Searched refs:TYPE_CUBE_ARRAY (Results 1 – 3 of 3) sorted by relevance
81 TYPE_CUBE_ARRAY, enumerator148 …const tcu::TextureCubeArray& getCubeArray (void) const { DE_ASSERT(getType() == TYPE_CUBE_ARRAY … in getCubeArray()
70 case TextureBinding::TYPE_CUBE_ARRAY: return VK_IMAGE_VIEW_TYPE_CUBE_ARRAY; in textureTypeToImageViewType()356 : m_type (TYPE_CUBE_ARRAY) in TextureBinding()372 case TYPE_CUBE_ARRAY: delete m_binding.texCubeArray; break; in ~TextureBinding()423 … case TextureBinding::TYPE_CUBE_ARRAY: textures[ndx].texCubeArray = &binding.getCubeArray(); break; in ShaderEvalContext()1503 else if (textureType == TextureBinding::TYPE_CUBE_ARRAY) in useSampler()
1281 …case TextureBinding::TYPE_CUBE_ARRAY: levels = textureBinding->getCubeArray().getNumLevels(); brea… in init()