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Searched refs:TaitoInputPort0 (Results 1 – 21 of 21) sorted by relevance

/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burn/drv/taito/
H A Dd_taitomisc.cpp249 if (TaitoInputPort0[0]) TaitoInput[0] -= 0x01; in STDINPUTINFO()
250 if (TaitoInputPort0[1]) TaitoInput[0] -= 0x02; in STDINPUTINFO()
251 if (TaitoInputPort0[2]) TaitoInput[0] -= 0x04; in STDINPUTINFO()
252 if (TaitoInputPort0[3]) TaitoInput[0] -= 0x08; in STDINPUTINFO()
253 if (TaitoInputPort0[4]) TaitoInput[0] -= 0x10; in STDINPUTINFO()
254 if (TaitoInputPort0[5]) TaitoInput[0] -= 0x20; in STDINPUTINFO()
255 if (TaitoInputPort0[6]) TaitoInput[0] -= 0x40; in STDINPUTINFO()
256 if (TaitoInputPort0[7]) TaitoInput[0] -= 0x80; in STDINPUTINFO()
285 if (TaitoInputPort0[0]) TaitoInput[0] |= 0x01; in OpwolfMakeInputs()
286 if (TaitoInputPort0[1]) TaitoInput[0] |= 0x02; in OpwolfMakeInputs()
[all …]
H A Dd_taitox.cpp14 {"P1 Start" , BIT_DIGITAL, TaitoInputPort0 + 7, "p1 start" },
15 {"P1 Up" , BIT_DIGITAL, TaitoInputPort0 + 0, "p1 up" },
16 {"P1 Down" , BIT_DIGITAL, TaitoInputPort0 + 1, "p1 down" },
17 {"P1 Left" , BIT_DIGITAL, TaitoInputPort0 + 2, "p1 left" },
18 {"P1 Right" , BIT_DIGITAL, TaitoInputPort0 + 3, "p1 right" },
19 {"P1 Button 1" , BIT_DIGITAL, TaitoInputPort0 + 4, "p1 fire 1" },
20 {"P1 Button 2" , BIT_DIGITAL, TaitoInputPort0 + 5, "p1 fire 2" },
43 {"P1 Start" , BIT_DIGITAL, TaitoInputPort0 + 7, "p1 start" },
44 {"P1 Up" , BIT_DIGITAL, TaitoInputPort0 + 0, "p1 up" },
45 {"P1 Down" , BIT_DIGITAL, TaitoInputPort0 + 1, "p1 down" },
[all …]
H A Dd_taitof2.cpp72 {"Start 1" , BIT_DIGITAL , TaitoInputPort0 + 7, "p1 start" },
76 {"P1 Up" , BIT_DIGITAL , TaitoInputPort0 + 0, "p1 up" },
77 {"P1 Down" , BIT_DIGITAL , TaitoInputPort0 + 1, "p1 down" },
78 {"P1 Left" , BIT_DIGITAL , TaitoInputPort0 + 2, "p1 left" },
79 {"P1 Right" , BIT_DIGITAL , TaitoInputPort0 + 3, "p1 right" },
80 {"P1 Fire 1" , BIT_DIGITAL , TaitoInputPort0 + 4, "p1 fire 1" },
81 {"P1 Fire 2" , BIT_DIGITAL , TaitoInputPort0 + 5, "p1 fire 2" },
224 {"Start 1" , BIT_DIGITAL , TaitoInputPort0 + 7, "p1 start" },
232 {"P1 Up" , BIT_DIGITAL , TaitoInputPort0 + 0, "p1 up" },
233 {"P1 Down" , BIT_DIGITAL , TaitoInputPort0 + 1, "p1 down" },
[all …]
H A Dd_groundfx.cpp20 {"P1 Brake", BIT_DIGITAL, TaitoInputPort0 + 1, "p1 fire 1" },
21 {"P1 Shift Lo", BIT_DIGITAL, TaitoInputPort0 + 4, "p1 fire 2" },
22 {"P1 Shift Hi", BIT_DIGITAL, TaitoInputPort0 + 0, "p1 fire 3" },
651 TaitoInput[0] ^= (TaitoInputPort0[i] & 1) << i; in DrvFrame()
H A Dd_undrfire.cpp55 {"P1 Accelerator", BIT_DIGITAL, TaitoInputPort0 + 2, "p1 fire 1" },
56 {"P1 Brake", BIT_DIGITAL, TaitoInputPort0 + 3, "p1 fire 2" },
57 {"P1 Weapon", BIT_DIGITAL, TaitoInputPort0 + 1, "p1 fire 3" },
58 {"P1 Gear Shift", BIT_DIGITAL, TaitoInputPort0 + 0, "p1 fire 4" },
1124 TaitoInput[0] ^= (TaitoInputPort0[i] & 1) << i; in DrvFrame()
1133 BurnShiftInputCheckToggle(TaitoInputPort0[0]); in DrvFrame()
H A Dd_gunbuster.cpp40 {"Freeze", BIT_DIGITAL, TaitoInputPort0 + 0, "tilt" },
531 TaitoInput[0] ^= (TaitoInputPort0[i] & 1) << i; in DrvFrame()
H A Dtaito.h1 extern UINT8 TaitoInputPort0[8];
H A Dd_asuka.cpp78 {"P1 Start", BIT_DIGITAL, TaitoInputPort0 + 6, "p1 start" },
87 {"P2 Start", BIT_DIGITAL, TaitoInputPort0 + 5, "p2 start" },
96 {"Service", BIT_DIGITAL, TaitoInputPort0 + 7, "service" },
1485 TaitoInput[0] ^= (TaitoInputPort0[i] & 1) << i; in BonzeFrame()
H A Dd_galastrm.cpp39 {"P1 Start", BIT_DIGITAL, TaitoInputPort0 + 0, "p1 start" },
882 TaitoInput[0] ^= (TaitoInputPort0[i] & 1) << i; in DrvFrame()
H A Dd_superchs.cpp83 TaitoInput[0] -= (TaitoInputPort0[i] & 1) << i; in SuperchsMakeInputs()
H A Dtaito.cpp14 UINT8 TaitoInputPort0[8] = { 0, 0, 0, 0, 0, 0, 0, 0 }; variable
/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burn/drv/taito/
H A Dd_taitomisc.cpp251 if (TaitoInputPort0[0]) TaitoInput[0] -= 0x01; in STDINPUTINFO()
252 if (TaitoInputPort0[1]) TaitoInput[0] -= 0x02; in STDINPUTINFO()
253 if (TaitoInputPort0[2]) TaitoInput[0] -= 0x04; in STDINPUTINFO()
254 if (TaitoInputPort0[3]) TaitoInput[0] -= 0x08; in STDINPUTINFO()
255 if (TaitoInputPort0[4]) TaitoInput[0] -= 0x10; in STDINPUTINFO()
256 if (TaitoInputPort0[5]) TaitoInput[0] -= 0x20; in STDINPUTINFO()
257 if (TaitoInputPort0[6]) TaitoInput[0] -= 0x40; in STDINPUTINFO()
258 if (TaitoInputPort0[7]) TaitoInput[0] -= 0x80; in STDINPUTINFO()
287 if (TaitoInputPort0[0]) TaitoInput[0] |= 0x01; in OpwolfMakeInputs()
288 if (TaitoInputPort0[1]) TaitoInput[0] |= 0x02; in OpwolfMakeInputs()
[all …]
H A Dd_taitox.cpp14 {"P1 Start" , BIT_DIGITAL, TaitoInputPort0 + 7, "p1 start" },
15 {"P1 Up" , BIT_DIGITAL, TaitoInputPort0 + 0, "p1 up" },
16 {"P1 Down" , BIT_DIGITAL, TaitoInputPort0 + 1, "p1 down" },
17 {"P1 Left" , BIT_DIGITAL, TaitoInputPort0 + 2, "p1 left" },
18 {"P1 Right" , BIT_DIGITAL, TaitoInputPort0 + 3, "p1 right" },
19 {"P1 Button 1" , BIT_DIGITAL, TaitoInputPort0 + 4, "p1 fire 1" },
20 {"P1 Button 2" , BIT_DIGITAL, TaitoInputPort0 + 5, "p1 fire 2" },
43 {"P1 Start" , BIT_DIGITAL, TaitoInputPort0 + 7, "p1 start" },
44 {"P1 Up" , BIT_DIGITAL, TaitoInputPort0 + 0, "p1 up" },
45 {"P1 Down" , BIT_DIGITAL, TaitoInputPort0 + 1, "p1 down" },
[all …]
H A Dd_taitof2.cpp70 {"Start 1" , BIT_DIGITAL , TaitoInputPort0 + 7, "p1 start" },
74 {"P1 Up" , BIT_DIGITAL , TaitoInputPort0 + 0, "p1 up" },
75 {"P1 Down" , BIT_DIGITAL , TaitoInputPort0 + 1, "p1 down" },
76 {"P1 Left" , BIT_DIGITAL , TaitoInputPort0 + 2, "p1 left" },
77 {"P1 Right" , BIT_DIGITAL , TaitoInputPort0 + 3, "p1 right" },
78 {"P1 Fire 1" , BIT_DIGITAL , TaitoInputPort0 + 4, "p1 fire 1" },
79 {"P1 Fire 2" , BIT_DIGITAL , TaitoInputPort0 + 5, "p1 fire 2" },
222 {"Start 1" , BIT_DIGITAL , TaitoInputPort0 + 7, "p1 start" },
230 {"P1 Up" , BIT_DIGITAL , TaitoInputPort0 + 0, "p1 up" },
231 {"P1 Down" , BIT_DIGITAL , TaitoInputPort0 + 1, "p1 down" },
[all …]
H A Dd_groundfx.cpp20 {"P1 Brake", BIT_DIGITAL, TaitoInputPort0 + 1, "p1 fire 1" },
21 {"P1 Shift Lo", BIT_DIGITAL, TaitoInputPort0 + 4, "p1 fire 2" },
22 {"P1 Shift Hi", BIT_DIGITAL, TaitoInputPort0 + 0, "p1 fire 3" },
653 TaitoInput[0] ^= (TaitoInputPort0[i] & 1) << i; in DrvFrame()
H A Dd_undrfire.cpp55 {"P1 Accelerator", BIT_DIGITAL, TaitoInputPort0 + 2, "p1 fire 1" },
56 {"P1 Brake", BIT_DIGITAL, TaitoInputPort0 + 3, "p1 fire 2" },
57 {"P1 Nitro", BIT_DIGITAL, TaitoInputPort0 + 1, "p1 fire 3" },
58 {"P1 Gear Shift", BIT_DIGITAL, TaitoInputPort0 + 0, "p1 fire 4" },
1034 TaitoInput[0] ^= (TaitoInputPort0[i] & 1) << i; in DrvFrame()
1043 BurnShiftInputCheckToggle(TaitoInputPort0[0]); in DrvFrame()
H A Dd_gunbuster.cpp40 {"Freeze", BIT_DIGITAL, TaitoInputPort0 + 0, "tilt" },
533 TaitoInput[0] ^= (TaitoInputPort0[i] & 1) << i; in DrvFrame()
H A Dtaito.h1 extern UINT8 TaitoInputPort0[8];
H A Dd_asuka.cpp76 {"P1 Start", BIT_DIGITAL, TaitoInputPort0 + 6, "p1 start" },
85 {"P2 Start", BIT_DIGITAL, TaitoInputPort0 + 5, "p2 start" },
94 {"Service", BIT_DIGITAL, TaitoInputPort0 + 7, "service" },
1516 TaitoInput[0] ^= (TaitoInputPort0[i] & 1) << i; in BonzeFrame()
H A Dd_superchs.cpp66 TaitoInput[0] -= (TaitoInputPort0[i] & 1) << i; in STDINPUTINFO()
H A Dtaito.cpp14 UINT8 TaitoInputPort0[8] = { 0, 0, 0, 0, 0, 0, 0, 0 }; variable