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Searched refs:TakeHit (Results 1 – 9 of 9) sorted by relevance

/dports/games/ivan/ivan-059/Main/Include/
H A Dnonhuman.h184 …virtual int TakeHit(character*, item*, bodypart*, v2, double, double, int, int, int, truth, truth); in CHARACTER()
216 …virtual int TakeHit(character*, item*, bodypart*, v2, double, double, int, int, int, truth, truth); in CHARACTER()
260 …virtual int TakeHit(character*, item*, bodypart*, v2, double, double, int, int, int, truth, truth); in CHARACTER()
272 …virtual int TakeHit(character*, item*, bodypart*, v2, double, double, int, int, int, truth, truth); in CHARACTER()
453 …virtual int TakeHit(character*, item*, bodypart*, v2, double, double, int, int, int, truth, truth); in CHARACTER()
H A Dhuman.h556 …virtual int TakeHit(character*, item*, bodypart*, v2, double, double, int, int, int, truth, truth); in CHARACTER()
864 …virtual int TakeHit(character*, item*, bodypart*, v2, double, double, int, int, int, truth, truth); in CHARACTER()
H A Dchar.h331 …virtual int TakeHit(character*, item*, bodypart*, v2, double, double, int, int, int, truth, truth);
/dports/games/ivan/ivan-059/Main/Source/
H A Dnonhuman.cpp383 switch(Enemy->TakeHit(this, 0, GetTorso(), HitPos, GetUnarmedDamage(), GetUnarmedToHitValue(), in UnarmedHit()
938 int floatingeye::TakeHit(character* Enemy, item* Weapon, bodypart* EnemyBodyPart, in TakeHit() function in floatingeye
951 return nonhumanoid::TakeHit(Enemy, Weapon, EnemyBodyPart, HitPos, Damage, ToHitValue, in TakeHit()
1045 int nerfbat::TakeHit(character* Enemy, item* Weapon, bodypart* EnemyBodyPart, v2 HitPos, double Dam… in TakeHit() function in nerfbat
1048 int Return = nonhumanoid::TakeHit(Enemy, Weapon, EnemyBodyPart, HitPos, Damage, ToHitValue, in TakeHit()
1101 int chameleon::TakeHit(character* Enemy, item* Weapon, bodypart* EnemyBodyPart, v2 HitPos, double D… in TakeHit() function in chameleon
1104 int Return = nonhumanoid::TakeHit(Enemy, Weapon, EnemyBodyPart, HitPos, Damage, ToHitValue, in TakeHit()
2140 int unicorn::TakeHit(character* Enemy, item* Weapon, bodypart* EnemyBodyPart, v2 HitPos, double Dam… in TakeHit() function in unicorn
2143 int Return = nonhumanoid::TakeHit(Enemy, Weapon, EnemyBodyPart, HitPos, Damage, ToHitValue, in TakeHit()
2155 int blinkdog::TakeHit(character* Enemy, item* Weapon, bodypart* EnemyBodyPart, v2 HitPos, double Da… in TakeHit() function in blinkdog
[all …]
H A Dhuman.cpp2415 …Enemy->TakeHit(this, 0, GetHead(), HitPos, GetHead()->GetBiteDamage(), GetHead()->GetBiteToHitValu… in Bite()
3843 int mistress::TakeHit(character* Enemy, item* Weapon, bodypart* EnemyBodyPart, v2 HitPos, double Da… in TakeHit() function in mistress
3846 int Return = humanoid::TakeHit(Enemy, Weapon, EnemyBodyPart, HitPos, Damage, in TakeHit()
7325 int gasghoul::TakeHit(character* Enemy, item* Weapon, bodypart* EnemyBodyPart, v2 HitPos, double Da… in TakeHit() function in gasghoul
7328 int Return = humanoid::TakeHit(Enemy, Weapon, EnemyBodyPart, HitPos, Damage, in TakeHit()
H A Dbodypart.cpp922 …switch(Enemy->TakeHit(Master, Wielded ? Wielded : GetGauntlet(), this, HitPos, GetTypeDamage(Enemy… in Hit()
H A Dchar.cpp694 int character::TakeHit(character* Enemy, item* Weapon, in TakeHit() function in character
3882 switch(TakeHit(Kicker, Boot, Leg, HitPos, KickDamage, ToHitValue, in BeKicked()
/dports/devel/kf5-ktexteditor/ktexteditor-5.89.0/autotests/src/
H A Dtest.uc173 ShieldAltFire(FireMode[1]).TakeHit(Drain);
180 ShieldAltFire(FireMode[1]).TakeHit(Drain);
/dports/textproc/p5-Syntax-Highlight-Engine-Kate/Syntax-Highlight-Engine-Kate-0.14/samples/
H A Dhighlight.uc173 ShieldAltFire(FireMode[1]).TakeHit(Drain);
180 ShieldAltFire(FireMode[1]).TakeHit(Drain);