/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/ |
H A D | Handle_Doors.cc | 473 ScreenMsg( MSG_FONT_YELLOW, MSG_INTERFACE, TacticalStr[ DOOR_THERE_IS_NO_LOCK_STR ] ); in HandleOpenableStruct() 504 ScreenMsg( MSG_FONT_YELLOW, MSG_INTERFACE, TacticalStr[ DOOR_THERE_IS_NO_LOCK_STR ] ); in HandleOpenableStruct() 531 ScreenMsg( MSG_FONT_YELLOW, MSG_INTERFACE, TacticalStr[ DOOR_THERE_IS_NO_LOCK_STR ] ); in HandleOpenableStruct() 558 ScreenMsg( MSG_FONT_YELLOW, MSG_INTERFACE, TacticalStr[ DOOR_THERE_IS_NO_LOCK_STR ] ); in HandleOpenableStruct() 599 ScreenMsg( MSG_FONT_YELLOW, MSG_INTERFACE, TacticalStr[ DOOR_LOCK_UNTRAPPED_STR ] ); in HandleOpenableStruct() 1032 SetIntTileLocationText(TacticalStr[DOOR_DOOR_MOUSE_DESCRIPTION]); in SetDoorString() 1039 state = TacticalStr[DOOR_TRAPPED_MOUSE_DESCRIPTION]; in SetDoorString() 1046 state = TacticalStr[DOOR_LOCKED_MOUSE_DESCRIPTION]; in SetDoorString() 1049 state = TacticalStr[DOOR_UNLOCKED_MOUSE_DESCRIPTION]; in SetDoorString() 1052 state = TacticalStr[DOOR_BROKEN_MOUSE_DESCRIPTION]; in SetDoorString() [all …]
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H A D | Interface_Panels.cc | 604 giSMStealthButton->SetFastHelpText(TacticalStr[TOGGLE_STEALTH_MODE_POPUPTEXT]); in UpdateSMPanel() 902 gSM_SELMERCMoneyRegion.SetFastHelpText(TacticalStr[MONEY_BUTTON_HELP_TEXT]); in InitializeSMPanel() 1126 …text = st_format_printf(TacticalStr[VEHICLE_VITAL_STATS_POPUPTEXT], s.bLife, s.bLifeMax, s.bBreath… in SetStatsHelp() 1441 ScreenMsg(FONT_MCOLOR_LTYELLOW, MSG_UI_FEEDBACK, TacticalStr[CANNOT_DO_INV_STUFF_STR]); in SMInvClickCamoCallback() 1889 pFace->zDisplayText = TacticalStr[ CONTINUE_OVER_FACE_STR ]; in HandleMouseOverSoldierFaceForContMove() 2129 …g msg = (gpSMCurrentMerc->uiStatusFlags & SOLDIER_MUTE ? TacticalStr[MUTE_ON_STR] : TacticalStr[MU… in BtnMuteCallback() 2385 help_buf = st_format_printf(TacticalStr[DRIVER_POPUPTEXT], vs.bLife, in RenderTEAMPanel() 2403 help = TacticalStr[EXIT_VEHICLE_POPUPTEXT]; in RenderTEAMPanel() 2524 BtnEndTurnCallback, TacticalStr[END_TURN_POPUPTEXT]); in CreateTEAMPanelButtons() 2526 dy + TM_ROSTERMODE_Y, BtnRostermodeCallback, TacticalStr[MAPSCREEN_POPUPTEXT]); in CreateTEAMPanelButtons() [all …]
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H A D | Strategic_Exit_GUI.cc | 325 TacticalStr[EXIT_GUI_TITLE_STR], 100, 85, 2, 75, in InternalInitSectorExitMenu() 378 gExitDialog.uiOKButton = MakeButton(TacticalStr[OK_BUTTON_TEXT_STR], 65, OKCallback); in InternalInitSectorExitMenu() 379 gExitDialog.uiCancelButton = MakeButton(TacticalStr[CANCEL_BUTTON_TEXT_STR], 135, CancelCallback); in InternalInitSectorExitMenu() 656 MPrint(x + 45, y + 37, TacticalStr[EXIT_GUI_SELECTED_MERC_STR]); in RenderSectorExitMenu() 665 MPrint(x + 45, y + 57, TacticalStr[EXIT_GUI_ALL_MERCS_IN_SQUAD_STR]); in RenderSectorExitMenu() 675 TacticalStr[EXIT_GUI_GOTO_SECTOR_STR] : // 5 minute convenience warp for town traversal in RenderSectorExitMenu() 676 TacticalStr[EXIT_GUI_GOTO_MAP_STR]; // Enter map screen in RenderSectorExitMenu()
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H A D | Turn_Based_Input.cc | 278 ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_UI_FEEDBACK, TacticalStr[ NO_PATH ] ); in QueryTBLeftButton() 289 ScreenMsg(FONT_MCOLOR_LTYELLOW, MSG_UI_FEEDBACK, TacticalStr[NO_PATH]); in QueryTBLeftButton() 496 ScreenMsg(FONT_MCOLOR_LTYELLOW, MSG_UI_FEEDBACK, TacticalStr[NO_PATH]); in QueryTBLeftButton() 2727 TacticalStr[SHOWING_TREETOPS_STR] : in ToggleTreeTops() 2728 TacticalStr[REMOVING_TREETOPS_STR]; in ToggleTreeTops() 3000 ScreenMsg(FONT_MCOLOR_LTYELLOW, MSG_UI_FEEDBACK, TacticalStr[EPC_CANNOT_DO_THAT]); in HandleHandCursorClick() 3017 ScreenMsg(FONT_MCOLOR_LTYELLOW, MSG_UI_FEEDBACK, TacticalStr[NO_PATH]); in HandleHandCursorClick() 3030 ScreenMsg(FONT_MCOLOR_LTYELLOW, MSG_UI_FEEDBACK, TacticalStr[EPC_CANNOT_DO_THAT]); in HandleHandCursorClick() 3038 ScreenMsg(FONT_MCOLOR_LTYELLOW, MSG_UI_FEEDBACK, TacticalStr[NO_PATH]); in HandleHandCursorClick() 3064 ScreenMsg(FONT_MCOLOR_LTYELLOW, MSG_UI_FEEDBACK, TacticalStr[CANT_GET_THERE]); in HandleMoveModeInteractiveClick() [all …]
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H A D | Interface.cc | 468 action_text = TacticalStr[NOT_APPLICABLE_POPUPTEXT]; in PopupMovementMenu() 478 action_text = TacticalStr[NOT_APPLICABLE_POPUPTEXT]; in PopupMovementMenu() 483 action_text = TacticalStr[NOT_APPLICABLE_POPUPTEXT]; in PopupMovementMenu() 494 action_text = TacticalStr[USE_FIREARM_POPUPTEXT]; in PopupMovementMenu() 499 action_text = TacticalStr[USE_BLADE_POPUPTEXT]; in PopupMovementMenu() 505 action_text = TacticalStr[USE_EXPLOSIVE_POPUPTEXT]; in PopupMovementMenu() 510 action_text = TacticalStr[USE_MEDKIT_POPUPTEXT]; in PopupMovementMenu() 1073 action = TacticalStr[CATCH_STR]; in DrawSelectedUIAboveGuy() 1077 action = TacticalStr[RELOAD_STR]; in DrawSelectedUIAboveGuy() 1156 PrintAboveGuy(sXPos, sYPos, TacticalStr[GIVE_STR]); in DrawSelectedUIAboveGuy() [all …]
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H A D | Interface_Dialogue.cc | 1842 ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_UI_FEEDBACK, TacticalStr[ CANNOT_RECRUIT_TEAM_FULL ] ); in HandleNPCDoAction() 3983 ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_UI_FEEDBACK, TacticalStr[ CANNOT_RECRUIT_TEAM_FULL ] ); in HandleNPCDoAction() 3994 ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_UI_FEEDBACK, TacticalStr[ CANNOT_RECRUIT_TEAM_FULL ] ); in HandleNPCDoAction() 4188 zTemp = st_format_printf(TacticalStr[ ESCORT_PROMPT ], gMercProfiles[ubProfileID].zNickname); in StartDialogueMessageBox() 4196 …zTemp = st_format_printf(TacticalStr[ HIRE_PROMPT ], gMercProfiles[ubProfileID].zNickname, zTemp2); in StartDialogueMessageBox() 4201 …DoMessageBox(MSG_BOX_BASIC_STYLE, TacticalStr[BOXING_PROMPT], GAME_SCREEN, MSG_BOX_FLAG_YESNO, Dia… in StartDialogueMessageBox() 4205 …zTemp = st_format_printf(TacticalStr[ BUY_VEST_PROMPT ], ItemNames[LEATHER_JACKET_W_KEVLAR], zTemp… in StartDialogueMessageBox() 4225 zTemp = st_format_printf(TacticalStr[ PAY_MONEY_PROMPT ], zTemp2); in StartDialogueMessageBox() 4230 zTemp = st_format_printf(TacticalStr[PAY_MONEY_PROMPT], "$10000"); in StartDialogueMessageBox() 4262 ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_UI_FEEDBACK, TacticalStr[ CANNOT_RECRUIT_TEAM_FULL ] ); in DialogueMessageBoxCallBack() [all …]
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H A D | Handle_Items.cc | 294 …ScreenMsg(FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, ST::format("\"{}\"", TacticalStr[GUN_GOT_FINGERPRIN… in HandleItem() 1241 …DoMessageBox(MSG_BOX_BASIC_STYLE, TacticalStr[ACTIVATE_SWITCH_PROMPT], GAME_SCREEN, MSG_BOX_FLAG_Y… in SoldierGetItemFromWorld() 1288 …DoMessageBox(MSG_BOX_BASIC_STYLE, TacticalStr[ACTIVATE_SWITCH_PROMPT], GAME_SCREEN, MSG_BOX_FLAG_Y… in SoldierGetItemFromWorld() 1368 …DoMessageBox(MSG_BOX_BASIC_STYLE, TacticalStr[DISARM_TRAP_PROMPT], GAME_SCREEN, MSG_BOX_FLAG_YESNO… in HandleSoldierPickupItem() 2062 const INT16 w = StringPixLength(TacticalStr[ITEMPOOL_POPUP_MORE_STR], SMALLFONT1); in DrawItemPoolList() 2114 GDirtyPrint(x, y, TacticalStr[ITEMPOOL_POPUP_MORE_STR]); in DrawItemPoolList() 2503 …ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, st_format_printf(TacticalStr[ GUY_HAS_BEEN_PAID_IN… in SoldierGiveItemFromAnimation() 2594 text = TacticalStr[CHOOSE_BOMB_FREQUENCY_STR]; in StartBombMessageBox() 2598 text = TacticalStr[CHOOSE_TIMER_STR]; in StartBombMessageBox() 2602 text = TacticalStr[CHOOSE_REMOTE_FREQUENCY_STR]; in StartBombMessageBox() [all …]
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H A D | Handle_UI.cc | 1445 ScreenMsg(FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, TacticalStr[OUT_OF_RANGE_STRING]); in UIHandleAOnTerrain() 1692 ScreenMsg(FONT_MCOLOR_LTYELLOW, MSG_UI_FEEDBACK, TacticalStr[NO_PATH]); in UIHandleCMoveMerc() 2239 ST::string zStr = st_format_printf(TacticalStr[ATTACK_OWN_GUY_PROMPT], tgt->name); in UIHandleCAMercShoot() 2750 … ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_UI_FEEDBACK, TacticalStr[ VEHICLES_NO_STANCE_CHANGE_STR ] ); in UIHandleSoldierStanceChange() 2754 ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_UI_FEEDBACK, TacticalStr[ ROBOT_NO_STANCE_CHANGE_STR ] ); in UIHandleSoldierStanceChange() 3436 …ScreenMsg(FONT_MCOLOR_LTYELLOW, MSG_UI_FEEDBACK, ST::format("\"{}\"", TacticalStr[GUN_NOGOOD_FINGE… in UIMouseOnValidAttackLocation() 3448 ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_UI_FEEDBACK, TacticalStr[ NO_PATH ] ); in UIMouseOnValidAttackLocation() 3461 …ScreenMsg(FONT_MCOLOR_LTYELLOW, MSG_UI_FEEDBACK, st_format_printf(TacticalStr[CANNOT_DO_FIRST_AID_… in UIMouseOnValidAttackLocation() 3496 ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_UI_FEEDBACK, TacticalStr[ NO_PATH ] ); in UIOkForItemPickup() 4686 ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_UI_FEEDBACK, TacticalStr[ NO_PATH ] ); in HandleTalkInit() [all …]
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H A D | UI_Cursors.cc | 547 hit_location = TacticalStr[CROW_HIT_LOCATION_STR]; in DetermineCursorBodyLocation() 558 TacticalStr[NECK_HIT_LOCATION_STR] : in DetermineCursorBodyLocation() 559 TacticalStr[HEAD_HIT_LOCATION_STR]; in DetermineCursorBodyLocation() 562 case AIM_SHOT_TORSO: hit_location = TacticalStr[TORSO_HIT_LOCATION_STR]; break; in DetermineCursorBodyLocation() 563 case AIM_SHOT_LEGS: hit_location = TacticalStr[LEGS_HIT_LOCATION_STR]; break; in DetermineCursorBodyLocation()
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H A D | Real_Time_Input.cc | 661 ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_UI_FEEDBACK, TacticalStr[ NO_PATH ] ); in QueryRTLeftButton() 696 … ScreenMsg(FONT_MCOLOR_LTYELLOW, MSG_UI_FEEDBACK, TacticalStr[NOBODY_USING_REMOTE_STR]); in QueryRTLeftButton() 855 ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_UI_FEEDBACK, TacticalStr[ CANT_MOVE_THERE_STR ] ); in QueryRTRightButton()
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H A D | Auto_Bandage.cc | 121 …DoMessageBox(MSG_BOX_BASIC_STYLE, TacticalStr[AUTOBANDAGE_NOT_NEEDED], GAME_SCREEN, MSG_BOX_FLAG_O… in BeginAutoBandage() 131 …DoMessageBox(MSG_BOX_BASIC_STYLE, TacticalStr[CANT_AUTOBANDAGE_PROMPT], GAME_SCREEN, MSG_BOX_FLAG_… in BeginAutoBandage() 136 …DoMessageBox(MSG_BOX_BASIC_STYLE, TacticalStr[BEGIN_AUTOBANDAGE_PROMPT_STR], GAME_SCREEN, MSG_BOX_… in BeginAutoBandage()
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H A D | Merc_Entering.cc | 476 …ScreenMsg(FONT_MCOLOR_WHITE, MSG_INTERFACE, st_format_printf(TacticalStr[MERC_HAS_ARRIVED_STR], s.… in HandleHeliDrop() 612 …ScreenMsg(FONT_MCOLOR_WHITE, MSG_INTERFACE, st_format_printf(TacticalStr[MERC_HAS_ARRIVED_STR], s.… in HandleHeliDrop()
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H A D | Soldier_Tile.cc | 83 …ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, st_format_printf(TacticalStr[ NO_PATH_FOR_MERC ], … in SetFinalTile() 731 TacticalStr[REFUSE_EXCHANGE_PLACES]); in CanExchangePlaces()
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H A D | Soldier_Create.cc | 897 case ENEMY_TEAM: name = TacticalStr[ENEMY_TEAM_MERC_NAME]; break; in TacticalCopySoldierFromCreateStruct() 898 case MILITIA_TEAM: name = TacticalStr[MILITIA_TEAM_MERC_NAME]; break; in TacticalCopySoldierFromCreateStruct() 902 s.ubSoldierClass == SOLDIER_CLASS_MINER ? TacticalStr[CIV_TEAM_MINER_NAME] : in TacticalCopySoldierFromCreateStruct() 903 s.ubBodyType == CROW ? TacticalStr[CROW_HIT_LOCATION_STR] : in TacticalCopySoldierFromCreateStruct() 904 TacticalStr[CIV_TEAM_MERC_NAME]; in TacticalCopySoldierFromCreateStruct() 910 TacticalStr[CREATURE_TEAM_MERC_NAME]; in TacticalCopySoldierFromCreateStruct()
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H A D | Merc_Hiring.cc | 304 …ScreenMsg(FONT_MCOLOR_WHITE, MSG_INTERFACE, st_format_printf(TacticalStr[MERC_HAS_ARRIVED_STR], s.… in MercArrivesCallback()
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H A D | Interface_Items.cc | 710 gKeyRingPanel.SetFastHelpText(TacticalStr[KEYRING_HELP_TEXT]); in InitKeyRingInterface() 717 gKeyRingPanel.SetFastHelpText(TacticalStr[KEYRING_HELP_TEXT]); in InitMapKeyRingInterface() 1631 TacticalStr[JAMMED_ITEM_STR] : in INVRenderItem() 1632 TacticalStr[SHORT_JAMMED_GUN]; in INVRenderItem() 3271 …ScreenMsg(FONT_MCOLOR_LTYELLOW, MSG_UI_FEEDBACK, st_format_printf(TacticalStr[ROBOT_NEEDS_GIVEN_CA… in IsValidAmmoToReloadRobot() 3312 ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_UI_FEEDBACK, TacticalStr[ NO_PATH ] ); in HandleItemPointerClick() 3639 ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_UI_FEEDBACK, TacticalStr[ CANNOT_THROW_TO_DEST_STR ] ); in HandleItemPointerClick()
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H A D | Overhead.cc | 1255 …ScreenMsg(FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, st_format_printf(TacticalStr[GUY_HAS_RUN_OUT_OF_APS… in HaltGuyFromNewGridNoBecauseOfNoAPs() 2125 …ScreenMsg(FONT_MCOLOR_LTYELLOW, MSG_UI_FEEDBACK, st_format_printf(TacticalStr[MERC_IS_UNAVAILABLE_… in SelectSoldier() 3874 …ScreenMsg(FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, st_format_printf(TacticalStr[MERC_IS_ALL_BANDAGED_S… in HandlePlayerServices() 3907 …ScreenMsg(FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, st_format_printf(TacticalStr[MERC_IS_OUT_OF_BANDAGE… in HandlePlayerServices() 4148 ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, TacticalStr[ ENEMY_IN_SECTOR_STR ] ); in SetEnemyPresence() 4778 ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_UI_FEEDBACK, TacticalStr[ NO_ENEMIES_IN_SIGHT_STR ] ); in CycleThroughKnownEnemies()
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H A D | DisplayCover.cc | 441 ScreenMsg(FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, TacticalStr[OUT_OF_RANGE_STRING]); in DisplayRangeToTarget()
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H A D | Keys.cc | 534 …ScreenMsg(MSG_FONT_YELLOW, MSG_INTERFACE, st_format_printf(TacticalStr[LOCK_TRAP_HAS_GONE_OFF_STR]… in HandleDoorTrap()
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H A D | Points.cc | 486 ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_UI_FEEDBACK, TacticalStr[ NOT_ENOUGH_APS_STR ] ); in EnoughPoints()
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H A D | LOS.cc | 2299 ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, TacticalStr[ LOCK_HAS_BEEN_HIT ] ); in HandleBulletStructureInteraction() 2307 ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, TacticalStr[ LOCK_HAS_BEEN_DESTROYED ] ); in HandleBulletStructureInteraction()
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H A D | Soldier_Ani.cc | 663 … ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, TacticalStr[ BURST_FIRE_DEPLETED_CLIP_STR ] ); in AdjustToNextAnimationFrame()
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/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Utils/ |
H A D | Text.h | 316 const ST::string* TacticalStr; member 546 #define TacticalStr (g_langRes->TacticalStr) macro
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/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/TacticalAI/ |
H A D | NPC.cc | 956 …ScreenMsg(FONT_YELLOW, MSG_INTERFACE, st_format_printf(TacticalStr[BALANCE_OWED_STR], p.zNickname,… in NPCConsiderReceivingItemFromMerc() 1006 …ScreenMsg(FONT_YELLOW, MSG_INTERFACE, st_format_printf(TacticalStr[BALANCE_OWED_STR], p.zNickname,… in NPCConsiderReceivingItemFromMerc()
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/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Strategic/ |
H A D | StrategicMap.cc | 1029 …DoMessageBox(MSG_BOX_BASIC_STYLE, TacticalStr[POW_MERCS_ARE_HERE], GAME_SCREEN, MSG_BOX_FLAG_OK, N… in UpdateMercsInSector()
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