || (sval) == SV_LARGE_LEATHER_SHIELD))) 2860 && (o_ptr->tval != TV_SHIELD)) 7257 + ((p_ptr->inventory[INVEN_ARM].k_idx && p_ptr->inventory[INVEN_ARM].tval == TV_SHIELD) ? \ 7284 p_ptr->inventory[INVEN_ARM].k_idx && p_ptr->inventory[INVEN_ARM].tval != TV_SHIELD) || \
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