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Searched refs:TV_SHIELD (Results 1 – 25 of 74) sorted by relevance

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/dports/games/moria/umoria/source/
H A Dtreasure.c323 {"& Small Leather Shield" ,0x00000000L, TV_SHIELD, ')', /*126*/
325 {"& Medium Leather Shield" ,0x00000000L, TV_SHIELD, ')', /*127*/
327 {"& Large Leather Shield" ,0x00000000L, TV_SHIELD, ')', /*128*/
329 {"& Small Metal Shield" ,0x00000000L, TV_SHIELD, ')', /*129*/
331 {"& Medium Metal Shield" ,0x00000000L, TV_SHIELD, ')', /*130*/
333 {"& Large Metal Shield" ,0x00000000L, TV_SHIELD, ')', /*131*/
H A Dsets.c43 case TV_SWORD: case TV_HELM: case TV_SHIELD: case TV_HARD_ARMOR:
132 case TV_SHIELD: case TV_HARD_ARMOR: case TV_SOFT_ARMOR:
200 case TV_BOOTS: case TV_GLOVES: case TV_HELM: case TV_SHIELD:
H A Dconstant.h560 #define TV_SHIELD 34 macro
/dports/games/angband/Angband-4.2.2/src/
H A Dobj-tval.c226 case TV_SHIELD: in tval_is_armor()
266 case TV_SHIELD: in tval_has_variable_power()
292 case TV_SHIELD: in tval_is_wearable()
H A Dwiz-spoil.c104 { TV_SHIELD, NULL },
358 { TV_SHIELD, "Shields" },
H A Dobj-randart.c307 case TV_SHIELD: in store_base_power()
534 } else if (art->tval == TV_SHIELD) { in count_nonweapon_abilities()
781 if (art->tval == TV_SHIELD) { in count_low_resists()
1426 case TV_SHIELD: in artifact_prep()
1513 art->tval == TV_SHIELD || art->tval == TV_CLOAK || in build_freq_table()
1543 if (art->tval == TV_SHIELD) { in build_freq_table()
H A Dobj-ignore.c75 { ITYPE_SHIELD, TV_SHIELD, "" },
/dports/games/mangband/mangband-1.5.3/src/server/
H A Dinit2.c1142 { TV_SHIELD, SV_SMALL_LEATHER_SHIELD },
1143 { TV_SHIELD, SV_SMALL_LEATHER_SHIELD },
1144 { TV_SHIELD, SV_LARGE_LEATHER_SHIELD },
1145 { TV_SHIELD, SV_SMALL_METAL_SHIELD }
1396 { TV_SHIELD, SV_SMALL_LEATHER_SHIELD },
1397 { TV_SHIELD, SV_SMALL_LEATHER_SHIELD },
1398 { TV_SHIELD, SV_LARGE_LEATHER_SHIELD },
1399 { TV_SHIELD, SV_SMALL_METAL_SHIELD }
H A Drandart.c212 case TV_SHIELD: in artifact_power()
770 case TV_SHIELD: in add_ability()
1076 (k_ptr->tval!=TV_SHIELD) && in randart_make()
1173 (k_ptr->tval==TV_SHIELD) || in randart_make()
H A Dobject2.c1196 case TV_SHIELD: in object_value_real()
1285 case TV_SHIELD: in object_value_real()
1476 case TV_SHIELD: in object_similar_floor()
1680 case TV_SHIELD: in object_similar()
2614 if ((o_ptr->tval == TV_SHIELD) && (o_ptr->sval == SV_ORCISH_SHIELD)) in a_m_aux_2()
3332 case TV_SHIELD: in apply_magic()
3477 case TV_SHIELD: in kind_is_good()
H A Dobject1.c441 case TV_SHIELD: in default_tval_to_attr()
1326 case TV_SHIELD: in object_desc()
2696 case TV_SHIELD: in wield_slot()
/dports/games/tomenet/tomenet-4.6.0/src/server/
H A Drandart.c242 case TV_SHIELD: in artifact_power()
297 && a_ptr->tval != TV_SHIELD in artifact_power()
917 case TV_SHIELD: in add_ability()
1094 if (a_ptr->tval == TV_SHIELD) { in add_ability()
1282 case TV_SHIELD: in artifact_fix_limits_inbetween()
1447 if (k_ptr->tval == TV_SHIELD || is_weapon(k_ptr->tval)) { in artifact_fix_limits_inbetween()
1519 case TV_SHIELD: in artifact_fix_limits_afterwards()
2019 if (k_ptr->tval == TV_SHIELD) a_ptr->to_a = 15; in randart_make()
2021 if (k_ptr->tval == TV_SHIELD) a_ptr->to_a = 0; in randart_make()
2242 case TV_SHIELD: in apply_enchantment_limits()
[all …]
H A Dxtra1.c2515 if (!o_ptr->k_idx || o_ptr->tval == TV_SHIELD) return -1; in get_weaponmastery_skill()
4019 (o_ptr->tval != TV_SHIELD || !p_ptr->heavy_shield))
4062 if (o_ptr->tval != TV_SHIELD)
4064 if (o_ptr->tval == TV_SHIELD && p_ptr->heavy_shield)
4072 if (o_ptr->tval != TV_SHIELD)
4074 if (o_ptr->tval == TV_SHIELD && p_ptr->heavy_shield)
4082 if (o_ptr->tval == TV_SHIELD && p_ptr->heavy_shield)
4093 if (o_ptr->tval == TV_SHIELD && p_ptr->heavy_shield)
5368 && p_ptr->inventory[INVEN_ARM].tval == TV_SHIELD) {
5754 if (p_ptr->inventory[INVEN_ARM].tval == TV_SHIELD)
[all …]
H A Dcmd3.c62 (item == INVEN_ARM && o_ptr->tval != TV_SHIELD))) set_brand(Ind, 0, 0, 0);
736 (!item_tester_hook_wear(Ind, (k == INVEN_ARM && o_ptr->tval != TV_SHIELD) ? INVEN_WIELD : k)))
935 …(p_ptr->inventory[INVEN_ARM].k_idx && p_ptr->inventory[INVEN_ARM].tval != TV_SHIELD)) /* dual-wiel…
944 if (o_ptr->tval == TV_SHIELD && (x_ptr = &p_ptr->inventory[INVEN_WIELD])) {
1021 …&& (!p_ptr->inventory[INVEN_ARM].k_idx || p_ptr->inventory[INVEN_ARM].tval == TV_SHIELD)) /* for d…
1023 else if (o_ptr->tval == TV_SHIELD &&
1024 …(!p_ptr->inventory[INVEN_ARM].k_idx || p_ptr->inventory[INVEN_ARM].tval != TV_SHIELD)) /* for dual…
1116 if (p_ptr->brand && o_ptr->tval != TV_SHIELD) set_brand(Ind, 0, 0, 0); /* dual-wield */
1186 if (o_ptr->tval == TV_SHIELD) {
H A Dobject2.c1630 case TV_SHIELD:
1713 case TV_SHIELD:
1931 case TV_SHIELD:
2520 case TV_SHIELD:
2585 case TV_SHIELD:
2776 case TV_SHIELD:
3184 case TV_SHIELD:
4529 case TV_SHIELD:
5420 case TV_SHIELD:
6179 case TV_SHIELD:
[all …]
H A Dobject1.c578 case TV_SHIELD: in default_tval_to_attr()
1418 case TV_SHIELD: in object_flags()
1443 case TV_SHIELD: in object_flags()
1965 case TV_SHIELD: in object_desc()
2608 if (o_ptr->tval == TV_SHIELD) { in object_desc()
3917 …if (o_ptr->tval == TV_SHIELD) fprintf(fff, "\377r Your strength will be too low for wielding th… in display_armour_handling()
3952 …if (o_ptr->tval == TV_SHIELD) fprintf(fff, "\377r Your strength will be sufficient for wielding… in display_armour_handling()
3964 if (o_ptr->tval != TV_SHIELD) in display_armour_handling()
5398 case TV_SHIELD:
5452 …if (i == INVEN_WIELD || (i == INVEN_ARM && p_ptr->inventory[INVEN_ARM].tval != TV_SHIELD)) /* dual…
[all …]
H A Drunecraft.c412 || ((p_ptr->inventory[INVEN_ARM].sigil) && (p_ptr->inventory[INVEN_ARM].tval != TV_SHIELD))) { in rspell_sigil()
426 || (tval == TV_SHIELD) in rspell_sigil()
433 || ((p_ptr->inventory[INVEN_ARM].sigil) && (p_ptr->inventory[INVEN_ARM].tval == TV_SHIELD)) in rspell_sigil()
H A Dskills.c205 p_ptr->inventory[INVEN_ARM].k_idx && p_ptr->inventory[INVEN_ARM].tval == TV_SHIELD)
226 if (p_ptr->inventory[INVEN_ARM].k_idx && p_ptr->inventory[INVEN_ARM].tval == TV_SHIELD) {
H A Dmelee1.c955 …if (p_ptr->inventory[INVEN_ARM].k_idx && p_ptr->inventory[INVEN_ARM].tval != TV_SHIELD && magik(50…
978 …!p_ptr->inventory[INVEN_ARM].k_idx || p_ptr->inventory[INVEN_ARM].tval != TV_SHIELD) /* if you don…
1000 …if (p_ptr->inventory[INVEN_ARM].k_idx && p_ptr->inventory[INVEN_ARM].tval != TV_SHIELD && magik(50…
2540 shield = p_ptr->inventory[INVEN_ARM].tval == TV_SHIELD ? TRUE : FALSE;
/dports/games/zangband/zangband/lib/script/tk/config/
H A Dvalue52 Manage TV_SHIELD #CC9933
/dports/games/zangband/zangband/src/
H A Dobject1.c1040 case TV_SHIELD: in wield_slot()
1386 case TV_SHIELD: in item_tester_hook_armour()
1440 case TV_SHIELD: in item_tester_hook_hard_armour()
1502 case TV_SHIELD: in item_tester_hook_weapon_armour()
H A Dobject2.c1221 case TV_SHIELD: in object_value_real()
1535 case TV_SHIELD: in object_similar()
2709 ((o_ptr->tval == TV_SHIELD) && (o_ptr->sval == SV_DRAGON_SHIELD)) || in a_m_aux_2()
2779 case TV_SHIELD: in a_m_aux_2()
3525 case TV_SHIELD: in apply_magic()
3644 case TV_SHIELD: return (match_theme.combat); in kind_is_theme()
H A Dwizard1.c88 {TV_SHIELD, NULL},
201 case TV_SHIELD: in kind_info()
392 {TV_SHIELD, "Shields"},
H A Dzborg8.c105 case TV_SHIELD: in borg_object_similar()
467 case TV_SHIELD: in borg_good_sell()
/dports/games/tomenet/tomenet-4.6.0/src/common/
H A Ddefines.h2717 #define TV_SHIELD 34 /* Shields */ macro
2799 ((tval) == TV_SHIELD) || ((tval) == TV_CLOAK) || \
2805 …(((tval) == TV_SHIELD) && (((sval) == SV_ORCISH_SHIELD) || ((sval) == SV_DRAGON_SHIELD) || ((sval)…
2833 ((tval) == TV_SHIELD && ((sval) == SV_SMALL_LEATHER_SHIELD || (sval) == SV_LARGE_LEATHER_SHIELD)))
2860 && (o_ptr->tval != TV_SHIELD))
7257 + ((p_ptr->inventory[INVEN_ARM].k_idx && p_ptr->inventory[INVEN_ARM].tval == TV_SHIELD) ? \
7284 p_ptr->inventory[INVEN_ARM].k_idx && p_ptr->inventory[INVEN_ARM].tval != TV_SHIELD) || \

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