Home
last modified time | relevance | path

Searched refs:T_SACRED (Results 1 – 5 of 5) sorted by relevance

/dports/games/brogue/BrogueCE-1.10.1/src/brogue/
H A DMonsters.c634 flags = forbiddenFlagsForMonster(monsterType) | T_HARMFUL_TERRAIN | T_SACRED; in avoidedFlagsForMonster()
966 …calculateDistances(grid, summoner->xLoc, summoner->yLoc, (T_PATHING_BLOCKER | T_SACRED), NULL, tru… in summonMinions()
1364 terrainImmunities |= T_SACRED; in monsterAvoids()
1375 if ((tFlags & T_SACRED & ~terrainImmunities)) { in monsterAvoids()
H A DRogueMain.c535 …tairs, px, py, (flying ? T_OBSTRUCTS_PASSABILITY : T_PATHING_BLOCKER) | T_SACRED, NULL, true, true… in startLevel()
H A DTime.c1531 } else if (cellHasTerrainFlag(i, j, T_SACRED)) { in updateAllySafetyMap()
1606 } else if (cellHasTerrainFlag(i, j, T_SACRED)) { in updateSafetyMap()
H A DRogue.h1859T_SACRED = Fl(21), // monsters that aren't allies of the player will … enumerator
H A DGlobals.c594 … 0, 0, 0, SACRED_GLYPH_LIGHT, (T_SACRED), 0, …