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Searched refs:TaitoInputPort3 (Results 1 – 18 of 18) sorted by relevance

/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burn/drv/taito/
H A Dd_taitob.cpp68 {"P1 Up", BIT_DIGITAL, TaitoInputPort3 + 0, "p1 up" },
69 {"P1 Down", BIT_DIGITAL, TaitoInputPort3 + 1, "p1 down" },
70 {"P1 Left", BIT_DIGITAL, TaitoInputPort3 + 2, "p1 left" },
71 {"P1 Right", BIT_DIGITAL, TaitoInputPort3 + 3, "p1 right" },
78 {"P2 Up", BIT_DIGITAL, TaitoInputPort3 + 4, "p2 up" },
79 {"P2 Down", BIT_DIGITAL, TaitoInputPort3 + 5, "p2 down" },
80 {"P2 Left", BIT_DIGITAL, TaitoInputPort3 + 6, "p2 left" },
178 {"P3 Up", BIT_DIGITAL, TaitoInputPort3 + 3, "p3 up" },
288 {"P3 Up", BIT_DIGITAL, TaitoInputPort3 + 3, "p3 up" },
367 {"P3 Up", BIT_DIGITAL, TaitoInputPort3 + 0, "p3 up" },
[all …]
H A Dd_gunbuster.cpp18 {"P1 Coin", BIT_DIGITAL, TaitoInputPort3 + 2, "p1 coin" },
19 {"P1 Start", BIT_DIGITAL, TaitoInputPort3 + 4, "p1 start" },
29 {"P2 Coin", BIT_DIGITAL, TaitoInputPort3 + 3, "p2 coin" },
30 {"P2 Start", BIT_DIGITAL, TaitoInputPort3 + 5, "p2 start" },
42 {"Service", BIT_DIGITAL, TaitoInputPort3 + 1, "service" },
43 {"Service Mode", BIT_DIGITAL, TaitoInputPort3 + 0, "diag" },
536 TaitoInput[3] ^= (TaitoInputPort3[i] & 1) << i; in DrvFrame()
H A Dd_undrfire.cpp27 {"Coin 1", BIT_DIGITAL, TaitoInputPort3 + 2, "p1 coin" },
28 {"Coin 2", BIT_DIGITAL, TaitoInputPort3 + 3, "p2 coin" },
45 {"Service", BIT_DIGITAL, TaitoInputPort3 + 1, "service" },
46 {"Service Mode", BIT_DIGITAL, TaitoInputPort3 + 0, "diag" },
52 {"P1 Coin", BIT_DIGITAL, TaitoInputPort3 + 2, "p1 coin" },
62 {"P2 Coin", BIT_DIGITAL, TaitoInputPort3 + 3, "p2 coin" },
67 {"Service", BIT_DIGITAL, TaitoInputPort3 + 1, "service" },
68 {"Service Mode", BIT_DIGITAL, TaitoInputPort3 + 0, "diag" },
1037 TaitoInput[3] ^= (TaitoInputPort3[i] & 1) << i; in DrvFrame()
H A Dd_taitomisc.cpp374 if (TaitoInputPort3[0]) TaitoInput[3] -= 0x01; in RbislandMakeInputs()
375 if (TaitoInputPort3[1]) TaitoInput[3] -= 0x02; in RbislandMakeInputs()
376 if (TaitoInputPort3[2]) TaitoInput[3] -= 0x04; in RbislandMakeInputs()
377 if (TaitoInputPort3[3]) TaitoInput[3] -= 0x08; in RbislandMakeInputs()
378 if (TaitoInputPort3[4]) TaitoInput[3] -= 0x10; in RbislandMakeInputs()
379 if (TaitoInputPort3[5]) TaitoInput[3] -= 0x20; in RbislandMakeInputs()
380 if (TaitoInputPort3[6]) TaitoInput[3] -= 0x40; in RbislandMakeInputs()
381 if (TaitoInputPort3[7]) TaitoInput[3] -= 0x80; in RbislandMakeInputs()
439 if (TaitoInputPort3[0]) TaitoInput[3] -= 0x01; in RastanMakeInputs()
440 if (TaitoInputPort3[1]) TaitoInput[3] -= 0x02; in RastanMakeInputs()
[all …]
H A Dd_asuka.cpp86 {"P2 Up", BIT_DIGITAL, TaitoInputPort3 + 1, "p2 up" },
87 {"P2 Down", BIT_DIGITAL, TaitoInputPort3 + 2, "p2 down" },
88 {"P2 Left", BIT_DIGITAL, TaitoInputPort3 + 7, "p2 left" },
89 {"P2 Right", BIT_DIGITAL, TaitoInputPort3 + 4, "p2 right" },
90 {"P2 Button 1", BIT_DIGITAL, TaitoInputPort3 + 5, "p2 fire 1" },
91 {"P2 Button 2", BIT_DIGITAL, TaitoInputPort3 + 6, "p2 fire 2" },
1519 TaitoInput[3] ^= (TaitoInputPort3[i] & 1) << i; in BonzeFrame()
H A Dd_taitof2.cpp226 {"Start 3" , BIT_DIGITAL , TaitoInputPort3 + 7, "p3 start" },
244 {"P3 Up" , BIT_DIGITAL , TaitoInputPort3 + 0, "p3 up" },
245 {"P3 Down" , BIT_DIGITAL , TaitoInputPort3 + 1, "p3 down" },
246 {"P3 Left" , BIT_DIGITAL , TaitoInputPort3 + 2, "p3 left" },
247 {"P3 Right" , BIT_DIGITAL , TaitoInputPort3 + 3, "p3 right" },
248 {"P3 Fire 1" , BIT_DIGITAL , TaitoInputPort3 + 4, "p3 fire 1" },
249 {"P3 Fire 2" , BIT_DIGITAL , TaitoInputPort3 + 5, "p3 fire 2" },
276 {"Start 3" , BIT_DIGITAL , TaitoInputPort3 + 7, "p3 start" },
296 {"P3 Up" , BIT_DIGITAL , TaitoInputPort3 + 0, "p3 up" },
297 {"P3 Down" , BIT_DIGITAL , TaitoInputPort3 + 1, "p3 down" },
[all …]
H A Dtaito.h4 extern UINT8 TaitoInputPort3[8];
H A Dd_superchs.cpp45 {"P1 Accelerate" , BIT_DIGITAL , TaitoInputPort3 + 0, "p1 fire 1" },
291 if (TaitoInputPort3[0]) return 0x00; in Superchs68K1ReadByte()
H A Dtaito.cpp17 UINT8 TaitoInputPort3[8] = { 0, 0, 0, 0, 0, 0, 0, 0 }; variable
/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burn/drv/taito/
H A Dd_taitob.cpp72 {"P1 Up", BIT_DIGITAL, TaitoInputPort3 + 0, "p1 up" },
73 {"P1 Down", BIT_DIGITAL, TaitoInputPort3 + 1, "p1 down" },
74 {"P1 Left", BIT_DIGITAL, TaitoInputPort3 + 2, "p1 left" },
75 {"P1 Right", BIT_DIGITAL, TaitoInputPort3 + 3, "p1 right" },
82 {"P2 Up", BIT_DIGITAL, TaitoInputPort3 + 4, "p2 up" },
83 {"P2 Down", BIT_DIGITAL, TaitoInputPort3 + 5, "p2 down" },
84 {"P2 Left", BIT_DIGITAL, TaitoInputPort3 + 6, "p2 left" },
183 {"P3 Up", BIT_DIGITAL, TaitoInputPort3 + 3, "p3 up" },
293 {"P3 Up", BIT_DIGITAL, TaitoInputPort3 + 3, "p3 up" },
372 {"P3 Up", BIT_DIGITAL, TaitoInputPort3 + 0, "p3 up" },
[all …]
H A Dd_gunbuster.cpp18 {"P1 Coin", BIT_DIGITAL, TaitoInputPort3 + 2, "p1 coin" },
19 {"P1 Start", BIT_DIGITAL, TaitoInputPort3 + 4, "p1 start" },
29 {"P2 Coin", BIT_DIGITAL, TaitoInputPort3 + 3, "p2 coin" },
30 {"P2 Start", BIT_DIGITAL, TaitoInputPort3 + 5, "p2 start" },
42 {"Service", BIT_DIGITAL, TaitoInputPort3 + 1, "service" },
43 {"Service Mode", BIT_DIGITAL, TaitoInputPort3 + 0, "diag" },
534 TaitoInput[3] ^= (TaitoInputPort3[i] & 1) << i; in DrvFrame()
H A Dd_taitomisc.cpp372 if (TaitoInputPort3[0]) TaitoInput[3] -= 0x01; in RbislandMakeInputs()
373 if (TaitoInputPort3[1]) TaitoInput[3] -= 0x02; in RbislandMakeInputs()
374 if (TaitoInputPort3[2]) TaitoInput[3] -= 0x04; in RbislandMakeInputs()
375 if (TaitoInputPort3[3]) TaitoInput[3] -= 0x08; in RbislandMakeInputs()
376 if (TaitoInputPort3[4]) TaitoInput[3] -= 0x10; in RbislandMakeInputs()
377 if (TaitoInputPort3[5]) TaitoInput[3] -= 0x20; in RbislandMakeInputs()
378 if (TaitoInputPort3[6]) TaitoInput[3] -= 0x40; in RbislandMakeInputs()
379 if (TaitoInputPort3[7]) TaitoInput[3] -= 0x80; in RbislandMakeInputs()
437 if (TaitoInputPort3[0]) TaitoInput[3] -= 0x01; in RastanMakeInputs()
438 if (TaitoInputPort3[1]) TaitoInput[3] -= 0x02; in RastanMakeInputs()
[all …]
H A Dd_undrfire.cpp28 {"P1 Coin", BIT_DIGITAL, TaitoInputPort3 + 2, "p1 coin" },
36 {"P2 Coin", BIT_DIGITAL, TaitoInputPort3 + 3, "p2 coin" },
45 {"Service", BIT_DIGITAL, TaitoInputPort3 + 1, "service" },
46 {"Service Mode", BIT_DIGITAL, TaitoInputPort3 + 0, "diag" },
52 {"P1 Coin", BIT_DIGITAL, TaitoInputPort3 + 2, "p1 coin" },
62 {"P2 Coin", BIT_DIGITAL, TaitoInputPort3 + 3, "p2 coin" },
66 {"Service", BIT_DIGITAL, TaitoInputPort3 + 1, "service" },
67 {"Service Mode", BIT_DIGITAL, TaitoInputPort3 + 0, "diag" },
1127 TaitoInput[3] ^= (TaitoInputPort3[i] & 1) << i; in DrvFrame()
H A Dd_taitof2.cpp228 {"Start 3" , BIT_DIGITAL , TaitoInputPort3 + 7, "p3 start" },
246 {"P3 Up" , BIT_DIGITAL , TaitoInputPort3 + 0, "p3 up" },
247 {"P3 Down" , BIT_DIGITAL , TaitoInputPort3 + 1, "p3 down" },
248 {"P3 Left" , BIT_DIGITAL , TaitoInputPort3 + 2, "p3 left" },
249 {"P3 Right" , BIT_DIGITAL , TaitoInputPort3 + 3, "p3 right" },
250 {"P3 Fire 1" , BIT_DIGITAL , TaitoInputPort3 + 4, "p3 fire 1" },
251 {"P3 Fire 2" , BIT_DIGITAL , TaitoInputPort3 + 5, "p3 fire 2" },
278 {"Start 3" , BIT_DIGITAL , TaitoInputPort3 + 7, "p3 start" },
298 {"P3 Up" , BIT_DIGITAL , TaitoInputPort3 + 0, "p3 up" },
299 {"P3 Down" , BIT_DIGITAL , TaitoInputPort3 + 1, "p3 down" },
[all …]
H A Dd_asuka.cpp88 {"P2 Up", BIT_DIGITAL, TaitoInputPort3 + 1, "p2 up" },
89 {"P2 Down", BIT_DIGITAL, TaitoInputPort3 + 2, "p2 down" },
90 {"P2 Left", BIT_DIGITAL, TaitoInputPort3 + 7, "p2 left" },
91 {"P2 Right", BIT_DIGITAL, TaitoInputPort3 + 4, "p2 right" },
92 {"P2 Button 1", BIT_DIGITAL, TaitoInputPort3 + 5, "p2 fire 1" },
93 {"P2 Button 2", BIT_DIGITAL, TaitoInputPort3 + 6, "p2 fire 2" },
1488 TaitoInput[3] ^= (TaitoInputPort3[i] & 1) << i; in BonzeFrame()
H A Dtaito.h4 extern UINT8 TaitoInputPort3[8];
H A Dd_superchs.cpp43 {"P1 Accelerate" , BIT_DIGITAL , TaitoInputPort3 + 0, "p1 fire 1" },
307 if (TaitoInputPort3[0]) return 0x00; in Superchs68K1ReadByte()
H A Dtaito.cpp17 UINT8 TaitoInputPort3[8] = { 0, 0, 0, 0, 0, 0, 0, 0 }; variable