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Searched refs:TacticalStr (Results 1 – 25 of 26) sorted by relevance

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/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/
H A DHandle_Doors.cc473 ScreenMsg( MSG_FONT_YELLOW, MSG_INTERFACE, TacticalStr[ DOOR_THERE_IS_NO_LOCK_STR ] ); in HandleOpenableStruct()
504 ScreenMsg( MSG_FONT_YELLOW, MSG_INTERFACE, TacticalStr[ DOOR_THERE_IS_NO_LOCK_STR ] ); in HandleOpenableStruct()
531 ScreenMsg( MSG_FONT_YELLOW, MSG_INTERFACE, TacticalStr[ DOOR_THERE_IS_NO_LOCK_STR ] ); in HandleOpenableStruct()
558 ScreenMsg( MSG_FONT_YELLOW, MSG_INTERFACE, TacticalStr[ DOOR_THERE_IS_NO_LOCK_STR ] ); in HandleOpenableStruct()
599 ScreenMsg( MSG_FONT_YELLOW, MSG_INTERFACE, TacticalStr[ DOOR_LOCK_UNTRAPPED_STR ] ); in HandleOpenableStruct()
1032 SetIntTileLocationText(TacticalStr[DOOR_DOOR_MOUSE_DESCRIPTION]); in SetDoorString()
1039 state = TacticalStr[DOOR_TRAPPED_MOUSE_DESCRIPTION]; in SetDoorString()
1046 state = TacticalStr[DOOR_LOCKED_MOUSE_DESCRIPTION]; in SetDoorString()
1049 state = TacticalStr[DOOR_UNLOCKED_MOUSE_DESCRIPTION]; in SetDoorString()
1052 state = TacticalStr[DOOR_BROKEN_MOUSE_DESCRIPTION]; in SetDoorString()
[all …]
H A DInterface_Panels.cc604 giSMStealthButton->SetFastHelpText(TacticalStr[TOGGLE_STEALTH_MODE_POPUPTEXT]); in UpdateSMPanel()
902 gSM_SELMERCMoneyRegion.SetFastHelpText(TacticalStr[MONEY_BUTTON_HELP_TEXT]); in InitializeSMPanel()
1126 …text = st_format_printf(TacticalStr[VEHICLE_VITAL_STATS_POPUPTEXT], s.bLife, s.bLifeMax, s.bBreath… in SetStatsHelp()
1441 ScreenMsg(FONT_MCOLOR_LTYELLOW, MSG_UI_FEEDBACK, TacticalStr[CANNOT_DO_INV_STUFF_STR]); in SMInvClickCamoCallback()
1889 pFace->zDisplayText = TacticalStr[ CONTINUE_OVER_FACE_STR ]; in HandleMouseOverSoldierFaceForContMove()
2129 …g msg = (gpSMCurrentMerc->uiStatusFlags & SOLDIER_MUTE ? TacticalStr[MUTE_ON_STR] : TacticalStr[MU… in BtnMuteCallback()
2385 help_buf = st_format_printf(TacticalStr[DRIVER_POPUPTEXT], vs.bLife, in RenderTEAMPanel()
2403 help = TacticalStr[EXIT_VEHICLE_POPUPTEXT]; in RenderTEAMPanel()
2524 BtnEndTurnCallback, TacticalStr[END_TURN_POPUPTEXT]); in CreateTEAMPanelButtons()
2526 dy + TM_ROSTERMODE_Y, BtnRostermodeCallback, TacticalStr[MAPSCREEN_POPUPTEXT]); in CreateTEAMPanelButtons()
[all …]
H A DStrategic_Exit_GUI.cc325 TacticalStr[EXIT_GUI_TITLE_STR], 100, 85, 2, 75, in InternalInitSectorExitMenu()
378 gExitDialog.uiOKButton = MakeButton(TacticalStr[OK_BUTTON_TEXT_STR], 65, OKCallback); in InternalInitSectorExitMenu()
379 gExitDialog.uiCancelButton = MakeButton(TacticalStr[CANCEL_BUTTON_TEXT_STR], 135, CancelCallback); in InternalInitSectorExitMenu()
656 MPrint(x + 45, y + 37, TacticalStr[EXIT_GUI_SELECTED_MERC_STR]); in RenderSectorExitMenu()
665 MPrint(x + 45, y + 57, TacticalStr[EXIT_GUI_ALL_MERCS_IN_SQUAD_STR]); in RenderSectorExitMenu()
675 TacticalStr[EXIT_GUI_GOTO_SECTOR_STR] : // 5 minute convenience warp for town traversal in RenderSectorExitMenu()
676 TacticalStr[EXIT_GUI_GOTO_MAP_STR]; // Enter map screen in RenderSectorExitMenu()
H A DTurn_Based_Input.cc278 ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_UI_FEEDBACK, TacticalStr[ NO_PATH ] ); in QueryTBLeftButton()
289 ScreenMsg(FONT_MCOLOR_LTYELLOW, MSG_UI_FEEDBACK, TacticalStr[NO_PATH]); in QueryTBLeftButton()
496 ScreenMsg(FONT_MCOLOR_LTYELLOW, MSG_UI_FEEDBACK, TacticalStr[NO_PATH]); in QueryTBLeftButton()
2727 TacticalStr[SHOWING_TREETOPS_STR] : in ToggleTreeTops()
2728 TacticalStr[REMOVING_TREETOPS_STR]; in ToggleTreeTops()
3000 ScreenMsg(FONT_MCOLOR_LTYELLOW, MSG_UI_FEEDBACK, TacticalStr[EPC_CANNOT_DO_THAT]); in HandleHandCursorClick()
3017 ScreenMsg(FONT_MCOLOR_LTYELLOW, MSG_UI_FEEDBACK, TacticalStr[NO_PATH]); in HandleHandCursorClick()
3030 ScreenMsg(FONT_MCOLOR_LTYELLOW, MSG_UI_FEEDBACK, TacticalStr[EPC_CANNOT_DO_THAT]); in HandleHandCursorClick()
3038 ScreenMsg(FONT_MCOLOR_LTYELLOW, MSG_UI_FEEDBACK, TacticalStr[NO_PATH]); in HandleHandCursorClick()
3064 ScreenMsg(FONT_MCOLOR_LTYELLOW, MSG_UI_FEEDBACK, TacticalStr[CANT_GET_THERE]); in HandleMoveModeInteractiveClick()
[all …]
H A DInterface.cc468 action_text = TacticalStr[NOT_APPLICABLE_POPUPTEXT]; in PopupMovementMenu()
478 action_text = TacticalStr[NOT_APPLICABLE_POPUPTEXT]; in PopupMovementMenu()
483 action_text = TacticalStr[NOT_APPLICABLE_POPUPTEXT]; in PopupMovementMenu()
494 action_text = TacticalStr[USE_FIREARM_POPUPTEXT]; in PopupMovementMenu()
499 action_text = TacticalStr[USE_BLADE_POPUPTEXT]; in PopupMovementMenu()
505 action_text = TacticalStr[USE_EXPLOSIVE_POPUPTEXT]; in PopupMovementMenu()
510 action_text = TacticalStr[USE_MEDKIT_POPUPTEXT]; in PopupMovementMenu()
1073 action = TacticalStr[CATCH_STR]; in DrawSelectedUIAboveGuy()
1077 action = TacticalStr[RELOAD_STR]; in DrawSelectedUIAboveGuy()
1156 PrintAboveGuy(sXPos, sYPos, TacticalStr[GIVE_STR]); in DrawSelectedUIAboveGuy()
[all …]
H A DInterface_Dialogue.cc1842 ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_UI_FEEDBACK, TacticalStr[ CANNOT_RECRUIT_TEAM_FULL ] ); in HandleNPCDoAction()
3983 ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_UI_FEEDBACK, TacticalStr[ CANNOT_RECRUIT_TEAM_FULL ] ); in HandleNPCDoAction()
3994 ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_UI_FEEDBACK, TacticalStr[ CANNOT_RECRUIT_TEAM_FULL ] ); in HandleNPCDoAction()
4188 zTemp = st_format_printf(TacticalStr[ ESCORT_PROMPT ], gMercProfiles[ubProfileID].zNickname); in StartDialogueMessageBox()
4196 …zTemp = st_format_printf(TacticalStr[ HIRE_PROMPT ], gMercProfiles[ubProfileID].zNickname, zTemp2); in StartDialogueMessageBox()
4201 …DoMessageBox(MSG_BOX_BASIC_STYLE, TacticalStr[BOXING_PROMPT], GAME_SCREEN, MSG_BOX_FLAG_YESNO, Dia… in StartDialogueMessageBox()
4205 …zTemp = st_format_printf(TacticalStr[ BUY_VEST_PROMPT ], ItemNames[LEATHER_JACKET_W_KEVLAR], zTemp… in StartDialogueMessageBox()
4225 zTemp = st_format_printf(TacticalStr[ PAY_MONEY_PROMPT ], zTemp2); in StartDialogueMessageBox()
4230 zTemp = st_format_printf(TacticalStr[PAY_MONEY_PROMPT], "$10000"); in StartDialogueMessageBox()
4262 ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_UI_FEEDBACK, TacticalStr[ CANNOT_RECRUIT_TEAM_FULL ] ); in DialogueMessageBoxCallBack()
[all …]
H A DHandle_Items.cc294 …ScreenMsg(FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, ST::format("\"{}\"", TacticalStr[GUN_GOT_FINGERPRIN… in HandleItem()
1241 …DoMessageBox(MSG_BOX_BASIC_STYLE, TacticalStr[ACTIVATE_SWITCH_PROMPT], GAME_SCREEN, MSG_BOX_FLAG_Y… in SoldierGetItemFromWorld()
1288 …DoMessageBox(MSG_BOX_BASIC_STYLE, TacticalStr[ACTIVATE_SWITCH_PROMPT], GAME_SCREEN, MSG_BOX_FLAG_Y… in SoldierGetItemFromWorld()
1368 …DoMessageBox(MSG_BOX_BASIC_STYLE, TacticalStr[DISARM_TRAP_PROMPT], GAME_SCREEN, MSG_BOX_FLAG_YESNO… in HandleSoldierPickupItem()
2062 const INT16 w = StringPixLength(TacticalStr[ITEMPOOL_POPUP_MORE_STR], SMALLFONT1); in DrawItemPoolList()
2114 GDirtyPrint(x, y, TacticalStr[ITEMPOOL_POPUP_MORE_STR]); in DrawItemPoolList()
2503 …ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, st_format_printf(TacticalStr[ GUY_HAS_BEEN_PAID_IN… in SoldierGiveItemFromAnimation()
2594 text = TacticalStr[CHOOSE_BOMB_FREQUENCY_STR]; in StartBombMessageBox()
2598 text = TacticalStr[CHOOSE_TIMER_STR]; in StartBombMessageBox()
2602 text = TacticalStr[CHOOSE_REMOTE_FREQUENCY_STR]; in StartBombMessageBox()
[all …]
H A DHandle_UI.cc1445 ScreenMsg(FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, TacticalStr[OUT_OF_RANGE_STRING]); in UIHandleAOnTerrain()
1692 ScreenMsg(FONT_MCOLOR_LTYELLOW, MSG_UI_FEEDBACK, TacticalStr[NO_PATH]); in UIHandleCMoveMerc()
2239 ST::string zStr = st_format_printf(TacticalStr[ATTACK_OWN_GUY_PROMPT], tgt->name); in UIHandleCAMercShoot()
2750 … ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_UI_FEEDBACK, TacticalStr[ VEHICLES_NO_STANCE_CHANGE_STR ] ); in UIHandleSoldierStanceChange()
2754 ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_UI_FEEDBACK, TacticalStr[ ROBOT_NO_STANCE_CHANGE_STR ] ); in UIHandleSoldierStanceChange()
3436 …ScreenMsg(FONT_MCOLOR_LTYELLOW, MSG_UI_FEEDBACK, ST::format("\"{}\"", TacticalStr[GUN_NOGOOD_FINGE… in UIMouseOnValidAttackLocation()
3448 ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_UI_FEEDBACK, TacticalStr[ NO_PATH ] ); in UIMouseOnValidAttackLocation()
3461 …ScreenMsg(FONT_MCOLOR_LTYELLOW, MSG_UI_FEEDBACK, st_format_printf(TacticalStr[CANNOT_DO_FIRST_AID_… in UIMouseOnValidAttackLocation()
3496 ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_UI_FEEDBACK, TacticalStr[ NO_PATH ] ); in UIOkForItemPickup()
4686 ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_UI_FEEDBACK, TacticalStr[ NO_PATH ] ); in HandleTalkInit()
[all …]
H A DUI_Cursors.cc547 hit_location = TacticalStr[CROW_HIT_LOCATION_STR]; in DetermineCursorBodyLocation()
558 TacticalStr[NECK_HIT_LOCATION_STR] : in DetermineCursorBodyLocation()
559 TacticalStr[HEAD_HIT_LOCATION_STR]; in DetermineCursorBodyLocation()
562 case AIM_SHOT_TORSO: hit_location = TacticalStr[TORSO_HIT_LOCATION_STR]; break; in DetermineCursorBodyLocation()
563 case AIM_SHOT_LEGS: hit_location = TacticalStr[LEGS_HIT_LOCATION_STR]; break; in DetermineCursorBodyLocation()
H A DReal_Time_Input.cc661 ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_UI_FEEDBACK, TacticalStr[ NO_PATH ] ); in QueryRTLeftButton()
696 … ScreenMsg(FONT_MCOLOR_LTYELLOW, MSG_UI_FEEDBACK, TacticalStr[NOBODY_USING_REMOTE_STR]); in QueryRTLeftButton()
855 ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_UI_FEEDBACK, TacticalStr[ CANT_MOVE_THERE_STR ] ); in QueryRTRightButton()
H A DAuto_Bandage.cc121 …DoMessageBox(MSG_BOX_BASIC_STYLE, TacticalStr[AUTOBANDAGE_NOT_NEEDED], GAME_SCREEN, MSG_BOX_FLAG_O… in BeginAutoBandage()
131 …DoMessageBox(MSG_BOX_BASIC_STYLE, TacticalStr[CANT_AUTOBANDAGE_PROMPT], GAME_SCREEN, MSG_BOX_FLAG_… in BeginAutoBandage()
136 …DoMessageBox(MSG_BOX_BASIC_STYLE, TacticalStr[BEGIN_AUTOBANDAGE_PROMPT_STR], GAME_SCREEN, MSG_BOX_… in BeginAutoBandage()
H A DMerc_Entering.cc476 …ScreenMsg(FONT_MCOLOR_WHITE, MSG_INTERFACE, st_format_printf(TacticalStr[MERC_HAS_ARRIVED_STR], s.… in HandleHeliDrop()
612 …ScreenMsg(FONT_MCOLOR_WHITE, MSG_INTERFACE, st_format_printf(TacticalStr[MERC_HAS_ARRIVED_STR], s.… in HandleHeliDrop()
H A DSoldier_Tile.cc83 …ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, st_format_printf(TacticalStr[ NO_PATH_FOR_MERC ], … in SetFinalTile()
731 TacticalStr[REFUSE_EXCHANGE_PLACES]); in CanExchangePlaces()
H A DSoldier_Create.cc897 case ENEMY_TEAM: name = TacticalStr[ENEMY_TEAM_MERC_NAME]; break; in TacticalCopySoldierFromCreateStruct()
898 case MILITIA_TEAM: name = TacticalStr[MILITIA_TEAM_MERC_NAME]; break; in TacticalCopySoldierFromCreateStruct()
902 s.ubSoldierClass == SOLDIER_CLASS_MINER ? TacticalStr[CIV_TEAM_MINER_NAME] : in TacticalCopySoldierFromCreateStruct()
903 s.ubBodyType == CROW ? TacticalStr[CROW_HIT_LOCATION_STR] : in TacticalCopySoldierFromCreateStruct()
904 TacticalStr[CIV_TEAM_MERC_NAME]; in TacticalCopySoldierFromCreateStruct()
910 TacticalStr[CREATURE_TEAM_MERC_NAME]; in TacticalCopySoldierFromCreateStruct()
H A DMerc_Hiring.cc304 …ScreenMsg(FONT_MCOLOR_WHITE, MSG_INTERFACE, st_format_printf(TacticalStr[MERC_HAS_ARRIVED_STR], s.… in MercArrivesCallback()
H A DInterface_Items.cc710 gKeyRingPanel.SetFastHelpText(TacticalStr[KEYRING_HELP_TEXT]); in InitKeyRingInterface()
717 gKeyRingPanel.SetFastHelpText(TacticalStr[KEYRING_HELP_TEXT]); in InitMapKeyRingInterface()
1631 TacticalStr[JAMMED_ITEM_STR] : in INVRenderItem()
1632 TacticalStr[SHORT_JAMMED_GUN]; in INVRenderItem()
3271 …ScreenMsg(FONT_MCOLOR_LTYELLOW, MSG_UI_FEEDBACK, st_format_printf(TacticalStr[ROBOT_NEEDS_GIVEN_CA… in IsValidAmmoToReloadRobot()
3312 ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_UI_FEEDBACK, TacticalStr[ NO_PATH ] ); in HandleItemPointerClick()
3639 ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_UI_FEEDBACK, TacticalStr[ CANNOT_THROW_TO_DEST_STR ] ); in HandleItemPointerClick()
H A DOverhead.cc1255 …ScreenMsg(FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, st_format_printf(TacticalStr[GUY_HAS_RUN_OUT_OF_APS… in HaltGuyFromNewGridNoBecauseOfNoAPs()
2125 …ScreenMsg(FONT_MCOLOR_LTYELLOW, MSG_UI_FEEDBACK, st_format_printf(TacticalStr[MERC_IS_UNAVAILABLE_… in SelectSoldier()
3874 …ScreenMsg(FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, st_format_printf(TacticalStr[MERC_IS_ALL_BANDAGED_S… in HandlePlayerServices()
3907 …ScreenMsg(FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, st_format_printf(TacticalStr[MERC_IS_OUT_OF_BANDAGE… in HandlePlayerServices()
4148 ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, TacticalStr[ ENEMY_IN_SECTOR_STR ] ); in SetEnemyPresence()
4778 ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_UI_FEEDBACK, TacticalStr[ NO_ENEMIES_IN_SIGHT_STR ] ); in CycleThroughKnownEnemies()
H A DDisplayCover.cc441 ScreenMsg(FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, TacticalStr[OUT_OF_RANGE_STRING]); in DisplayRangeToTarget()
H A DKeys.cc534 …ScreenMsg(MSG_FONT_YELLOW, MSG_INTERFACE, st_format_printf(TacticalStr[LOCK_TRAP_HAS_GONE_OFF_STR]… in HandleDoorTrap()
H A DPoints.cc486 ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_UI_FEEDBACK, TacticalStr[ NOT_ENOUGH_APS_STR ] ); in EnoughPoints()
H A DLOS.cc2299 ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, TacticalStr[ LOCK_HAS_BEEN_HIT ] ); in HandleBulletStructureInteraction()
2307 ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, TacticalStr[ LOCK_HAS_BEEN_DESTROYED ] ); in HandleBulletStructureInteraction()
H A DSoldier_Ani.cc663 … ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, TacticalStr[ BURST_FIRE_DEPLETED_CLIP_STR ] ); in AdjustToNextAnimationFrame()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Utils/
H A DText.h316 const ST::string* TacticalStr; member
546 #define TacticalStr (g_langRes->TacticalStr) macro
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/TacticalAI/
H A DNPC.cc956 …ScreenMsg(FONT_YELLOW, MSG_INTERFACE, st_format_printf(TacticalStr[BALANCE_OWED_STR], p.zNickname,… in NPCConsiderReceivingItemFromMerc()
1006 …ScreenMsg(FONT_YELLOW, MSG_INTERFACE, st_format_printf(TacticalStr[BALANCE_OWED_STR], p.zNickname,… in NPCConsiderReceivingItemFromMerc()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Strategic/
H A DStrategicMap.cc1029 …DoMessageBox(MSG_BOX_BASIC_STYLE, TacticalStr[POW_MERCS_ARE_HERE], GAME_SCREEN, MSG_BOX_FLAG_OK, N… in UpdateMercsInSector()

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