Searched refs:T_OFFSET_FROM_CIRCLE (Results 1 – 2 of 2) sorted by relevance
2688 #define T_OFFSET_FROM_CIRCLE -13 macro2720 y1 = sinf(dot_product) * (Radius - T_OFFSET_FROM_CIRCLE); in renderOrientation()2721 x1 = cosf(dot_product) * (Radius - T_OFFSET_FROM_CIRCLE); in renderOrientation()2729 y2 = sinf(dot_product) * (Radius - T_OFFSET_FROM_CIRCLE - T_LENGTH); in renderOrientation()2730 x2 = cosf(dot_product) * (Radius - T_OFFSET_FROM_CIRCLE - T_LENGTH); in renderOrientation()
2747 #define T_OFFSET_FROM_CIRCLE -13 macro2779 y1 = (float)sin(dot_product) * (Radius - T_OFFSET_FROM_CIRCLE); in renderOrientation()2780 x1 = (float)cos(dot_product) * (Radius - T_OFFSET_FROM_CIRCLE); in renderOrientation()2788 y2 = (float)sin(dot_product) * (Radius - T_OFFSET_FROM_CIRCLE - T_LENGTH); in renderOrientation()2789 x2 = (float)cos(dot_product) * (Radius - T_OFFSET_FROM_CIRCLE - T_LENGTH); in renderOrientation()