Searched refs:T_BASE_LENGTH (Results 1 – 2 of 2) sorted by relevance
2689 #define T_BASE_LENGTH 4 macro2738 x3 = x1 - T_BASE_LENGTH * sinf(dot_product); in renderOrientation()2739 y3 = y1 + T_BASE_LENGTH * cosf(dot_product); in renderOrientation()2740 x4 = x1 + T_BASE_LENGTH * sinf(dot_product); in renderOrientation()2741 y4 = y1 - T_BASE_LENGTH * cosf(dot_product); in renderOrientation()
2748 #define T_BASE_LENGTH 4 macro2797 x3 = x1 - T_BASE_LENGTH * (float)sin(dot_product); in renderOrientation()2798 y3 = y1 + T_BASE_LENGTH * (float)cos(dot_product); in renderOrientation()2799 x4 = x1 + T_BASE_LENGTH * (float)sin(dot_product); in renderOrientation()2800 y4 = y1 - T_BASE_LENGTH * (float)cos(dot_product); in renderOrientation()