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Searched refs:T_BASE_LENGTH (Results 1 – 2 of 2) sorted by relevance

/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/hud/
H A Dhudtarget.cpp2689 #define T_BASE_LENGTH 4 macro
2738 x3 = x1 - T_BASE_LENGTH * sinf(dot_product); in renderOrientation()
2739 y3 = y1 + T_BASE_LENGTH * cosf(dot_product); in renderOrientation()
2740 x4 = x1 + T_BASE_LENGTH * sinf(dot_product); in renderOrientation()
2741 y4 = y1 - T_BASE_LENGTH * cosf(dot_product); in renderOrientation()
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/hud/
H A Dhudtarget.cpp2748 #define T_BASE_LENGTH 4 macro
2797 x3 = x1 - T_BASE_LENGTH * (float)sin(dot_product); in renderOrientation()
2798 y3 = y1 + T_BASE_LENGTH * (float)cos(dot_product); in renderOrientation()
2799 x4 = x1 + T_BASE_LENGTH * (float)sin(dot_product); in renderOrientation()
2800 y4 = y1 - T_BASE_LENGTH * (float)cos(dot_product); in renderOrientation()