Searched refs:TYPE_CLOAK (Results 1 – 3 of 3) sorted by relevance
353 TYPE_CLOAK, enumerator
9632 case TYPE_CLOAK: in handleNPCInteractDialogue()9785 case TYPE_CLOAK: in handleNPCInteractDialogue()
1961 else if ( checkEquipType(item) == TYPE_CLOAK ) // cloaks in checkBetterEquipment()11891 return TYPE_CLOAK; in checkEquipType()15216 case TYPE_CLOAK: in shouldMonsterEquipThisArmor()