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Searched refs:TVec (Results 1 – 25 of 191) sorted by relevance

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/dports/games/vavoom/vavoom-1.33/utils/glvis/
H A Dvector.h26 class TVec
32 TVec() { } in TVec() function
56 TVec &operator += (const TVec &v)
63 TVec &operator -= (const TVec &v)
100 inline TVec operator + (const TVec &v1, const TVec &v2)
105 inline TVec operator - (const TVec &v1, const TVec &v2)
110 inline TVec operator * (const TVec& v, double s)
115 inline TVec operator * (double s, const TVec& v)
120 inline TVec operator / (const TVec& v, double s)
140 inline TVec Normalise(const TVec& v) in Normalise()
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/dports/games/vavoom/vavoom-1.33/libs/core/
H A Dvector.h32 class TVec
65 TVec &operator += (const TVec &v)
73 TVec &operator -= (const TVec &v)
113 inline TVec operator + (const TVec &v1, const TVec &v2)
118 inline TVec operator - (const TVec &v1, const TVec &v2)
123 inline TVec operator * (const TVec& v, float s)
128 inline TVec operator * (float s, const TVec& v)
133 inline TVec operator / (const TVec& v, float s)
153 inline TVec Normalise(const TVec& v) in Normalise()
158 inline float DotProduct(const TVec& v1, const TVec& v2) in DotProduct()
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/dports/games/vavoom/vavoom-1.33/source/
H A Ddrawer.h43 TVec org; // position
48 TVec vel; // velocity
49 TVec accel; // acceleration
157 const TVec&, const TVec&, const TVec&) = 0;
158 virtual void DrawAliasModel(const TVec&, const TAVec&, const TVec&,
198 virtual void DrawAliasModelAmbient(const TVec&, const TAVec&, const TVec&,
200 virtual void DrawAliasModelTextures(const TVec&, const TAVec&, const TVec&,
204 virtual void DrawAliasModelLight(const TVec&, const TAVec&, const TVec&,
207 virtual void DrawAliasModelShadow(const TVec&, const TAVec&, const TVec&,
208 const TVec&, VMeshModel*, int, int, float, bool, const TVec&, float) = 0;
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H A Dd3d_local.h161 int, vuint32, vuint32, const TVec&, float, const TVec&, const TVec&,
162 const TVec&);
163 void DrawAliasModel(const TVec&, const TAVec&, const TVec&, const TVec&,
198 void BeginLightPass(TVec&, float, vuint32);
203 void DrawAliasModelAmbient(const TVec&, const TAVec&, const TVec&,
205 void DrawAliasModelTextures(const TVec&, const TAVec&, const TVec&,
209 void DrawAliasModelLight(const TVec&, const TAVec&, const TVec&,
211 void BeginModelsShadowsPass(TVec&, float);
212 void DrawAliasModelShadow(const TVec&, const TAVec&, const TVec&,
213 const TVec&, VMeshModel*, int, int, float, bool, const TVec&, float);
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H A Dmaths.h94 void AngleVectors(const TAVec &angles, TVec &forward, TVec &right, TVec &up);
97 void VectorsAngles(const TVec &forward, const TVec &right, const TVec &up,
99 TVec RotateVectorAroundVector(const TVec&, const TVec&, float);
153 TVec normal;
186 void Set(const TVec &Anormal, float Adist) in Set()
194 void SetPointDir(const TVec &point, const TVec &dir) in SetPointDir()
196 normal = Normalise(TVec(dir.y, -dir.x, 0)); in SetPointDir()
202 void Set2Points(const TVec &v1, const TVec &v2) in Set2Points()
214 float GetPointZ(const TVec &v) const in GetPointZ()
220 int PointOnSide(const TVec& point) const in PointOnSide()
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H A Dr_sky.cpp236 s.texinfo.taxis = TVec(0, 0, -tk); in InitOldSky()
366 sky[0].plane.Set(TVec(-1, 0, 0), -128); in InitSkyBox()
367 sky[0].texinfo.saxis = TVec(0, -1.0, 0); in InitSkyBox()
372 sky[1].plane.Set(TVec(0, 1, 0), -128); in InitSkyBox()
378 sky[2].plane.Set(TVec(1, 0, 0), -128); in InitSkyBox()
379 sky[2].texinfo.saxis = TVec(0, 1.0, 0); in InitSkyBox()
384 sky[3].plane.Set(TVec(0, -1, 0), -128); in InitSkyBox()
385 sky[3].texinfo.saxis = TVec(1.0, 0, 0); in InitSkyBox()
390 sky[4].plane.Set(TVec(0, 0, -1), -128); in InitSkyBox()
392 sky[4].texinfo.taxis = TVec(1.0, 0, 0); in InitSkyBox()
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H A Dr_local.h266 TVec Verts[4];
273 TVec normal;
279 TVec saxis;
280 TVec taxis;
281 TVec texorg;
299 TVec origin;
449 bool, vuint32, vuint32, const TVec&, float, const TVec&, const TVec&,
450 const TVec&);
494 surface_t* SubdivideSeg(surface_t*, const TVec&, const TVec*);
501 float CastRay(const TVec&, const TVec&, float);
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H A Dmaths.cpp39 VRotMatrix(const TVec& Axis, float Angle) in VRotMatrix()
58 friend TVec operator * (const TVec& v, const VRotMatrix& m) in operator *()
60 return TVec( in operator *()
168 void AngleVectors(const TAVec &angles, TVec &forward, TVec &right, TVec &up) in AngleVectors()
201 void AngleVector(const TAVec &angles, TVec &forward) in AngleVector()
221 void VectorAngles(const TVec& vec, TAVec& angles) in VectorAngles()
242 void VectorsAngles(const TVec& forward, const TVec& right, const TVec& up, in VectorsAngles()
274 void ProjectPointOnPlane(TVec &dst, const TVec &p, const TVec &normal) in ProjectPointOnPlane()
294 void PerpendicularVector(TVec &dst, const TVec &src) in PerpendicularVector()
299 TVec tempvec; in PerpendicularVector()
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H A Dsnd_allegro.cpp56 int PlaySound3D(int, const TVec&, const TVec&, float, float, bool);
58 void UpdateChannel3D(int, const TVec&, const TVec&);
61 void UpdateListener(const TVec&, const TVec&, const TVec&, const TVec&,
62 const TVec&, VReverbInfo*);
273 int VAllegroSoundDevice::PlaySound3D(int, const TVec&, const TVec&, float, in PlaySound3D() argument
303 void VAllegroSoundDevice::UpdateChannel3D(int, const TVec&, const TVec&) in UpdateChannel3D() argument
355 void VAllegroSoundDevice::UpdateListener(const TVec&, const TVec&, in UpdateListener() argument
356 const TVec&, const TVec&, const TVec&, VReverbInfo*) in UpdateListener()
H A Dr_shared.h66 TVec enter;
67 TVec exit;
74 TVec saxis;
76 TVec taxis;
103 TVec verts[1];
153 TVec* Verts;
154 TVec* Normals;
185 TArray<TVec> AllVerts;
205 extern TVec vieworg;
207 extern TVec viewright;
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H A Dsnd_sdl.cpp59 int PlaySound3D(int, const TVec&, const TVec&, float, float, bool);
61 void UpdateChannel3D(int, const TVec&, const TVec&);
64 void UpdateListener(const TVec&, const TVec&, const TVec&, const TVec&,
65 const TVec&, VReverbInfo*);
363 int VSDLSoundDevice::PlaySound3D(int, const TVec&, const TVec&, float, in PlaySound3D() argument
393 void VSDLSoundDevice::UpdateChannel3D(int, const TVec&, const TVec&) in UpdateChannel3D() argument
441 void VSDLSoundDevice::UpdateListener(const TVec&, const TVec&, const TVec&, in UpdateListener() argument
442 const TVec&, const TVec&, VReverbInfo*) in UpdateListener()
H A Dr_things.cpp95 const TVec& saxis, const TVec& taxis, const TVec& texorg) in DrawTranslucentPoly()
100 TVec mid(0, 0, 0); in DrawTranslucentPoly()
208 TVec sprforward; in RenderSprite()
209 TVec sprright; in RenderSprite()
210 TVec sprup; in RenderSprite()
213 TVec tvec; in RenderSprite()
389 TVec sv[4]; in RenderSprite()
752 TVec dv[4]; in RenderPSprite()
780 TVec saxis; in RenderPSprite()
781 TVec taxis; in RenderPSprite()
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H A Dgl_model.cpp55 const TVec& Offset, const TVec& Scale, VMatrix4& RotationMatrix) in AliasSetUpTransform()
145 sizeof(TVec) * Mdl->AllVerts.Num(), sizeof(TVec) * Mdl->AllNormals.Num(), in UploadModel()
154 sizeof(TVec) * Mdl->AllVerts.Num() + in UploadModel()
197 const TVec& Offset, const TVec& Scale, VMeshModel* Mdl, int frame, int nextframe, in DrawAliasModel()
237 TVec scale_origin; in DrawAliasModel()
252 TVec scale; in DrawAliasModel()
443 const TVec& Offset, const TVec& Scale, VMeshModel* Mdl, int frame, int nextframe, in DrawAliasModelAmbient()
492 const TVec& Offset, const TVec& Scale, VMeshModel* Mdl, int frame, int nextframe, in DrawAliasModelTextures()
558 const TVec& Offset, const TVec& Scale, VMeshModel* Mdl, int frame, int nextframe, in DrawAliasModelLight()
636 const TVec& Offset, const TVec& Scale, VMeshModel* Mdl, int frame, int nextframe, in DrawAliasModelShadow()
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H A Dp_clip.h34 TVec Origin;
45 void ClearClipNodes(const TVec&, VLevel*);
46 void ClipInitFrustrumRange(const TAVec&, const TVec&, const TVec&,
47 const TVec&, float, float);
52 float PointToClipAngle(const TVec&);
H A Dp_clip.cpp78 ClearClipNodes(TVec(), NULL); in ~VViewClipper()
170 const TVec& viewforward, const TVec& viewright, const TVec& viewup, in ClipInitFrustrumRange()
182 TVec Pts[4]; in ClipInitFrustrumRange()
183 TVec TransPts[4]; in ClipInitFrustrumRange()
188 TVec clipforward = Normalise(TVec(viewforward.x, viewforward.y, 0.0)); in ClipInitFrustrumRange()
471 TVec v1; in ClipIsBBoxVisible()
472 TVec v2; in ClipIsBBoxVisible()
601 TVec v1 = *line->v1; in ClipAddSubsectorSegs()
602 TVec v2 = *line->v2; in ClipAddSubsectorSegs()
644 TVec v1 = *line->v1; in ClipAddSubsectorSegs()
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H A Dgl_local.h374 void BeginLightPass(TVec&, float, vuint32);
383 int, vuint32, vuint32, const TVec&, float, const TVec&, const TVec&,
384 const TVec&);
385 void DrawAliasModel(const TVec&, const TAVec&, const TVec&, const TVec&,
388 void DrawAliasModelAmbient(const TVec&, const TAVec&, const TVec&,
390 void DrawAliasModelTextures(const TVec&, const TAVec&, const TVec&, const TVec&,
393 void DrawAliasModelLight(const TVec&, const TAVec&, const TVec&,
395 void BeginModelsShadowsPass(TVec&, float);
396 void DrawAliasModelShadow(const TVec&, const TAVec&, const TVec&,
397 const TVec&, VMeshModel*, int, int, float, bool, const TVec&, float);
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H A Dsnd_al.cpp80 int PlaySound3D(int, const TVec&, const TVec&, float, float, bool);
82 void UpdateChannel3D(int, const TVec&, const TVec&);
85 void UpdateListener(const TVec&, const TVec&, const TVec&, const TVec&,
86 const TVec&, VReverbInfo*);
354 int VOpenALDevice::PlaySound3D(int sound_id, const TVec &origin, in PlaySound3D()
355 const TVec &velocity, float volume, float pitch, bool Loop) in PlaySound3D()
404 void VOpenALDevice::UpdateChannel3D(int Handle, const TVec& Org, in UpdateChannel3D()
405 const TVec& Vel) in UpdateChannel3D()
465 void VOpenALDevice::UpdateListener(const TVec& org, const TVec& vel, in UpdateListener() argument
466 const TVec& fwd, const TVec&, const TVec& up, VReverbInfo* Env) in UpdateListener()
H A Dd3d_main.cpp908 void VDirect3DDrawer::BeginLightPass(TVec&, float, vuint32) {} in BeginLightPass() argument
913 void VDirect3DDrawer::DrawAliasModelAmbient(const TVec&, const TAVec&, const TVec&, in DrawAliasModelAmbient() argument
914 const TVec&, VMeshModel*, int, int, VTexture*, vuint32, float, bool) {} in DrawAliasModelAmbient()
915 void VDirect3DDrawer::DrawAliasModelTextures(const TVec&, const TAVec&, const TVec&, in DrawAliasModelTextures() argument
918 void VDirect3DDrawer::BeginModelsLightPass(TVec&, float, vuint32) {} in BeginModelsLightPass() argument
919 void VDirect3DDrawer::DrawAliasModelLight(const TVec&, const TAVec&, const TVec&, in DrawAliasModelLight() argument
920 const TVec&, VMeshModel*, int, int, VTexture*, float, bool) {} in DrawAliasModelLight()
921 void VDirect3DDrawer::BeginModelsShadowsPass(TVec&, float) {} in BeginModelsShadowsPass() argument
922 void VDirect3DDrawer::DrawAliasModelShadow(const TVec&, const TAVec&, const TVec&, in DrawAliasModelShadow() argument
923 const TVec&, VMeshModel*, int, int, float, bool, const TVec&, float) {} in DrawAliasModelShadow()
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H A Dp_entity.h143 TVec Origin;
146 TVec Velocity;
438 bool eventMoveThing(TVec Pos, bool Fog) in eventMoveThing()
490 void eventCalcFakeZMovement(TVec& Ret, float DeltaTime) in eventCalcFakeZMovement()
540 bool CheckPosition(TVec);
541 bool CheckRelPosition(tmtrace_t&, TVec);
542 bool TryMove(tmtrace_t&, TVec, bool);
543 VEntity* TestMobjZ(const TVec&);
547 TVec FakeZMovement();
549 bool CheckSides(TVec);
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/dports/science/qmcpack/qmcpack-3.11.0/src/AFQMC/Wavefunctions/
H A DNOMSD.hpp323 template<class WlkSet, class Mat, class TVec>
366 TVec&& Ov, in DensityMatrix()
383 TVec&& Ov, in DensityMatrix()
440 template<class WlkSet, class TVec>
441 void Overlap(const WlkSet& wset, TVec&& Ov) in Overlap()
626 TVec&& Ov,
636 TVec&& Ov,
645 TVec&& Ov,
654 TVec&& Ov,
675 template<class WlkSet, class TVec>
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/dports/math/faiss/faiss-1.7.1/faiss/gpu/impl/
H A DL2Norm.cu36 typename TVec,
42 Tensor<TVec, 2, true, IndexType> input, in l2NormRowMajor() argument
64 TVec val = input[rowStart + row][col]; in l2NormRowMajor()
65 val = Math<TVec>::mul(val, val); in l2NormRowMajor()
70 val = Math<TVec>::mul(val, val); in l2NormRowMajor()
71 rowNorm[0] = Math<TVec>::reduceAdd(val); in l2NormRowMajor()
86 TVec tmp[RowTileSize]; in l2NormRowMajor()
112 TVec tmp[RowTileSize]; in l2NormRowMajor()
211 template <typename T, typename TVec, typename IndexType>
267 if (input.template canCastResize<TVec>()) { in runL2Norm()
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/dports/graphics/blender/blender-2.91.0/intern/libmv/libmv/numeric/
H A Dnumeric.h192 template<typename TVec>
197 template<typename TVec>
202 template<typename TVec>
207 template<typename TVec>
208 inline double DistanceL1(const TVec &x, const TVec &y) { in DistanceL1()
212 template<typename TVec>
213 inline double DistanceL2(const TVec &x, const TVec &y) { in DistanceL2()
216 template<typename TVec>
217 inline double DistanceLInfinity(const TVec &x, const TVec &y) { in DistanceLInfinity()
223 template<typename TVec>
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/dports/graphics/opencv/opencv-4.5.3/contrib/modules/sfm/src/libmv_light/libmv/numeric/
H A Dnumeric.h191 template<typename TVec>
196 template<typename TVec>
201 template<typename TVec>
206 template<typename TVec>
207 inline double DistanceL1(const TVec &x, const TVec &y) { in DistanceL1()
211 template<typename TVec>
212 inline double DistanceL2(const TVec &x, const TVec &y) { in DistanceL2()
215 template<typename TVec>
216 inline double DistanceLInfinity(const TVec &x, const TVec &y) { in DistanceLInfinity()
222 template<typename TVec>
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/dports/biology/seqan-apps/seqan-seqan-v2.4.0/include/seqan/parallel/
H A Dparallel_tags.h154 template <typename TPar, typename TVec>
155 struct IsVectorized<ExecutionPolicy<TPar, TVec> > :
156 public IsVectorized<TVec>
182 template <typename TPar, typename TVec>
183 struct IsParallel<ExecutionPolicy<TPar, TVec> > :
205 template <typename TPar, typename TVec>
206 struct IsExecutionPolicy<ExecutionPolicy<TPar, TVec> > : True
/dports/biology/seqan/seqan-library-2.4.0/include/seqan/parallel/
H A Dparallel_tags.h154 template <typename TPar, typename TVec>
155 struct IsVectorized<ExecutionPolicy<TPar, TVec> > :
156 public IsVectorized<TVec>
182 template <typename TPar, typename TVec>
183 struct IsParallel<ExecutionPolicy<TPar, TVec> > :
205 template <typename TPar, typename TVec>
206 struct IsExecutionPolicy<ExecutionPolicy<TPar, TVec> > : True

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