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Searched refs:TV_STATUE (Results 1 – 10 of 10) sorted by relevance

/dports/games/zangband/zangband/lib/script/tk/config/
H A Dvalue59 Manage TV_STATUE #BBBBBB
/dports/games/zangband/zangband/src/
H A Dcmd6.c872 if (o_ptr->tval == TV_STATUE) return (TRUE); in item_tester_hook_activate()
H A Dl-object.pkg39 #define TV_STATUE 9 /* Statue */
H A Dobject2.c1472 case TV_STATUE: in object_similar()
3179 case TV_STATUE: in a_m_aux_4()
3631 case TV_STATUE: return (match_theme.treasure); in kind_is_theme()
H A Dwizard2.c709 {TV_STATUE, "Statue"},
H A Dflavor.c797 case TV_STATUE: in object_desc()
H A Dstore.c333 case TV_STATUE: in mass_produce()
H A Dwizard1.c116 {TV_STATUE, "Statues"},
H A Dmelee2.c2565 if (o_ptr->tval == TV_STATUE) continue; in take_move()
H A Ddefines.h1782 #define TV_STATUE 9 /* Statue */ macro