/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burn/drv/taito/ |
H A D | d_taitob.cpp | 68 {"P1 Up", BIT_DIGITAL, TaitoInputPort3 + 0, "p1 up" }, 69 {"P1 Down", BIT_DIGITAL, TaitoInputPort3 + 1, "p1 down" }, 70 {"P1 Left", BIT_DIGITAL, TaitoInputPort3 + 2, "p1 left" }, 71 {"P1 Right", BIT_DIGITAL, TaitoInputPort3 + 3, "p1 right" }, 78 {"P2 Up", BIT_DIGITAL, TaitoInputPort3 + 4, "p2 up" }, 79 {"P2 Down", BIT_DIGITAL, TaitoInputPort3 + 5, "p2 down" }, 80 {"P2 Left", BIT_DIGITAL, TaitoInputPort3 + 6, "p2 left" }, 178 {"P3 Up", BIT_DIGITAL, TaitoInputPort3 + 3, "p3 up" }, 288 {"P3 Up", BIT_DIGITAL, TaitoInputPort3 + 3, "p3 up" }, 367 {"P3 Up", BIT_DIGITAL, TaitoInputPort3 + 0, "p3 up" }, [all …]
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H A D | d_gunbuster.cpp | 18 {"P1 Coin", BIT_DIGITAL, TaitoInputPort3 + 2, "p1 coin" }, 19 {"P1 Start", BIT_DIGITAL, TaitoInputPort3 + 4, "p1 start" }, 29 {"P2 Coin", BIT_DIGITAL, TaitoInputPort3 + 3, "p2 coin" }, 30 {"P2 Start", BIT_DIGITAL, TaitoInputPort3 + 5, "p2 start" }, 42 {"Service", BIT_DIGITAL, TaitoInputPort3 + 1, "service" }, 43 {"Service Mode", BIT_DIGITAL, TaitoInputPort3 + 0, "diag" }, 536 TaitoInput[3] ^= (TaitoInputPort3[i] & 1) << i; in DrvFrame()
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H A D | d_undrfire.cpp | 27 {"Coin 1", BIT_DIGITAL, TaitoInputPort3 + 2, "p1 coin" }, 28 {"Coin 2", BIT_DIGITAL, TaitoInputPort3 + 3, "p2 coin" }, 45 {"Service", BIT_DIGITAL, TaitoInputPort3 + 1, "service" }, 46 {"Service Mode", BIT_DIGITAL, TaitoInputPort3 + 0, "diag" }, 52 {"P1 Coin", BIT_DIGITAL, TaitoInputPort3 + 2, "p1 coin" }, 62 {"P2 Coin", BIT_DIGITAL, TaitoInputPort3 + 3, "p2 coin" }, 67 {"Service", BIT_DIGITAL, TaitoInputPort3 + 1, "service" }, 68 {"Service Mode", BIT_DIGITAL, TaitoInputPort3 + 0, "diag" }, 1037 TaitoInput[3] ^= (TaitoInputPort3[i] & 1) << i; in DrvFrame()
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H A D | d_taitomisc.cpp | 374 if (TaitoInputPort3[0]) TaitoInput[3] -= 0x01; in RbislandMakeInputs() 375 if (TaitoInputPort3[1]) TaitoInput[3] -= 0x02; in RbislandMakeInputs() 376 if (TaitoInputPort3[2]) TaitoInput[3] -= 0x04; in RbislandMakeInputs() 377 if (TaitoInputPort3[3]) TaitoInput[3] -= 0x08; in RbislandMakeInputs() 378 if (TaitoInputPort3[4]) TaitoInput[3] -= 0x10; in RbislandMakeInputs() 379 if (TaitoInputPort3[5]) TaitoInput[3] -= 0x20; in RbislandMakeInputs() 380 if (TaitoInputPort3[6]) TaitoInput[3] -= 0x40; in RbislandMakeInputs() 381 if (TaitoInputPort3[7]) TaitoInput[3] -= 0x80; in RbislandMakeInputs() 439 if (TaitoInputPort3[0]) TaitoInput[3] -= 0x01; in RastanMakeInputs() 440 if (TaitoInputPort3[1]) TaitoInput[3] -= 0x02; in RastanMakeInputs() [all …]
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H A D | d_asuka.cpp | 86 {"P2 Up", BIT_DIGITAL, TaitoInputPort3 + 1, "p2 up" }, 87 {"P2 Down", BIT_DIGITAL, TaitoInputPort3 + 2, "p2 down" }, 88 {"P2 Left", BIT_DIGITAL, TaitoInputPort3 + 7, "p2 left" }, 89 {"P2 Right", BIT_DIGITAL, TaitoInputPort3 + 4, "p2 right" }, 90 {"P2 Button 1", BIT_DIGITAL, TaitoInputPort3 + 5, "p2 fire 1" }, 91 {"P2 Button 2", BIT_DIGITAL, TaitoInputPort3 + 6, "p2 fire 2" }, 1519 TaitoInput[3] ^= (TaitoInputPort3[i] & 1) << i; in BonzeFrame()
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H A D | d_taitof2.cpp | 226 {"Start 3" , BIT_DIGITAL , TaitoInputPort3 + 7, "p3 start" }, 244 {"P3 Up" , BIT_DIGITAL , TaitoInputPort3 + 0, "p3 up" }, 245 {"P3 Down" , BIT_DIGITAL , TaitoInputPort3 + 1, "p3 down" }, 246 {"P3 Left" , BIT_DIGITAL , TaitoInputPort3 + 2, "p3 left" }, 247 {"P3 Right" , BIT_DIGITAL , TaitoInputPort3 + 3, "p3 right" }, 248 {"P3 Fire 1" , BIT_DIGITAL , TaitoInputPort3 + 4, "p3 fire 1" }, 249 {"P3 Fire 2" , BIT_DIGITAL , TaitoInputPort3 + 5, "p3 fire 2" }, 276 {"Start 3" , BIT_DIGITAL , TaitoInputPort3 + 7, "p3 start" }, 296 {"P3 Up" , BIT_DIGITAL , TaitoInputPort3 + 0, "p3 up" }, 297 {"P3 Down" , BIT_DIGITAL , TaitoInputPort3 + 1, "p3 down" }, [all …]
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H A D | taito.h | 4 extern UINT8 TaitoInputPort3[8];
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H A D | d_superchs.cpp | 45 {"P1 Accelerate" , BIT_DIGITAL , TaitoInputPort3 + 0, "p1 fire 1" }, 291 if (TaitoInputPort3[0]) return 0x00; in Superchs68K1ReadByte()
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H A D | taito.cpp | 17 UINT8 TaitoInputPort3[8] = { 0, 0, 0, 0, 0, 0, 0, 0 }; variable
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/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burn/drv/taito/ |
H A D | d_taitob.cpp | 72 {"P1 Up", BIT_DIGITAL, TaitoInputPort3 + 0, "p1 up" }, 73 {"P1 Down", BIT_DIGITAL, TaitoInputPort3 + 1, "p1 down" }, 74 {"P1 Left", BIT_DIGITAL, TaitoInputPort3 + 2, "p1 left" }, 75 {"P1 Right", BIT_DIGITAL, TaitoInputPort3 + 3, "p1 right" }, 82 {"P2 Up", BIT_DIGITAL, TaitoInputPort3 + 4, "p2 up" }, 83 {"P2 Down", BIT_DIGITAL, TaitoInputPort3 + 5, "p2 down" }, 84 {"P2 Left", BIT_DIGITAL, TaitoInputPort3 + 6, "p2 left" }, 183 {"P3 Up", BIT_DIGITAL, TaitoInputPort3 + 3, "p3 up" }, 293 {"P3 Up", BIT_DIGITAL, TaitoInputPort3 + 3, "p3 up" }, 372 {"P3 Up", BIT_DIGITAL, TaitoInputPort3 + 0, "p3 up" }, [all …]
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H A D | d_gunbuster.cpp | 18 {"P1 Coin", BIT_DIGITAL, TaitoInputPort3 + 2, "p1 coin" }, 19 {"P1 Start", BIT_DIGITAL, TaitoInputPort3 + 4, "p1 start" }, 29 {"P2 Coin", BIT_DIGITAL, TaitoInputPort3 + 3, "p2 coin" }, 30 {"P2 Start", BIT_DIGITAL, TaitoInputPort3 + 5, "p2 start" }, 42 {"Service", BIT_DIGITAL, TaitoInputPort3 + 1, "service" }, 43 {"Service Mode", BIT_DIGITAL, TaitoInputPort3 + 0, "diag" }, 534 TaitoInput[3] ^= (TaitoInputPort3[i] & 1) << i; in DrvFrame()
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H A D | d_taitomisc.cpp | 372 if (TaitoInputPort3[0]) TaitoInput[3] -= 0x01; in RbislandMakeInputs() 373 if (TaitoInputPort3[1]) TaitoInput[3] -= 0x02; in RbislandMakeInputs() 374 if (TaitoInputPort3[2]) TaitoInput[3] -= 0x04; in RbislandMakeInputs() 375 if (TaitoInputPort3[3]) TaitoInput[3] -= 0x08; in RbislandMakeInputs() 376 if (TaitoInputPort3[4]) TaitoInput[3] -= 0x10; in RbislandMakeInputs() 377 if (TaitoInputPort3[5]) TaitoInput[3] -= 0x20; in RbislandMakeInputs() 378 if (TaitoInputPort3[6]) TaitoInput[3] -= 0x40; in RbislandMakeInputs() 379 if (TaitoInputPort3[7]) TaitoInput[3] -= 0x80; in RbislandMakeInputs() 437 if (TaitoInputPort3[0]) TaitoInput[3] -= 0x01; in RastanMakeInputs() 438 if (TaitoInputPort3[1]) TaitoInput[3] -= 0x02; in RastanMakeInputs() [all …]
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H A D | d_undrfire.cpp | 28 {"P1 Coin", BIT_DIGITAL, TaitoInputPort3 + 2, "p1 coin" }, 36 {"P2 Coin", BIT_DIGITAL, TaitoInputPort3 + 3, "p2 coin" }, 45 {"Service", BIT_DIGITAL, TaitoInputPort3 + 1, "service" }, 46 {"Service Mode", BIT_DIGITAL, TaitoInputPort3 + 0, "diag" }, 52 {"P1 Coin", BIT_DIGITAL, TaitoInputPort3 + 2, "p1 coin" }, 62 {"P2 Coin", BIT_DIGITAL, TaitoInputPort3 + 3, "p2 coin" }, 66 {"Service", BIT_DIGITAL, TaitoInputPort3 + 1, "service" }, 67 {"Service Mode", BIT_DIGITAL, TaitoInputPort3 + 0, "diag" }, 1127 TaitoInput[3] ^= (TaitoInputPort3[i] & 1) << i; in DrvFrame()
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H A D | d_taitof2.cpp | 228 {"Start 3" , BIT_DIGITAL , TaitoInputPort3 + 7, "p3 start" }, 246 {"P3 Up" , BIT_DIGITAL , TaitoInputPort3 + 0, "p3 up" }, 247 {"P3 Down" , BIT_DIGITAL , TaitoInputPort3 + 1, "p3 down" }, 248 {"P3 Left" , BIT_DIGITAL , TaitoInputPort3 + 2, "p3 left" }, 249 {"P3 Right" , BIT_DIGITAL , TaitoInputPort3 + 3, "p3 right" }, 250 {"P3 Fire 1" , BIT_DIGITAL , TaitoInputPort3 + 4, "p3 fire 1" }, 251 {"P3 Fire 2" , BIT_DIGITAL , TaitoInputPort3 + 5, "p3 fire 2" }, 278 {"Start 3" , BIT_DIGITAL , TaitoInputPort3 + 7, "p3 start" }, 298 {"P3 Up" , BIT_DIGITAL , TaitoInputPort3 + 0, "p3 up" }, 299 {"P3 Down" , BIT_DIGITAL , TaitoInputPort3 + 1, "p3 down" }, [all …]
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H A D | d_asuka.cpp | 88 {"P2 Up", BIT_DIGITAL, TaitoInputPort3 + 1, "p2 up" }, 89 {"P2 Down", BIT_DIGITAL, TaitoInputPort3 + 2, "p2 down" }, 90 {"P2 Left", BIT_DIGITAL, TaitoInputPort3 + 7, "p2 left" }, 91 {"P2 Right", BIT_DIGITAL, TaitoInputPort3 + 4, "p2 right" }, 92 {"P2 Button 1", BIT_DIGITAL, TaitoInputPort3 + 5, "p2 fire 1" }, 93 {"P2 Button 2", BIT_DIGITAL, TaitoInputPort3 + 6, "p2 fire 2" }, 1488 TaitoInput[3] ^= (TaitoInputPort3[i] & 1) << i; in BonzeFrame()
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H A D | taito.h | 4 extern UINT8 TaitoInputPort3[8];
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H A D | d_superchs.cpp | 43 {"P1 Accelerate" , BIT_DIGITAL , TaitoInputPort3 + 0, "p1 fire 1" }, 307 if (TaitoInputPort3[0]) return 0x00; in Superchs68K1ReadByte()
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H A D | taito.cpp | 17 UINT8 TaitoInputPort3[8] = { 0, 0, 0, 0, 0, 0, 0, 0 }; variable
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