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Searched refs:T_OFFSET_FROM_CIRCLE (Results 1 – 2 of 2) sorted by relevance

/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/hud/
H A Dhudtarget.cpp2688 #define T_OFFSET_FROM_CIRCLE -13 macro
2720 y1 = sinf(dot_product) * (Radius - T_OFFSET_FROM_CIRCLE); in renderOrientation()
2721 x1 = cosf(dot_product) * (Radius - T_OFFSET_FROM_CIRCLE); in renderOrientation()
2729 y2 = sinf(dot_product) * (Radius - T_OFFSET_FROM_CIRCLE - T_LENGTH); in renderOrientation()
2730 x2 = cosf(dot_product) * (Radius - T_OFFSET_FROM_CIRCLE - T_LENGTH); in renderOrientation()
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/hud/
H A Dhudtarget.cpp2747 #define T_OFFSET_FROM_CIRCLE -13 macro
2779 y1 = (float)sin(dot_product) * (Radius - T_OFFSET_FROM_CIRCLE); in renderOrientation()
2780 x1 = (float)cos(dot_product) * (Radius - T_OFFSET_FROM_CIRCLE); in renderOrientation()
2788 y2 = (float)sin(dot_product) * (Radius - T_OFFSET_FROM_CIRCLE - T_LENGTH); in renderOrientation()
2789 x2 = (float)cos(dot_product) * (Radius - T_OFFSET_FROM_CIRCLE - T_LENGTH); in renderOrientation()