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Searched refs:TYPE_COLLECTABLE (Results 1 – 6 of 6) sorted by relevance

/dports/games/meandmyshadow/meandmyshadow-0.5a/src/
H A DGlobals.h250 TYPE_COLLECTABLE, enumerator
H A DCommands.cpp281 if (obj->type == TYPE_COLLECTABLE) { in addGameObject()
374 if (obj->type == TYPE_COLLECTABLE){ in removeGameObject()
H A DGame.cpp100 objThemes.getBlock(TYPE_COLLECTABLE)->createInstance(&collectable); in Game()
247 if(block->type==TYPE_COLLECTABLE) in loadLevelFromNode()
H A DBlock.cpp466 case TYPE_COLLECTABLE: in onEvent()
H A DPlayer.cpp583 case TYPE_COLLECTABLE: in move()
H A DLevelEditor.cpp4926 TYPE_COLLECTABLE,