/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burn/drv/taito/ |
H A D | d_taitomisc.cpp | 249 if (TaitoInputPort0[0]) TaitoInput[0] -= 0x01; in STDINPUTINFO() 250 if (TaitoInputPort0[1]) TaitoInput[0] -= 0x02; in STDINPUTINFO() 251 if (TaitoInputPort0[2]) TaitoInput[0] -= 0x04; in STDINPUTINFO() 252 if (TaitoInputPort0[3]) TaitoInput[0] -= 0x08; in STDINPUTINFO() 253 if (TaitoInputPort0[4]) TaitoInput[0] -= 0x10; in STDINPUTINFO() 254 if (TaitoInputPort0[5]) TaitoInput[0] -= 0x20; in STDINPUTINFO() 255 if (TaitoInputPort0[6]) TaitoInput[0] -= 0x40; in STDINPUTINFO() 256 if (TaitoInputPort0[7]) TaitoInput[0] -= 0x80; in STDINPUTINFO() 285 if (TaitoInputPort0[0]) TaitoInput[0] |= 0x01; in OpwolfMakeInputs() 286 if (TaitoInputPort0[1]) TaitoInput[0] |= 0x02; in OpwolfMakeInputs() [all …]
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H A D | d_taitox.cpp | 14 {"P1 Start" , BIT_DIGITAL, TaitoInputPort0 + 7, "p1 start" }, 15 {"P1 Up" , BIT_DIGITAL, TaitoInputPort0 + 0, "p1 up" }, 16 {"P1 Down" , BIT_DIGITAL, TaitoInputPort0 + 1, "p1 down" }, 17 {"P1 Left" , BIT_DIGITAL, TaitoInputPort0 + 2, "p1 left" }, 18 {"P1 Right" , BIT_DIGITAL, TaitoInputPort0 + 3, "p1 right" }, 19 {"P1 Button 1" , BIT_DIGITAL, TaitoInputPort0 + 4, "p1 fire 1" }, 20 {"P1 Button 2" , BIT_DIGITAL, TaitoInputPort0 + 5, "p1 fire 2" }, 43 {"P1 Start" , BIT_DIGITAL, TaitoInputPort0 + 7, "p1 start" }, 44 {"P1 Up" , BIT_DIGITAL, TaitoInputPort0 + 0, "p1 up" }, 45 {"P1 Down" , BIT_DIGITAL, TaitoInputPort0 + 1, "p1 down" }, [all …]
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H A D | d_taitof2.cpp | 72 {"Start 1" , BIT_DIGITAL , TaitoInputPort0 + 7, "p1 start" }, 76 {"P1 Up" , BIT_DIGITAL , TaitoInputPort0 + 0, "p1 up" }, 77 {"P1 Down" , BIT_DIGITAL , TaitoInputPort0 + 1, "p1 down" }, 78 {"P1 Left" , BIT_DIGITAL , TaitoInputPort0 + 2, "p1 left" }, 79 {"P1 Right" , BIT_DIGITAL , TaitoInputPort0 + 3, "p1 right" }, 80 {"P1 Fire 1" , BIT_DIGITAL , TaitoInputPort0 + 4, "p1 fire 1" }, 81 {"P1 Fire 2" , BIT_DIGITAL , TaitoInputPort0 + 5, "p1 fire 2" }, 224 {"Start 1" , BIT_DIGITAL , TaitoInputPort0 + 7, "p1 start" }, 232 {"P1 Up" , BIT_DIGITAL , TaitoInputPort0 + 0, "p1 up" }, 233 {"P1 Down" , BIT_DIGITAL , TaitoInputPort0 + 1, "p1 down" }, [all …]
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H A D | d_groundfx.cpp | 20 {"P1 Brake", BIT_DIGITAL, TaitoInputPort0 + 1, "p1 fire 1" }, 21 {"P1 Shift Lo", BIT_DIGITAL, TaitoInputPort0 + 4, "p1 fire 2" }, 22 {"P1 Shift Hi", BIT_DIGITAL, TaitoInputPort0 + 0, "p1 fire 3" }, 651 TaitoInput[0] ^= (TaitoInputPort0[i] & 1) << i; in DrvFrame()
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H A D | d_undrfire.cpp | 55 {"P1 Accelerator", BIT_DIGITAL, TaitoInputPort0 + 2, "p1 fire 1" }, 56 {"P1 Brake", BIT_DIGITAL, TaitoInputPort0 + 3, "p1 fire 2" }, 57 {"P1 Weapon", BIT_DIGITAL, TaitoInputPort0 + 1, "p1 fire 3" }, 58 {"P1 Gear Shift", BIT_DIGITAL, TaitoInputPort0 + 0, "p1 fire 4" }, 1124 TaitoInput[0] ^= (TaitoInputPort0[i] & 1) << i; in DrvFrame() 1133 BurnShiftInputCheckToggle(TaitoInputPort0[0]); in DrvFrame()
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H A D | d_gunbuster.cpp | 40 {"Freeze", BIT_DIGITAL, TaitoInputPort0 + 0, "tilt" }, 531 TaitoInput[0] ^= (TaitoInputPort0[i] & 1) << i; in DrvFrame()
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H A D | taito.h | 1 extern UINT8 TaitoInputPort0[8];
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H A D | d_asuka.cpp | 78 {"P1 Start", BIT_DIGITAL, TaitoInputPort0 + 6, "p1 start" }, 87 {"P2 Start", BIT_DIGITAL, TaitoInputPort0 + 5, "p2 start" }, 96 {"Service", BIT_DIGITAL, TaitoInputPort0 + 7, "service" }, 1485 TaitoInput[0] ^= (TaitoInputPort0[i] & 1) << i; in BonzeFrame()
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H A D | d_galastrm.cpp | 39 {"P1 Start", BIT_DIGITAL, TaitoInputPort0 + 0, "p1 start" }, 882 TaitoInput[0] ^= (TaitoInputPort0[i] & 1) << i; in DrvFrame()
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H A D | d_superchs.cpp | 83 TaitoInput[0] -= (TaitoInputPort0[i] & 1) << i; in SuperchsMakeInputs()
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H A D | taito.cpp | 14 UINT8 TaitoInputPort0[8] = { 0, 0, 0, 0, 0, 0, 0, 0 }; variable
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/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burn/drv/taito/ |
H A D | d_taitomisc.cpp | 251 if (TaitoInputPort0[0]) TaitoInput[0] -= 0x01; in STDINPUTINFO() 252 if (TaitoInputPort0[1]) TaitoInput[0] -= 0x02; in STDINPUTINFO() 253 if (TaitoInputPort0[2]) TaitoInput[0] -= 0x04; in STDINPUTINFO() 254 if (TaitoInputPort0[3]) TaitoInput[0] -= 0x08; in STDINPUTINFO() 255 if (TaitoInputPort0[4]) TaitoInput[0] -= 0x10; in STDINPUTINFO() 256 if (TaitoInputPort0[5]) TaitoInput[0] -= 0x20; in STDINPUTINFO() 257 if (TaitoInputPort0[6]) TaitoInput[0] -= 0x40; in STDINPUTINFO() 258 if (TaitoInputPort0[7]) TaitoInput[0] -= 0x80; in STDINPUTINFO() 287 if (TaitoInputPort0[0]) TaitoInput[0] |= 0x01; in OpwolfMakeInputs() 288 if (TaitoInputPort0[1]) TaitoInput[0] |= 0x02; in OpwolfMakeInputs() [all …]
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H A D | d_taitox.cpp | 14 {"P1 Start" , BIT_DIGITAL, TaitoInputPort0 + 7, "p1 start" }, 15 {"P1 Up" , BIT_DIGITAL, TaitoInputPort0 + 0, "p1 up" }, 16 {"P1 Down" , BIT_DIGITAL, TaitoInputPort0 + 1, "p1 down" }, 17 {"P1 Left" , BIT_DIGITAL, TaitoInputPort0 + 2, "p1 left" }, 18 {"P1 Right" , BIT_DIGITAL, TaitoInputPort0 + 3, "p1 right" }, 19 {"P1 Button 1" , BIT_DIGITAL, TaitoInputPort0 + 4, "p1 fire 1" }, 20 {"P1 Button 2" , BIT_DIGITAL, TaitoInputPort0 + 5, "p1 fire 2" }, 43 {"P1 Start" , BIT_DIGITAL, TaitoInputPort0 + 7, "p1 start" }, 44 {"P1 Up" , BIT_DIGITAL, TaitoInputPort0 + 0, "p1 up" }, 45 {"P1 Down" , BIT_DIGITAL, TaitoInputPort0 + 1, "p1 down" }, [all …]
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H A D | d_taitof2.cpp | 70 {"Start 1" , BIT_DIGITAL , TaitoInputPort0 + 7, "p1 start" }, 74 {"P1 Up" , BIT_DIGITAL , TaitoInputPort0 + 0, "p1 up" }, 75 {"P1 Down" , BIT_DIGITAL , TaitoInputPort0 + 1, "p1 down" }, 76 {"P1 Left" , BIT_DIGITAL , TaitoInputPort0 + 2, "p1 left" }, 77 {"P1 Right" , BIT_DIGITAL , TaitoInputPort0 + 3, "p1 right" }, 78 {"P1 Fire 1" , BIT_DIGITAL , TaitoInputPort0 + 4, "p1 fire 1" }, 79 {"P1 Fire 2" , BIT_DIGITAL , TaitoInputPort0 + 5, "p1 fire 2" }, 222 {"Start 1" , BIT_DIGITAL , TaitoInputPort0 + 7, "p1 start" }, 230 {"P1 Up" , BIT_DIGITAL , TaitoInputPort0 + 0, "p1 up" }, 231 {"P1 Down" , BIT_DIGITAL , TaitoInputPort0 + 1, "p1 down" }, [all …]
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H A D | d_groundfx.cpp | 20 {"P1 Brake", BIT_DIGITAL, TaitoInputPort0 + 1, "p1 fire 1" }, 21 {"P1 Shift Lo", BIT_DIGITAL, TaitoInputPort0 + 4, "p1 fire 2" }, 22 {"P1 Shift Hi", BIT_DIGITAL, TaitoInputPort0 + 0, "p1 fire 3" }, 653 TaitoInput[0] ^= (TaitoInputPort0[i] & 1) << i; in DrvFrame()
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H A D | d_undrfire.cpp | 55 {"P1 Accelerator", BIT_DIGITAL, TaitoInputPort0 + 2, "p1 fire 1" }, 56 {"P1 Brake", BIT_DIGITAL, TaitoInputPort0 + 3, "p1 fire 2" }, 57 {"P1 Nitro", BIT_DIGITAL, TaitoInputPort0 + 1, "p1 fire 3" }, 58 {"P1 Gear Shift", BIT_DIGITAL, TaitoInputPort0 + 0, "p1 fire 4" }, 1034 TaitoInput[0] ^= (TaitoInputPort0[i] & 1) << i; in DrvFrame() 1043 BurnShiftInputCheckToggle(TaitoInputPort0[0]); in DrvFrame()
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H A D | d_gunbuster.cpp | 40 {"Freeze", BIT_DIGITAL, TaitoInputPort0 + 0, "tilt" }, 533 TaitoInput[0] ^= (TaitoInputPort0[i] & 1) << i; in DrvFrame()
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H A D | taito.h | 1 extern UINT8 TaitoInputPort0[8];
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H A D | d_asuka.cpp | 76 {"P1 Start", BIT_DIGITAL, TaitoInputPort0 + 6, "p1 start" }, 85 {"P2 Start", BIT_DIGITAL, TaitoInputPort0 + 5, "p2 start" }, 94 {"Service", BIT_DIGITAL, TaitoInputPort0 + 7, "service" }, 1516 TaitoInput[0] ^= (TaitoInputPort0[i] & 1) << i; in BonzeFrame()
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H A D | d_superchs.cpp | 66 TaitoInput[0] -= (TaitoInputPort0[i] & 1) << i; in STDINPUTINFO()
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H A D | taito.cpp | 14 UINT8 TaitoInputPort0[8] = { 0, 0, 0, 0, 0, 0, 0, 0 }; variable
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