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Searched refs:TaitoFrameInterleave (Results 1 – 7 of 7) sorted by relevance

/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burn/drv/taito/
H A Dd_othunder.cpp910 TaitoFrameInterleave = 100; in OthunderInit()
1130 INT32 nInterleave = TaitoFrameInterleave; in OthunderFrame()
1150 if (i == (TaitoFrameInterleave - 1)) SekSetIRQLine(TaitoIrqLine, CPU_IRQSTATUS_AUTO); in OthunderFrame()
H A Dtaito.h46 extern INT32 TaitoFrameInterleave;
H A Dd_taitoz.cpp4856 TaitoFrameInterleave = 500; in AquajackInit()
4949 TaitoFrameInterleave = 271; in BsharkInit()
5062 TaitoFrameInterleave = 100; in ChasehqInit()
5162 TaitoFrameInterleave = 100; in ContcircInit()
5259 TaitoFrameInterleave = 100; in DblaxleInit()
5362 TaitoFrameInterleave = 100; in EnforceInit()
5468 TaitoFrameInterleave = 100; in NightstrInit()
5564 TaitoFrameInterleave = 100; in RacingbInit()
5666 TaitoFrameInterleave = 100; in SciInit()
5762 TaitoFrameInterleave = 100; in SpacegunInit()
[all …]
H A Dtaito.cpp61 INT32 TaitoFrameInterleave = 0; variable
1000 TaitoFrameInterleave = 0; in TaitoClearVariables()
/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burn/drv/taito/
H A Dtaito.h46 extern INT32 TaitoFrameInterleave;
H A Dd_taitoz.cpp5000 TaitoFrameInterleave = 500; in AquajackInit()
5093 TaitoFrameInterleave = 271; in BsharkInit()
5206 TaitoFrameInterleave = 100; in ChasehqInit()
5306 TaitoFrameInterleave = 100; in ContcircInit()
5403 TaitoFrameInterleave = 100; in DblaxleInit()
5506 TaitoFrameInterleave = 100; in EnforceInit()
5612 TaitoFrameInterleave = 100; in NightstrInit()
5708 TaitoFrameInterleave = 100; in RacingbInit()
5810 TaitoFrameInterleave = 100; in SciInit()
5906 TaitoFrameInterleave = 100; in SpacegunInit()
[all …]
H A Dtaito.cpp61 INT32 TaitoFrameInterleave = 0; variable
1000 TaitoFrameInterleave = 0; in TaitoClearVariables()