Searched refs:TaitoSpriteBModulo (Results 1 – 6 of 6) sorted by relevance
/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burn/drv/taito/ |
H A D | taito.h | 206 extern UINT32 TaitoSpriteBModulo;
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H A D | taito.cpp | 218 UINT32 TaitoSpriteBModulo = 0; variable 704 …toSpriteBPlaneOffsets, TaitoSpriteBXOffsets, TaitoSpriteBYOffsets, TaitoSpriteBModulo, TempRom, Ta… in TaitoLoadRoms() 983 TaitoSpriteBModulo = 0; in TaitoClearVariables()
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H A D | d_taitoz.cpp | 5133 TaitoSpriteBModulo = 0x400; in ChasehqInit() 5540 TaitoSpriteBModulo = 0x400; in NightstrInit()
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/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burn/drv/taito/ |
H A D | taito.h | 206 extern UINT32 TaitoSpriteBModulo;
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H A D | taito.cpp | 218 UINT32 TaitoSpriteBModulo = 0; variable 704 …toSpriteBPlaneOffsets, TaitoSpriteBXOffsets, TaitoSpriteBYOffsets, TaitoSpriteBModulo, TempRom, Ta… in TaitoLoadRoms() 983 TaitoSpriteBModulo = 0; in TaitoClearVariables()
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H A D | d_taitoz.cpp | 4989 TaitoSpriteBModulo = 0x400; in ChasehqInit() 5396 TaitoSpriteBModulo = 0x400; in NightstrInit()
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