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Searched refs:T_ROLL (Results 1 – 4 of 4) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/build/src/
H A Dmhk.cpp48 T_ROLL, in engineLoadMHK() enumerator
73 { "roll", T_ROLL }, in engineLoadMHK()
202 case T_ROLL: // roll <xx> in engineLoadMHK()
/dports/comms/conserver-com/conserver-8.2.4/conserver/
H A Dgroup.h41 #define T_ROLL 5 macro
H A Dgroup.c1158 timers[T_ROLL] = (time_t)0; in RollLogs()
1160 if (timers[T_ROLL] == (time_t)0) in RollLogs()
1162 timers[T_ROLL] = time((time_t *)0) + 300 + (pGE->id * 7) % 60; in RollLogs()
1164 timers[T_ROLL] = time((time_t *)0) + 300; in RollLogs()
4611 if (timers[T_ROLL] != (time_t)0 && in Kiddie()
4612 time((time_t *)0) >= timers[T_ROLL]) in Kiddie()
H A Dreadcfg.c3118 timers[T_ROLL] == (time_t)0) in ConsoleAdd()
3119 timers[T_ROLL] = time((time_t *)0); in ConsoleAdd()