/dports/games/ivan/ivan-059/Main/Include/ |
H A D | nonhuman.h | 184 …virtual int TakeHit(character*, item*, bodypart*, v2, double, double, int, int, int, truth, truth); in CHARACTER() 216 …virtual int TakeHit(character*, item*, bodypart*, v2, double, double, int, int, int, truth, truth); in CHARACTER() 260 …virtual int TakeHit(character*, item*, bodypart*, v2, double, double, int, int, int, truth, truth); in CHARACTER() 272 …virtual int TakeHit(character*, item*, bodypart*, v2, double, double, int, int, int, truth, truth); in CHARACTER() 453 …virtual int TakeHit(character*, item*, bodypart*, v2, double, double, int, int, int, truth, truth); in CHARACTER()
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H A D | human.h | 556 …virtual int TakeHit(character*, item*, bodypart*, v2, double, double, int, int, int, truth, truth); in CHARACTER() 864 …virtual int TakeHit(character*, item*, bodypart*, v2, double, double, int, int, int, truth, truth); in CHARACTER()
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H A D | char.h | 331 …virtual int TakeHit(character*, item*, bodypart*, v2, double, double, int, int, int, truth, truth);
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/dports/games/ivan/ivan-059/Main/Source/ |
H A D | nonhuman.cpp | 383 switch(Enemy->TakeHit(this, 0, GetTorso(), HitPos, GetUnarmedDamage(), GetUnarmedToHitValue(), in UnarmedHit() 938 int floatingeye::TakeHit(character* Enemy, item* Weapon, bodypart* EnemyBodyPart, in TakeHit() function in floatingeye 951 return nonhumanoid::TakeHit(Enemy, Weapon, EnemyBodyPart, HitPos, Damage, ToHitValue, in TakeHit() 1045 int nerfbat::TakeHit(character* Enemy, item* Weapon, bodypart* EnemyBodyPart, v2 HitPos, double Dam… in TakeHit() function in nerfbat 1048 int Return = nonhumanoid::TakeHit(Enemy, Weapon, EnemyBodyPart, HitPos, Damage, ToHitValue, in TakeHit() 1101 int chameleon::TakeHit(character* Enemy, item* Weapon, bodypart* EnemyBodyPart, v2 HitPos, double D… in TakeHit() function in chameleon 1104 int Return = nonhumanoid::TakeHit(Enemy, Weapon, EnemyBodyPart, HitPos, Damage, ToHitValue, in TakeHit() 2140 int unicorn::TakeHit(character* Enemy, item* Weapon, bodypart* EnemyBodyPart, v2 HitPos, double Dam… in TakeHit() function in unicorn 2143 int Return = nonhumanoid::TakeHit(Enemy, Weapon, EnemyBodyPart, HitPos, Damage, ToHitValue, in TakeHit() 2155 int blinkdog::TakeHit(character* Enemy, item* Weapon, bodypart* EnemyBodyPart, v2 HitPos, double Da… in TakeHit() function in blinkdog [all …]
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H A D | human.cpp | 2415 …Enemy->TakeHit(this, 0, GetHead(), HitPos, GetHead()->GetBiteDamage(), GetHead()->GetBiteToHitValu… in Bite() 3843 int mistress::TakeHit(character* Enemy, item* Weapon, bodypart* EnemyBodyPart, v2 HitPos, double Da… in TakeHit() function in mistress 3846 int Return = humanoid::TakeHit(Enemy, Weapon, EnemyBodyPart, HitPos, Damage, in TakeHit() 7325 int gasghoul::TakeHit(character* Enemy, item* Weapon, bodypart* EnemyBodyPart, v2 HitPos, double Da… in TakeHit() function in gasghoul 7328 int Return = humanoid::TakeHit(Enemy, Weapon, EnemyBodyPart, HitPos, Damage, in TakeHit()
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H A D | bodypart.cpp | 922 …switch(Enemy->TakeHit(Master, Wielded ? Wielded : GetGauntlet(), this, HitPos, GetTypeDamage(Enemy… in Hit()
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H A D | char.cpp | 694 int character::TakeHit(character* Enemy, item* Weapon, in TakeHit() function in character 3882 switch(TakeHit(Kicker, Boot, Leg, HitPos, KickDamage, ToHitValue, in BeKicked()
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/dports/devel/kf5-ktexteditor/ktexteditor-5.89.0/autotests/src/ |
H A D | test.uc | 173 ShieldAltFire(FireMode[1]).TakeHit(Drain); 180 ShieldAltFire(FireMode[1]).TakeHit(Drain);
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/dports/textproc/p5-Syntax-Highlight-Engine-Kate/Syntax-Highlight-Engine-Kate-0.14/samples/ |
H A D | highlight.uc | 173 ShieldAltFire(FireMode[1]).TakeHit(Drain); 180 ShieldAltFire(FireMode[1]).TakeHit(Drain);
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